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Is it true [message #263510] Tue, 05 June 2007 22:01 Go to next message
dude22 is currently offline  dude22
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that 20 engineers simultaneously healing a dead building will revive it?
Re: Is it true [message #263511 is a reply to message #263510] Tue, 05 June 2007 22:03 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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No.

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Re: Is it true [message #263513 is a reply to message #263510] Tue, 05 June 2007 22:05 Go to previous messageGo to next message
Viking is currently offline  Viking
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Wow how much of a n00b can you be...

Jonwil dose not even know how to do that with a script FFS.



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"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil

[Updated on: Tue, 05 June 2007 22:05]

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Re: Is it true [message #263549 is a reply to message #263510] Wed, 06 June 2007 02:10 Go to previous messageGo to next message
Zion is currently offline  Zion
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Ignore these, i've tried it and it works, go get 19 mates and try it, and tell us all so we can watch. Big Grin

Shhhhhh, i know it's not true.
Re: Is it true [message #263551 is a reply to message #263510] Wed, 06 June 2007 02:21 Go to previous messageGo to next message
Memphis is currently offline  Memphis
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You can when 65 people on one team are healing it! (try and test that with your fickle 127 maximum players!). It is possible to resurrect buildings though however the MCTs don't function so they are mere shadows of that they once were (although I only know this was tested with base defenses).
Re: Is it true [message #263575 is a reply to message #263510] Wed, 06 June 2007 05:07 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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dude22 wrote on Wed, 06 June 2007 00:01

that 20 engineers simultaneously healing a dead building will revive it?


No, but if you join MP-Gaming.com UltraAOW or MP-Gaming.com IWarriors AOW Test, you can Re-Build destroyed buildings (scripts 2.9.2 or later needed). In Love

All thanks to Zunnie. Thumbs Up

[Updated on: Wed, 06 June 2007 05:08]

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Re: Is it true [message #263578 is a reply to message #263575] Wed, 06 June 2007 05:23 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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IWarriors wrote on Wed, 06 June 2007 14:07

dude22 wrote on Wed, 06 June 2007 00:01

that 20 engineers simultaneously healing a dead building will revive it?


No, but if you join MP-Gaming.com UltraAOW or MP-Gaming.com IWarriors AOW Test, you can Re-Build destroyed buildings (scripts 2.9.2 or later needed). In Love

All thanks to Zunnie. Thumbs Up

As long as you need client side scripts, it won't be a useful mod. Same as the stealth crates...


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Is it true [message #263580 is a reply to message #263578] Wed, 06 June 2007 05:30 Go to previous messageGo to next message
reborn is currently offline  reborn
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Goztow wrote on Wed, 06 June 2007 08:23

IWarriors wrote on Wed, 06 June 2007 14:07

dude22 wrote on Wed, 06 June 2007 00:01

that 20 engineers simultaneously healing a dead building will revive it?


No, but if you join MP-Gaming.com UltraAOW or MP-Gaming.com IWarriors AOW Test, you can Re-Build destroyed buildings (scripts 2.9.2 or later needed). In Love

All thanks to Zunnie. Thumbs Up

As long as you need client side scripts, it won't be a useful mod. Same as the stealth crates...


Well, it's slighty more useful then the stealth crates. It only needs one person to "buy" the building back, then the building is back for everyone...



Re: Is it true [message #263581 is a reply to message #263510] Wed, 06 June 2007 05:33 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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yeah, but we can't exactly pressure Westwood into releasing another patch, and EA care Sarcasm


Renguard is a wonderful initiative
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Re: Is it true [message #263584 is a reply to message #263581] Wed, 06 June 2007 06:01 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Goztow wrote on Wed, 06 June 2007 07:23

IWarriors wrote on Wed, 06 June 2007 14:07

dude22 wrote on Wed, 06 June 2007 00:01

that 20 engineers simultaneously healing a dead building will revive it?


No, but if you join MP-Gaming.com UltraAOW or MP-Gaming.com IWarriors AOW Test, you can Re-Build destroyed buildings (scripts 2.9.2 or later needed). In Love

All thanks to Zunnie. Thumbs Up

As long as you need client side scripts, it won't be a useful mod. Same as the stealth crates...



Well, most people have the core patch or later scripts now and aleast 85% of the players joining the servers, have the scripts, so its not really much of a problem.

Also, players who dont have the scripts are spammed enough to download them, which they mosty do.

So its all Thumbs Up really.

But, it would help if more servers owners would add messages to their bot to tell players to update their scripts, as this would help everyone and not just for the mods.

As you know, the scripts boost the loading times.

[Updated on: Wed, 06 June 2007 06:01]

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Re: Is it true [message #263592 is a reply to message #263510] Wed, 06 June 2007 07:34 Go to previous messageGo to next message
jnz is currently offline  jnz
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Making a mod to allow the buildings to be restored is quite simple, without the client needing the scripts.
However, since i need the address + some info about a class in the server, i am unable to do it.
Re: Is it true [message #263594 is a reply to message #263510] Wed, 06 June 2007 07:46 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Where do you get the number 85%? That seems hugely overestimated to me, considering the amount of players still not even knowing about a program like renguard.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Is it true [message #263595 is a reply to message #263594] Wed, 06 June 2007 07:57 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Goztow wrote on Wed, 06 June 2007 09:46

Where do you get the number 85%? That seems hugely overestimated to me, considering the amount of players still not even knowing about a program like renguard.


