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O.o red hell [message #259673] Sun, 20 May 2007 05:10 Go to next message
sadukar09 is currently offline  sadukar09
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yea...red hell? instead of the usual blue hell

http://img120.imageshack.us/img120/8523/redhellljg3.th.jpg


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: O.o red hell [message #259676 is a reply to message #259673] Sun, 20 May 2007 05:22 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Owned. Thumbs Up
Re: O.o red hell [message #259677 is a reply to message #259673] Sun, 20 May 2007 05:27 Go to previous messageGo to next message
BoMbZu is currently offline  BoMbZu
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bluehell + nuke = redhell

since background changes when nukes is placed Very Happy


Re: O.o red hell [message #259679 is a reply to message #259673] Sun, 20 May 2007 05:52 Go to previous messageGo to next message
Viking is currently offline  Viking
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LAWLS red hell, wheres all the fire and devil n shit?


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: O.o red hell [message #259683 is a reply to message #259677] Sun, 20 May 2007 06:24 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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WNxBoMbZU wrote on Sun, 20 May 2007 07:27

bluehell + nuke = redhell

since background changes when nukes is placed Very Happy

there wasnt a nuke O.o


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: O.o red hell [message #259690 is a reply to message #259673] Sun, 20 May 2007 07:37 Go to previous messageGo to next message
ST3ALTH is currently offline  ST3ALTH
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Holy shit, that is fucking scary.

What are the odds, you see a red hell, and your ping is 666...


http://www.roleplay2.com/downloads/siggy.jpg
Re: O.o red hell [message #259691 is a reply to message #259673] Sun, 20 May 2007 07:41 Go to previous messageGo to next message
TD is currently offline  TD
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Lol, nice catch, your ping...

But also god saying he's not here and he'll ignore whatever you say because you are in red hell.


http://i38.tinypic.com/6fs2s9.png

[Updated on: Sun, 20 May 2007 07:42]

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Re: O.o red hell [message #259710 is a reply to message #259691] Sun, 20 May 2007 09:28 Go to previous messageGo to next message
jimmyny is currently offline  jimmyny
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This happend to me yesterday aswell when i tried to get into a arty on islands.mix :\
Re: O.o red hell [message #259726 is a reply to message #259690] Sun, 20 May 2007 11:18 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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ST3ALTH wrote on Sun, 20 May 2007 09:37

Holy shit, that is fucking scary.

What are the odds, you see a red hell, and your ping is 666...


im the devil? O.o


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: O.o red hell [message #259935 is a reply to message #259710] Mon, 21 May 2007 10:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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jimmyny wrote on Sun, 20 May 2007 10:28

This happend to me yesterday aswell when i tried to get into a arty on islands.mix :\


Did your game lag and you get stuck against the red part of the artillery ^^


[Updated on: Mon, 21 May 2007 10:48]

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Re: O.o red hell [message #259940 is a reply to message #259673] Mon, 21 May 2007 10:57 Go to previous messageGo to next message
Zion is currently offline  Zion
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Why do people give them names just from the color?

'Blue hell' is a glitch caused by latency in which the collisions box of the player/vehicle collides with another. One of the players is killed and respawn instantly, the other gets this glitch. The selection of who dies or not is random.

'Black hell' is the same as above only on the night based maps.

This 'Red hell' is the same as above only during a neuclear beacon placement, hence the red color.

Same would go for the Ion Cannon beacon, if you glitched then you would see it go darker and start to rain.

This is a glitch in the engine. It occured to me once on APB however i could still see the map. I was at the corner of the map moving very fast from it then back to it.
Re: O.o red hell [message #259955 is a reply to message #259673] Mon, 21 May 2007 12:23 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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thats awsome...cept its annoying and EA wouldnt let westwood fix it Angry

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: O.o red hell [message #259961 is a reply to message #259673] Mon, 21 May 2007 13:05 Go to previous messageGo to next message
Viking is currently offline  Viking
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You can't spell "eat babies" withought EA.


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil

[Updated on: Mon, 21 May 2007 13:05]

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Re: O.o red hell [message #259962 is a reply to message #259673] Mon, 21 May 2007 13:05 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Quote:

'Blue hell' is a glitch caused by latency in which the collisions box of the player/vehicle collides with another. One of the players is killed and respawn instantly, the other gets this glitch. The selection of who dies or not is random.
However this doesn't always happen if collision boxes overlap, when you teleport into another vehicle/character this will not happen. I'm still looking for a way to reproduce this problem and maybe then I can fix it. If you know how to reproduce this (or what collision boxes and latency have to do with this) then I would like to know Smile


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Re: O.o red hell [message #259974 is a reply to message #259673] Mon, 21 May 2007 14:13 Go to previous messageGo to next message
Zion is currently offline  Zion
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Just try aimlessly crashing into each other at a reasonable speed. Razz Although i do think this is mainly engine based since it happens with APB and most likely the other TC's.

(Need a hand gimmie a bell.)

[Updated on: Mon, 21 May 2007 14:14]

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Re: O.o red hell [message #260108 is a reply to message #259673] Tue, 22 May 2007 09:47 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I can't think of anything other than that it would be engine based indeed...

