Disable Animations`? [message #263237] |
Tue, 05 June 2007 04:04 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Does anyone know if I can disable this animations on this object server side please?
Also, what is the script that stops giving the enemy points if added to an object?
Thank you.
[Updated on: Tue, 05 June 2007 04:05] Report message to a moderator
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Re: Disable Animations`? [message #263252 is a reply to message #263237] |
Tue, 05 June 2007 05:22 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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IWarriors wrote on Tue, 05 June 2007 07:04 | Does anyone know if I can disable this animations on this object server side please?
Also, what is the script that stops giving the enemy points if added to an object?
Thank you.
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What do you mean? The water around the vehichle or it's propellers?
Also, you can just change the "settings" of a vehichle in level edit so that the damage points = 0 to not give points away for damage (and killed).
[Updated on: Tue, 05 June 2007 05:24] Report message to a moderator
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Re: Disable Animations`? [message #263261 is a reply to message #263258] |
Tue, 05 June 2007 06:01 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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IWarriors wrote on Tue, 05 June 2007 08:52 |
Ah, well, I main thing would be the "water bursts", but am guessing you wouldnt be able to disable one thing and have the other working.
Ah, I thought there was a script called M01_Points or something?
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I'm almost sure the animation for the water is actually part of the w3d model for the hovercraft itself. I imagine it would be hard, if not impossible to remove server side.
There most likely is a script like that, if you need one for just not giving points to the enemy when they shoot you, and you can't find that m01 one, then I will make one for you.
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Re: Disable Animations`? [message #263269 is a reply to message #263261] |
Tue, 05 June 2007 06:35 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Reborn wrote on Tue, 05 June 2007 08:01 |
IWarriors wrote on Tue, 05 June 2007 08:52 |
Ah, well, I main thing would be the "water bursts", but am guessing you wouldnt be able to disable one thing and have the other working.
Ah, I thought there was a script called M01_Points or something?
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I'm almost sure the animation for the water is actually part of the w3d model for the hovercraft itself. I imagine it would be hard, if not impossible to remove server side.
There most likely is a script like that, if you need one for just not giving points to the enemy when they shoot you, and you can't find that m01 one, then I will make one for you.
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Thank you that would be asesome.
Am just having a game right now, when am done, I go though the lists of scripts to make sure there isnt any, I think there is one, just not in my scripts.dll
Am gonna see if I can download vb somewhere, then I can start porting over some scripts that I could use.
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Re: Disable Animations`? [message #265751 is a reply to message #265402] |
Tue, 12 June 2007 19:32 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Jerad Gray wrote on Tue, 12 June 2007 03:07 | All I would do is replace the hover crafts emitter with a blank emitter to get rid of the water effect then you don't have to bring it into renx, or change the model at all. Second damage points are changeable in the "settings" tab.
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How would you do that in LE?
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