Home » Renegade Discussions » Mod Release Forum » [model/replacement]weapon replacements for renegade
( ) 2 Votes
|
|
Re: weapon replacements for renegade [message #264449 is a reply to message #264432] |
Fri, 08 June 2007 20:29   |
 |
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
One Winged Angel wrote on Fri, 08 June 2007 20:16 |
GrayWolf wrote on Fri, 08 June 2007 20:02 | I just checked it out and its 10,000 polys... thats way to much.
|
Haha. It's not the polys that lag the game. Its the textue quality and amount of textures 
|
Agreed. Through trial and error i have noticed the same trend.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
[Updated on: Fri, 08 June 2007 20:30] Report message to a moderator
|
|
|
|
|
|
|
|
Re: weapon replacements for renegade [message #264922 is a reply to message #242194] |
Sun, 10 June 2007 09:09   |
 |
AoBfrost
Messages: 1248 Registered: March 2007
Karma: 0
|
General (1 Star) |
|
|
Where do i find the template? I've looked in all the directories for gmax and renX, but still no luck in finding any .gmax files, sorry to be a bother.
EDIT: nevermind, I found it easily by looking in the tutorial area of renegade tools, stupid me.
Scrin wrote on Fri, 05 October 2007 12:19 | ''whoa im the photoshop''
|
KANE LIVES!!!
[Updated on: Sun, 10 June 2007 09:12] Report message to a moderator
|
|
|
|
|
|
Re: weapon replacements for renegade [message #264968 is a reply to message #264698] |
Sun, 10 June 2007 11:23   |
|
Dreganius wrote on Sat, 09 June 2007 20:45 |
AsHiZzLe wrote on Sat, 09 June 2007 00:34 | nah, its the gun from the game AVP2 right?
|
nah its the gun from Alien 2. but u were close.
|
He was so close, he was right. It's originally from Aliens, it's also the gun you start out with in AvP and AvP2.
|
|
|
|
|
Re: weapon replacements for renegade [message #265390 is a reply to message #264968] |
Tue, 12 June 2007 00:16   |
 |
Dreganius
Messages: 780 Registered: April 2007 Location: Melbourne, Australia
Karma: 0
|
Colonel |
|
|
Sir Phoenixx wrote on Mon, 11 June 2007 04:23 |
Dreganius wrote on Sat, 09 June 2007 20:45 |
AsHiZzLe wrote on Sat, 09 June 2007 00:34 | nah, its the gun from the game AVP2 right?
|
nah its the gun from Alien 2. but u were close.
|
He was so close, he was right. It's originally from Aliens, it's also the gun you start out with in AvP and AvP2.
|
there's an AVP2? only one i know of is the stategy one (imho its bad)
edit: Jamie, i can't find a texture for it... if anyone could find a texture for it you'd be my best friend!!! not really but i'd be rly greatful. I WANT!!!!!!!!

Heresy grows from idleness!
[Updated on: Tue, 12 June 2007 00:20] Report message to a moderator
|
|
|
|
Re: weapon replacements for renegade [message #271197 is a reply to message #265044] |
Fri, 06 July 2007 08:52   |
 |
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
AoBfrost wrote on Sun, 10 June 2007 19:31 | jamirg could you help me with my ramjet replacement?
|
It's easy to make bones. All you do is make a cube, and align the pivot inside it. Make sure the pivot is aligned with the world as well. The cube can be any size. Then you just name if for what it is. For eject it's EJECT, and for the muzzle bone it's muzzlea0. For the first person model those are the only bones you need.
A helpful tip. Take a weapon similair to the one you are making. Lets say you are making an m16 or something. Extract the auto rifle form the always.dat (f_gm_rifl.w3d) into renx. Then import your model into the scene. Now you can size your model and get a general idea of how big it will be when you put it ingame.
After you size your model just align it's grip (here the character's right hand will be) with the auto rifle in this case. This should be right at the 0,0,0 co-ordinates of the scene btw. Then select your model align the pivot at 0,0,0 to tell the game where to hold your weapon. Delete the autorifle mesh. Move the bones that came with the auto rifle to the apporpriate spots. Eject should be on the one of the sides and muzzle should be at the tip of your weapon. Now export as a hierarchial model and select both smooth along vertex and optimize collision. DO NOT SELECT USE EXISTING SKELETON THAT IS FOR ANIMATIONS.
Hope that helped a bit, feel free to post more or pm me with questions.
I really should be making a weapon replacement tutorial shouldn't I...
Also, atomar can you pm me the link to that model/ upload it for me.
Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
[Updated on: Fri, 06 July 2007 09:09] Report message to a moderator
|
|
|
|
|
|
|
|
Goto Forum:
Current Time: Fri Mar 07 07:20:43 MST 2025
Total time taken to generate the page: 0.02688 seconds
|