I don't think simply driving into each other gets you this bug, the most successful attempt of mine was to keep pushing the harvester at one corner of the harverste (collision box), and after a few minutes or trying you would eventually get "blue" hell for a couple of seconds, then if you stopped pushing it would fix itself, but if you pushed for even longer it would stay :s Didn't quite help me though, as it took much too long to reproduce and test it.
Does anyone know for sure what happens on the server when this happens? If I'm right then the server does not have this problem, that would indicate it is indeed the lag reduction code failing. Has anyone ever had this in a singleplayer game or a client hosted game? (I doubt that, I can't imagine many people play that regularly Sad )


BlackIntel admin/founder/coder
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[Updated on: Tue, 22 May 2007 09:47]

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Re: O.o red hell [message #260144 is a reply to message #259673] Tue, 22 May 2007 12:20 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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theres also this glitch but after u get the blue hell instead of u dying, u return 2 the game but with HEAVY FPS lag Huh

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: O.o red hell [message #260161 is a reply to message #259673] Tue, 22 May 2007 13:26 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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But... I sometimes get blue hell when I get into a recently bought vehicle, and it's happened when I'm hosting games with just me in (so no lag)

Most often happens (to me) on Field, with either meds or lights, recently bought from thier respective factories, although I've had it as GDI on Under (Meds again) and City_Flying (Orcas). I've also fallen into blue hell when I've driven a flying vech into a certain point on City_Flying, but I think it was because the serverside modder had changed something. (All in multiplayer games, so could've been lag)

Stealtheye, if you need me to be in games etc, I'm willing to help, this bug needs to go. Smile

I'm thinking it would help if you asked the community to give details of whatever they were doing in the game when they get blue hell, so that you've got more cases to looks at, try and spot the common problem.


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[Updated on: Tue, 22 May 2007 13:30]

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Re: O.o red hell [message #260171 is a reply to message #259673] Tue, 22 May 2007 14:14 Go to previous messageGo to next message
Viking is currently offline  Viking
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Yeah happens most on field.


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: O.o red hell [message #260179 is a reply to message #259673] Tue, 22 May 2007 15:16 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Quote:

But... I sometimes get blue hell when I get into a recently bought vehicle, and it's happened when I'm hosting games with just me in (so no lag)
By this do you mean you are the actual host (as in, host directly in renegade) or does this happen when running on a FDS with only one player? Because if it is the first case then it is definitely not the lag reduction code as that is disabled (well, I think it is, will have to check that) in a shared server/client mode (such as single player, multiplayer practice and a nondedicated server).

Quote:

Most often happens (to me) on Field, with either meds or lights, recently bought from thier respective factories, although I've had it as GDI on Under (Meds again) and City_Flying (Orcas).
Quote:

Yeah happens most on field.
I really doubt that it has to do with the map, and never noticed a difference myself either, but until I know the cause I can not be sure either.

Quote:

Stealtheye, if you need me to be in games etc, I'm willing to help, this bug needs to go.
Because this happens so rarely (and yet too often, you know what I mean Wink) It wouldn't make sense to just play 100 games and wait for it to show up.

I know that the bug mostly happens for me in laggy situations (low FPS I think?) when entering a (only newly bought?) vehicle. It happens when driving into each other sometimes too though. These might be related, but maybe they are not.
Someone told me about the position coordinates being set to NAN (not a number, error) in blue hell, which indicates that some calculation is invalid.

Quote:

theres also this glitch but after u get the blue hell instead of u dying, u return 2 the game but with HEAVY FPS lag
Yup, I'm pretty sure these are related, as I once figured out how to partially "reset" blue hell and teleport you to another location. My guess is that this is when another vehicle or object is in "blue hell" which for some reason eats up a lot of CPU.

Thanks for the reactions so far, I hope I'll be able to do something with these, although I still think it will be hard to find without being able to reproduce it. Even more reactions would be appreciated though. Smile


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Tue, 22 May 2007 15:24]

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Re: O.o red hell [message #260187 is a reply to message #259673] Tue, 22 May 2007 16:06 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Here are some old files I have that might be relevant:

Blue Hell vid: Just a regular rush, and I bumped my stank into a flame tank and ended up spinning off the map somewhere. Followed by 43 seconds of me just floating there.

Blue hell vid #2: In Black-Cell, the team commander can use the !blockharv command to freeze the harvester. Back when this video was taken, the harvester froze a bit weirdly when blocked on an incline. Anyway, I ran into it to deliberately send myself to blue hell. Sometimes the harvester respawns, sometimes it is gone the rest of the map. In this case, I ended up above and behind the Nod base.

Red hell video: same game as the previous video, but with a nuke beacon. Sorry about the length and my constant camera angle changing. In case you want to see a couple more videos relevant to this game (and one older than that which shows where some blue helled videos end up on Hourglass), go here.

Red Hell pic: According to my IRC logs from January 30, 2005, this was on City_Flying, and there was a nuclear strike beacon currently deployed. Hooray for 1 FPS and 789 ping.


http://img82.imageshack.us/img82/8886/CommandoSig.jpg

[Updated on: Tue, 22 May 2007 16:08]

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Re: O.o red hell [message #260213 is a reply to message #259673] Tue, 22 May 2007 16:53 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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hehe 666 ping Very Happy

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: O.o red hell [message #260264 is a reply to message #259673] Wed, 23 May 2007 00:15 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Hosting a one player game, in XWIS, for myself, using the client.


Renguard is a wonderful initiative
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Re: O.o red hell [message #260291 is a reply to message #259673] Wed, 23 May 2007 03:18 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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CarrierII, that's interesting.

havoc9826, Blue hell vid #2 is interesting, as it shows that right before getting blue hell the harvester disappears... Don't know what that would mean, but it definitely is interesting too.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: O.o red hell [message #260292 is a reply to message #259673] Wed, 23 May 2007 03:28 Go to previous messageGo to previous message
CarrierII is currently offline  CarrierII
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If you need any more info, tell me, If I get *insert colour here* hell again, I'll tell you.


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