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scripts.dll 3.2.3 is out [message #260888] Sat, 26 May 2007 03:08 Go to next message
jonwil is currently offline  jonwil
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get it from http://www.sourceforge.net/projects/rentools/
Changelog for scripts.dll 3.2.3
Updated all dlls to fix errors reported by the PREFast static code analysis tool
(such as potential buffer overflows, crashes and other potential issues)
fixed a potential bug in the wall lag fix
Fixed a crash in the Random texture mapper
Fixed a possible bug that could cause a crash on exit
Added code to delete the extra Message console command that was on the list
(it was on the list because my code overrides the Message console command to
allow for hooking it)
Fixed a bug to do with Set_Vehicle_Is_Visible on linux RH8 not working correctly
Changed the way bhs.dll version checking takes place. GetBHSVersion in bhs.dll
is now only for checking that the bhs.dll version used to build this scripts.dll
is the same one present at runtime.
the BHS_VERSION #define in engine_common.h is the correct way to detect the scripts.dll/bhs.dll
version in your own code
Further fix to the normal map shader/tangent/binormal code (it is now as good as its going to
get unless some math guru can help, not that its all that bad in any case)
Fix to ShaderClass::Apply (causing the "alpha blend" issues people reported before)
Bug fixes to SimpleDynVecClass, SimpleVecClass, and DynamicVectorClass
Bug fix to Get_Beacon_Owner, it doesn't hang anymore
Fixed some off-by-one errors to do with Text_File_Get_String
Corrected my email address in readme.txt Smile
Fixes to some stuff to do with Scene Shaders that could cause crashes
Fixes to the code that saves and restores fog settings for SM3.0 cards
(no it doesn't correctly fog shadered vehicles yet, we are working on that though)
Fixed a bug in the stacking scene shader code for sdbedit.exe

I expect Saberhawk will make an installer for 3.2.3 as soon as he can Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.2.3 is out [message #260928 is a reply to message #260888] Sat, 26 May 2007 08:30 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Very Happy
Re: scripts.dll 3.2.3 is out [message #260937 is a reply to message #260888] Sat, 26 May 2007 09:18 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Nice, downloaded.

But, will wait for the .exe In Love
Re: scripts.dll 3.2.3 is out [message #260958 is a reply to message #260888] Sat, 26 May 2007 10:51 Go to previous messageGo to next message
saberhawk
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http://4camp.net/scripts323.exe

Enjoy Big Ups

[Updated on: Sat, 26 May 2007 10:52]

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Re: scripts.dll 3.2.3 is out [message #260962 is a reply to message #260888] Sat, 26 May 2007 11:01 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Just a suggestion, is it possible that you can add an adjustment for bloom? I like to have it on, but I think it's currently too bright as I'm totally blinded when a tank shell hits the ground and smokes up.
Re: scripts.dll 3.2.3 is out [message #260973 is a reply to message #260888] Sat, 26 May 2007 11:47 Go to previous messageGo to next message
saberhawk
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Kinda hard to add an adjustment option as there are actually a couple of values that need to be adjusted. You can take a look for yourself by installing the "Developer Tools", and using sdbedit.exe to open sceneshaders.sdb and taking a look at the bright pass and bloom shaders under the only defined scene shader . The bright pass value controls what level of brightness gets allowed through, and the bloom scale value controls the multiplier for those values.
Re: scripts.dll 3.2.3 is out [message #260979 is a reply to message #260973] Sat, 26 May 2007 12:10 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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I may be a total n00b when it comes to this but...


The shaders make everything go black during gameplay. How do I fix that?
Re: scripts.dll 3.2.3 is out [message #260984 is a reply to message #260888] Sat, 26 May 2007 12:14 Go to previous messageGo to next message
saberhawk
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Screenshot please, and your sysinfo.txt (Renegade directory)
Re: scripts.dll 3.2.3 is out [message #260991 is a reply to message #260984] Sat, 26 May 2007 12:26 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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No Message Body
  • Attachment: Ohnoes.png
    (Size: 70.25KB, Downloaded 148 times)
  • Attachment: sysinfo.txt
    (Size: 2.98KB, Downloaded 135 times)
Re: scripts.dll 3.2.3 is out [message #261002 is a reply to message #260962] Sat, 26 May 2007 12:42 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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icedog90 wrote on Sat, 26 May 2007 13:01

Just a suggestion, is it possible that you can add an adjustment for bloom? I like to have it on, but I think it's currently too bright as I'm totally blinded when a tank shell hits the ground and smokes up.


Surely if a tank shell did that, you would be blinded? lol

Seriously, it is a little too bright. Sad

As ever, wonderful work.
(I'll install it later, I'm trying to get onto -my- PC... damn siblings)


Renguard is a wonderful initiative
Toggle Spoiler
Re: scripts.dll 3.2.3 is out [message #261028 is a reply to message #260888] Sat, 26 May 2007 14:21 Go to previous messageGo to next message
slavik262 is currently offline  slavik262
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Saberhawk, what do you use to make the scripts installers?

http://img432.imageshack.us/img432/7862/userbar405373ux.gif
Re: scripts.dll 3.2.3 is out [message #261045 is a reply to message #260888] Sat, 26 May 2007 16:14 Go to previous messageGo to next message
saberhawk
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bluethen: Is AA on by any chance, and at what level?
slavik: Read the bottom left corner on any installer page (except the first one) and your answer shall be revealed.
Re: scripts.dll 3.2.3 is out [message #261048 is a reply to message #260888] Sat, 26 May 2007 16:20 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Nice, but the 3x and 4x anti-aliasing still crashes.



lol
Re: scripts.dll 3.2.3 is out [message #261049 is a reply to message #261045] Sat, 26 May 2007 16:24 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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saberhawk wrote on Sat, 26 May 2007 18:14

bluethen: Is AA on by any chance, and at what level?