I dont mean players in Renegade, just players joining MP servers.
Re: Is it true [message #263610 is a reply to message #263513] Wed, 06 June 2007 08:57 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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Viking wrote on Wed, 06 June 2007 01:05

Jonwil dose not even know how to do that with a script FFS.

You act as if jonwil is anything special. Heh...


whoa.
Re: Is it true [message #263630 is a reply to message #263592] Wed, 06 June 2007 10:22 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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gamemodding wrote on Wed, 06 June 2007 16:34

Making a mod to allow the buildings to be restored is quite simple, without the client needing the scripts.
However, since i need the address + some info about a class in the server, i am unable to do it.


For the some buildings, it is NOT possible. Every building has an additional variable called 'destroyed', which is set to true on destruction. The server will tell the client 'the building was destroyed' and the client sets 'destroyed' to 'true', too. If you restore the building on the server, the server is unable to set the client's variable back to false. Infantry and vehicle buildings cannot be used through purchase menu, because the client still thinks that the building is destroyed.
Additionaly, it may happen that a restored building has full health for the client, but is still darkened as if it was destroyed.


[Updated on: Wed, 06 June 2007 10:24]

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Re: Is it true [message #263631 is a reply to message #263630] Wed, 06 June 2007 10:26 Go to previous messageGo to next message
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Yrr wrote on Wed, 06 June 2007 19:22

gamemodding wrote on Wed, 06 June 2007 16:34

Making a mod to allow the buildings to be restored is quite simple, without the client needing the scripts.
However, since i need the address + some info about a class in the server, i am unable to do it.


For the some buildings, it is NOT possible. Every building has an additional variable called 'destroyed', which is set to true on destruction. The server will tell the client 'the building was destroyed' and the client sets 'destroyed' to 'true', too. If you restore the building on the server, the server is unable to set the client's variable back to false. Infantry and vehicle buildings cannot be used through purchase menu, because the client still thinks that the building is destroyed.
Additionaly, it may happen that a restored building has full health for the client, but is still darkened as if it was destroyed.


Yes, it's not possible to revive wf, hon, bar and air.
Reviving any other building is easy Very Happy


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Want the best answers? Ask the best questions!

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[Updated on: Wed, 06 June 2007 10:26]

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Re: Is it true [message #263633 is a reply to message #263631] Wed, 06 June 2007 10:26 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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What if you can completely remake the buildings?
Re: Is it true [message #263635 is a reply to message #263510] Wed, 06 June 2007 10:29 Go to previous messageGo to next message
luv2pb is currently offline  luv2pb
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Not everything is as it appears
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It takes 69 engineers to do that.

N00bstories Director Of Operations
Re: Is it true [message #263637 is a reply to message #263635] Wed, 06 June 2007 10:31 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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BS! It takes 128! Dur! >.<
Re: Is it true [message #263640 is a reply to message #263630] Wed, 06 June 2007 10:37 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Hmm.

I dont think it be possible without the new scripts to do the things, maybe you can, I wouldnt know, I know shit all about scripts. Blush

But, with the new scripts you can. Smile

[Updated on: Wed, 06 June 2007 10:44]

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Re: Is it true [message #263642 is a reply to message #263510] Wed, 06 June 2007 10:40 Go to previous messageGo to next message
jnz is currently offline  jnz
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I'm saying this is possible without the client having any scripts at all.

give the building blamo armour when it gets really low and change everything else to look like it's destroyed.
Re: Is it true [message #263661 is a reply to message #263510] Wed, 06 June 2007 12:13 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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dude22 wrote on Wed, 06 June 2007 00:01

that 20 engineers simultaneously healing a dead building will revive it?



are you BBFdude22 or something?


Re: Is it true [message #263771 is a reply to message #263642] Wed, 06 June 2007 16:16 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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gamemodding wrote on Wed, 06 June 2007 19:40

I'm saying this is possible without the client having any scripts at all.

give the building blamo armour when it gets really low and change everything else to look like it's destroyed.


And how do you darken the building? Some maps even have building destruction animations, like on MutationRedux.
How do you show the destruction message and play the destruction sound?
How do you disable the purchase terminal buttons?


Re: Is it true [message #263773 is a reply to message #263510] Wed, 06 June 2007 16:21 Go to previous messageGo to next message
jnz is currently offline  jnz
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Jonwil made an engine call that makes the vehicle building constantly "on". You could just use the hooks and disallow purchasing.
about the darkening, idk, i think i saw an engine call to disable the power to specific buildings though.

Although, crude.

[Updated on: Wed, 06 June 2007 16:21]

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Re: Is it true [message #263774 is a reply to message #263773] Wed, 06 June 2007 16:24 Go to previous messageGo to previous message
IronWarrior is currently offline  IronWarrior
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gamemodding wrote on Wed, 06 June 2007 18:21

Jonwil made an engine call that makes the vehicle building constantly "on". You could just use the hooks and disallow purchasing.
about the darkening, idk, i think i saw an engine call to disable the power to specific buildings though.

Although, crude.


That would require the scripts on the server, not sure about the client, I would had thought so.

[Updated on: Wed, 06 June 2007 16:24]

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