Cubes [message #261721] |
Tue, 29 May 2007 10:55 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
|
Colonel |
|
|
In 3ds max, when I delete polygons on a cube There is nothing behind it. Merovingian explained to me that they are like plains, and that is why I can see through them. Is there any way I can make it so when I delete a polygon I will be able to see the polygon behind the one I deleted. If you don't understand I will post a screenshot on what I mean. Thanks for the help in advance.
Creator: AoBFrost
|
|
|
Re: Cubes [message #261733 is a reply to message #261721] |
Tue, 29 May 2007 11:59 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
|
General (3 Stars) |
|
|
eh... it's tricky to explain. The way 3D is drawn, there is nothing inside a shape; they are completely hollow and they are one-sided. If you remove a face (polygon) on a shape, it's going to make a pretty ugly hole. If you are doing it so that it can have an inside, you have to make another shape and flip it, and then put it inside and attach it to the hole. Good thing you're not trying this in Gmax though, it'd be a whole lot harder.
[Updated on: Tue, 29 May 2007 12:00] Report message to a moderator
|
|
|
Re: Cubes [message #261762 is a reply to message #261721] |
Tue, 29 May 2007 13:05 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
There is another way.
Delete the poly(s)
Select all the polys
Scroll down the editable mesh options and press flip.
Just see what happens.
-
Attachment: face.JPG
(Size: 138.99KB, Downloaded 111 times)
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
[Updated on: Tue, 29 May 2007 13:11] Report message to a moderator
|
|
|
Re: Cubes [message #261765 is a reply to message #261721] |
Tue, 29 May 2007 13:09 |
|
Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
|
General (1 Star) |
|
|
The peaces are impossibly thin there is only 1 side, thinner than paper even!!! Thinner than .00000000000000000000000000000000000000000000000000000000000000001
inches think
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
|
I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
|
Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
|
|
|
|
Re: Cubes [message #261930 is a reply to message #261721] |
Wed, 30 May 2007 06:34 |
|
Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
|
General (1 Star) |
|
|
Extrude and snap are your friends.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
|
I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
|
Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
|
|
|
|
Re: Cubes [message #261984 is a reply to message #261721] |
Wed, 30 May 2007 12:02 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
|
General (3 Stars) |
|
|
Okay, there is a much easier way to doing that. Convert the building to an editable poly, then with the edge selection tool, select the top edge of the hole. Then, hold shift and drag down. Move it down toward the bottom and target weld its vertices with the bottom vertices.
Actually, hold on, I'm going to post a tutorial in a bit.
Sorry about the excess black. I didn't notice it was there until after I rendered the video, and I didn't feel like re-rendering it just to fix that.
Make sure you optimize your model by doing what I did near the end, which was deleting unnecessary vertices. Press backspace to delete vertices without making holes.
[Updated on: Wed, 30 May 2007 13:19] Report message to a moderator
|
|
|
Re: Cubes [message #262042 is a reply to message #261721] |
Wed, 30 May 2007 14:44 |
|
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
Is that a door?^
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
|
|
|
|
|
|
|
Re: Cubes [message #262229 is a reply to message #262179] |
Thu, 31 May 2007 08:57 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
|
Colonel |
|
|
Alrighty guys. Critquing time. I suck at modeling, but even so tell me what I did wrong, should do, etc. I still haven't done the inside. Sorry bad quality. If you ask me it looks like a monopoly house.
-
Attachment: house3.JPG
(Size: 13.71KB, Downloaded 161 times)
Creator: AoBFrost
[Updated on: Thu, 31 May 2007 08:58] Report message to a moderator
|
|
|
Re: Cubes [message #262304 is a reply to message #261721] |
Thu, 31 May 2007 17:30 |
|
Zion
Messages: 2722 Registered: April 2006
Karma: 1
|
General (2 Stars) |
|
|
From that angle i'd say the back looks fine.
The front though, take the end edge in to meet the wall next to it, give it a little more thickness to it too, make it look like it can sustain some weight.
|
|
|