What is AA?
Re: scripts.dll 3.2.3 is out [message #261051 is a reply to message #260888] Sat, 26 May 2007 16:29 Go to previous messageGo to next message
saberhawk
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Well, JohnDoe, if you had posted these crashdumps when we asked for them... *grumble grumble*
Re: scripts.dll 3.2.3 is out [message #261058 is a reply to message #261049] Sat, 26 May 2007 17:06 Go to previous messageGo to next message
saberhawk
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bluethen wrote on Sat, 26 May 2007 18:24

saberhawk wrote on Sat, 26 May 2007 18:14

bluethen: Is AA on by any chance, and at what level?


What is AA?


Okay, guess it's not then. Why scene shaders fail to function on that card, I don't know. What I recommend for now is to delete the sceneshaders.sdb file in your data directory so you can play.
Re: scripts.dll 3.2.3 is out [message #261060 is a reply to message #261058] Sat, 26 May 2007 17:19 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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saberhawk wrote on Sat, 26 May 2007 19:06

bluethen wrote on Sat, 26 May 2007 18:24

saberhawk wrote on Sat, 26 May 2007 18:14

bluethen: Is AA on by any chance, and at what level?


What is AA?


Okay, guess it's not then. Why scene shaders fail to function on that card, I don't know. What I recommend for now is to delete the sceneshaders.sdb file in your data directory so you can play.


I know how to get ren to work, but I don't know how to get shaders to work.


Oh well. I'll live.
Re: scripts.dll 3.2.3 is out [message #261061 is a reply to message #260979] Sat, 26 May 2007 17:38 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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bluethen wrote on Sun, 27 May 2007 03:10

I may be a total n00b when it comes to this but...


The shaders make everything go black during gameplay. How do I fix that?


I think its because:
1. No Hardware T&L, my other laptop has Inte GMA 915 and it supports Shader 2.0. No Hardware T&L and when shaders is turned on, Renegade just runs normally (without scene shaders dunno if it has shaders). Some stuff seemed to be half-bloomed (same with the one I'm using now) and way too bright and it doesn't have the bleeding out effect.
2. You may need to update your drivers.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: scripts.dll 3.2.3 is out [message #261119 is a reply to message #261051] Sun, 27 May 2007 02:44 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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saberhawk wrote on Sat, 26 May 2007 16:29

Well, JohnDoe, if you had posted these crashdumps when we asked for them... *grumble grumble*


My upload was fucked...the page would time-out every time I posted. No big deal, I don't have a problem having to wait for the next scripts.


lol
Re: scripts.dll 3.2.3 is out [message #261275 is a reply to message #260888] Sun, 27 May 2007 15:07 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

engine_weap.cpp, line 1416
if (o3->Attached.Reference)

should be
if (o3->Owner.Reference)





jmgrp2.cpp, line 14
#include "jmgRP2.h"

should be
#include "jmgrp2.h"


[Updated on: Sun, 27 May 2007 15:08]

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Re: scripts.dll 3.2.3 is out [message #261284 is a reply to message #261119] Sun, 27 May 2007 15:51 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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JohnDoe wrote on Sun, 27 May 2007 02:44

saberhawk wrote on Sat, 26 May 2007 16:29

Well, JohnDoe, if you had posted these crashdumps when we asked for them... *grumble grumble*


My upload was fucked...the page would time-out every time I posted.


Happens to me a ton too. Just happen to post while the server is backing up.
Re: scripts.dll 3.2.3 is out [message #261419 is a reply to message #260888] Mon, 28 May 2007 06:52 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Well, it seems like the AA options work fine for resolutions 1024x768 and lower.
I was using 1280x1024 when it kept crashing, but my monitor is only a 17" CRT so perhaps it has problems coping with the AA due to that...is it possible to implement even smoother AA modes in future releases?


lol
Re: scripts.dll 3.2.3 is out [message #261425 is a reply to message #261419] Mon, 28 May 2007 07:14 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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AA doesnt have to do with the monitor. Resolutions do, but if you use the resolution you normally use, use AA then it should work.

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Re: scripts.dll 3.2.3 is out [message #261441 is a reply to message #260888] Mon, 28 May 2007 07:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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My desktop = 1024x768, so I guess that's it.

lol
Re: scripts.dll 3.2.3 is out [message #261442 is a reply to message #260888] Mon, 28 May 2007 07:37 Go to previous messageGo to previous message
PsuFan is currently offline  PsuFan
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PsuFan

You can also use the script installer to install newest version of Core Patch 1, To Renegade & FDS.

All You have to do is download the Script Installer once, Then you can click install to renegade & click cp1. It will always download the newest version (maybe few days lag on newest version), But anyways it will download the newest version, & you will never have to download the Script Installer Again. The script installer with download the newest version of CP1 without having to download the script installer again!

http://www.psumaps.co.nr/p/scriptinstaller.htm

The Script Installer Has Been Updated To v3.2.3 (5/28/07)

Unlike the other installer, This will install the newest version without downloading another installer!


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