Is it true [message #263510] |
Tue, 05 June 2007 22:01 |
dude22
Messages: 1 Registered: June 2007
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Recruit |
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that 20 engineers simultaneously healing a dead building will revive it?
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Re: Is it true [message #263513 is a reply to message #263510] |
Tue, 05 June 2007 22:05 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
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General (1 Star) |
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Wow how much of a n00b can you be...
Jonwil dose not even know how to do that with a script FFS.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
[Updated on: Tue, 05 June 2007 22:05] Report message to a moderator
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Re: Is it true [message #263575 is a reply to message #263510] |
Wed, 06 June 2007 05:07 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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dude22 wrote on Wed, 06 June 2007 00:01 | that 20 engineers simultaneously healing a dead building will revive it?
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No, but if you join MP-Gaming.com UltraAOW or MP-Gaming.com IWarriors AOW Test, you can Re-Build destroyed buildings (scripts 2.9.2 or later needed).
All thanks to Zunnie.
[Updated on: Wed, 06 June 2007 05:08] Report message to a moderator
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Re: Is it true [message #263584 is a reply to message #263581] |
Wed, 06 June 2007 06:01 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Goztow wrote on Wed, 06 June 2007 07:23 |
IWarriors wrote on Wed, 06 June 2007 14:07 |
dude22 wrote on Wed, 06 June 2007 00:01 | that 20 engineers simultaneously healing a dead building will revive it?
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No, but if you join MP-Gaming.com UltraAOW or MP-Gaming.com IWarriors AOW Test, you can Re-Build destroyed buildings (scripts 2.9.2 or later needed).
All thanks to Zunnie.
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As long as you need client side scripts, it won't be a useful mod. Same as the stealth crates...
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Well, most people have the core patch or later scripts now and aleast 85% of the players joining the servers, have the scripts, so its not really much of a problem.
Also, players who dont have the scripts are spammed enough to download them, which they mosty do.
So its all really.
But, it would help if more servers owners would add messages to their bot to tell players to update their scripts, as this would help everyone and not just for the mods.
As you know, the scripts boost the loading times.
[Updated on: Wed, 06 June 2007 06:01] Report message to a moderator
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Re: Is it true [message #263594 is a reply to message #263510] |
Wed, 06 June 2007 07:46 |
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Goztow
Messages: 9743 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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Where do you get the number 85%? That seems hugely overestimated to me, considering the amount of players still not even knowing about a program like renguard.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Is it true [message #263630 is a reply to message #263592] |
Wed, 06 June 2007 10:22 |
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gamemodding wrote on Wed, 06 June 2007 16:34 | Making a mod to allow the buildings to be restored is quite simple, without the client needing the scripts.
However, since i need the address + some info about a class in the server, i am unable to do it.
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For the some buildings, it is NOT possible. Every building has an additional variable called 'destroyed', which is set to true on destruction. The server will tell the client 'the building was destroyed' and the client sets 'destroyed' to 'true', too. If you restore the building on the server, the server is unable to set the client's variable back to false. Infantry and vehicle buildings cannot be used through purchase menu, because the client still thinks that the building is destroyed.
Additionaly, it may happen that a restored building has full health for the client, but is still darkened as if it was destroyed.
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
[Updated on: Wed, 06 June 2007 10:24] Report message to a moderator
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Re: Is it true [message #263631 is a reply to message #263630] |
Wed, 06 June 2007 10:26 |
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Cat998
Messages: 1082 Registered: January 2004 Location: Austria, Vienna
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General (1 Star) Moderator/Captain |
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Yrr wrote on Wed, 06 June 2007 19:22 |
gamemodding wrote on Wed, 06 June 2007 16:34 | Making a mod to allow the buildings to be restored is quite simple, without the client needing the scripts.
However, since i need the address + some info about a class in the server, i am unable to do it.
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For the some buildings, it is NOT possible. Every building has an additional variable called 'destroyed', which is set to true on destruction. The server will tell the client 'the building was destroyed' and the client sets 'destroyed' to 'true', too. If you restore the building on the server, the server is unable to set the client's variable back to false. Infantry and vehicle buildings cannot be used through purchase menu, because the client still thinks that the building is destroyed.
Additionaly, it may happen that a restored building has full health for the client, but is still darkened as if it was destroyed.
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Yes, it's not possible to revive wf, hon, bar and air.
Reviving any other building is easy
When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"
Programming is like sex: one mistake and you have to support it for the rest of your life
Want the best answers? Ask the best questions!
"So long, and thanks for all the fish."
[Updated on: Wed, 06 June 2007 10:26] Report message to a moderator
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Re: Is it true [message #263635 is a reply to message #263510] |
Wed, 06 June 2007 10:29 |
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luv2pb
Messages: 1488 Registered: February 2004
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General (1 Star) Not everything is as it appears Untouchable |
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It takes 69 engineers to do that.
N00bstories Director Of Operations
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Re: Is it true [message #263640 is a reply to message #263630] |
Wed, 06 June 2007 10:37 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Hmm.
I dont think it be possible without the new scripts to do the things, maybe you can, I wouldnt know, I know shit all about scripts.
But, with the new scripts you can.
[Updated on: Wed, 06 June 2007 10:44] Report message to a moderator
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Re: Is it true [message #263773 is a reply to message #263510] |
Wed, 06 June 2007 16:21 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
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General (3 Stars) |
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Jonwil made an engine call that makes the vehicle building constantly "on". You could just use the hooks and disallow purchasing.
about the darkening, idk, i think i saw an engine call to disable the power to specific buildings though.
Although, crude.
[Updated on: Wed, 06 June 2007 16:21] Report message to a moderator
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Re: Is it true [message #263774 is a reply to message #263773] |
Wed, 06 June 2007 16:24 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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gamemodding wrote on Wed, 06 June 2007 18:21 | Jonwil made an engine call that makes the vehicle building constantly "on". You could just use the hooks and disallow purchasing.
about the darkening, idk, i think i saw an engine call to disable the power to specific buildings though.
Although, crude.
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That would require the scripts on the server, not sure about the client, I would had thought so.
[Updated on: Wed, 06 June 2007 16:24] Report message to a moderator
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