Re: Script Part 2 [message #260228 is a reply to message #260005] |
Tue, 22 May 2007 18:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
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General (2 Stars) |
![jannemanjr](/theme/Renegade_Forums/images/skype.png)
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Oh one more thing i forgot to tell you.
You have to "mod" the CnC_GDI_Engineer_0 and CnC_Nod_Engineer_0
and under settings enable "Innate Behaviour" (or something along
those lines it is called).
Set agressiveness to 100.000 or something with a TakeCoverProbability
of 0.000
Also may want to set weaponerror to 20.000 or so, so they don't miss
that much...
[Updated on: Tue, 22 May 2007 18:06] Report message to a moderator
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