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Re: Script Part 2 [message #260228 is a reply to message #260005] Tue, 22 May 2007 18:06 Go to previous messageGo to previous message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
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General (2 Stars)

Oh one more thing i forgot to tell you.
You have to "mod" the CnC_GDI_Engineer_0 and CnC_Nod_Engineer_0
and under settings enable "Innate Behaviour" (or something along
those lines it is called).
Set agressiveness to 100.000 or something with a TakeCoverProbability
of 0.000

Also may want to set weaponerror to 20.000 or so, so they don't miss
that much...


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[Updated on: Tue, 22 May 2007 18:06]

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