Renegade Resurrection goes beta! [message #263908] |
Thu, 07 June 2007 06:30 |
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Hello community!
After a long time of testing, extending and improving, Renegade Resurrection became quite stable and I am now willed to call it 'beta', what means that it can be used for testing on clients and public servers. Resurrection offers a variety of features, anti-cheating and bugfixes to Renegade servers and clients and is mostly compatible with Custom Scripts, SSGM, BRenBot, RenGuard and other Renegade software.
The modification is available for
If anyone needs a Linux RH7 version, please contact me.
Currently there are 7 servers online with Resurrection installed. The official Resurrection test server is 'Resurrection (www.icefinch.net) [BR,RR,SSGM]' at 213.133.97.60:4848. Use this server preferably for testing, because I'm running a debug version of the modification under the GNU Debugger there for immediate handling of crashes and other bugs.
Feel free to visit the preliminary Website of Renegade Resurrection now.
Greetings,
Marc aka Yrr
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
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Re: Renegade Resurrection goes beta! [message #264566 is a reply to message #264091] |
Sat, 09 June 2007 07:24 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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Nice job, this is very intriguing.
I have a question though: can you elaborate on what's meant by this:
"Base defenses will no longer shoot at enemy soldiers, as seen on Mesa."
Does this mean the Mesa AGT won't shooting Nod infantry in the cave? If so, what about tanks? Or am I misunderstanding it?
If that guess is correct, is it possible to disable that change?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
[Updated on: Sat, 09 June 2007 07:26] Report message to a moderator
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Re: Renegade Resurrection goes beta! [message #264585 is a reply to message #264577] |
Sat, 09 June 2007 08:35 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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K, thanks for the info.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Renegade Resurrection goes beta! [message #264610 is a reply to message #264585] |
Sat, 09 June 2007 10:40 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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sorry, I can't edit that post for some reason ^
Is it possible to disable, as with some of the other features?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Renegade Resurrection goes beta! [message #264636 is a reply to message #264634] |
Sat, 09 June 2007 13:13 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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Is the AGT firing at the Nod harvester on Mesa a bug? It's plainly within the machineguns' line of sight...
You say it fires at other targets in the cave, right?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Renegade Resurrection goes beta! [message #264652 is a reply to message #264640] |
Sat, 09 June 2007 14:09 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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If it fires at Nod infantry and tanks, what's the problem with it firing at the harvester for precisely the same reason?
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Renegade Resurrection goes beta! [message #264672 is a reply to message #264663] |
Sat, 09 June 2007 15:18 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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The AGT doesn't bother checking whether that's the case or not.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Renegade Resurrection goes beta! [message #264722 is a reply to message #263908] |
Sat, 09 June 2007 19:47 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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It IS a bug, there's no way it could possibly NOT be a bug. There is no way that it's balanced for one team to have base defense hit the harvester on its normal waypath and not the other.
I'm the bawss.
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Re: Renegade Resurrection goes beta! [message #264773 is a reply to message #264722] |
Sat, 09 June 2007 22:24 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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How can it be a bug for a base defence to attack an enemy vehicle which it can clearly see?
If it should attack infantry and vehicles in the cave, it should attack the harvester... if it shouldn't attack the harvester, it shouldn't attack infantry and vehicles.
Mesa IS balanced, by the way, and removing this will tip that balance in Nod's favour.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Renegade Resurrection goes beta! [message #264832 is a reply to message #263908] |
Sun, 10 June 2007 02:05 |
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Actually, I think Spoony's right, Mesa is balanced, the Nod harvester isn't destroyed by the AGT's guns, whereas if the Ob could see the GDI harv, GDI would never get a harv back. Ever.
Renguard is a wonderful initiative
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BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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Re: Renegade Resurrection goes beta! [message #264840 is a reply to message #263908] |
Sun, 10 June 2007 02:29 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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If the GDI harvester's waypath stays out of reach of the Obelisk, then the Nod harvester's path should stay out of the way of the AGT. Making the gun not fire at it is really a workaround when the real fix should be changing the waypaths of both harvester so they still go the same distance into the tunnel as each other but without getting into the path of base defense.
I'm the bawss.
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Re: Renegade Resurrection goes beta! [message #264842 is a reply to message #264840] |
Sun, 10 June 2007 02:32 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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I'm really not sure a fix NEEDS making to something which isn't a problem and will make the map marginally less balanced with no actual improvement...
I'm sorry, I just don't see a benefit and I do see a detriment.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Renegade Resurrection goes beta! [message #264898 is a reply to message #264853] |
Sun, 10 June 2007 07:25 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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Yrr wrote on Sun, 10 June 2007 05:58 | Why do you think that it makes the map less balanced?
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In Mesa's current state, the early-game harrassment dynamic is balanced between both sides. GDI has better infantry and easier assault on Nod's harvester; Nod's vital weapons are considerably cheaper.
Fixing the AGT "bug" will significantly decrease GDI's chances of killing the Nod harvester, so the game turns from fair to not fair - that's a negative, so please show me a positive which outweighs it.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
[Updated on: Sun, 10 June 2007 07:26] Report message to a moderator
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