AI spawners [message #259300] |
Fri, 18 May 2007 06:09 |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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hi all,
I have resently been trying to set up AI spawners but everytime I start up renegade to test them out my game it crashes and shuts down. I can do dave arrow points easy but I would like to do spawners. So i was wondering if anyone could help me
PS. it does sometimes load the map up but the AI characters will not appear
[Updated on: Fri, 18 May 2007 06:10] Report message to a moderator
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Re: AI spawners [message #259692 is a reply to message #259300] |
Sun, 20 May 2007 07:41 |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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right ok umm i can only get Nod minigunner type agg up and running fine anyone know why the others arent?
Edit: right ok i found what i was doing wrong i was not saving the current level just incase i screw it up whoops but you have to sorry about this post you may lock it now
[Updated on: Sun, 20 May 2007 07:44] Report message to a moderator
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Re: AI spawners [message #259874 is a reply to message #259300] |
Mon, 21 May 2007 07:52 |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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ehhh didnt i say that i solved this problem *scratches head* well ill say it again, I solved the AI spawning now i just made a mistake thats all
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Re: AI spawners [message #260063 is a reply to message #259300] |
Tue, 22 May 2007 01:01 |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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well the problem was very noobie lol I was only exporting the pkg and not updating the Isd (i think thats the files) which is done by "saving current file" so what i was doing was just saving the map and not saving the settings whoops
Hope that helps
Dont think it would because it was me being noobie
[Updated on: Tue, 22 May 2007 01:02] Report message to a moderator
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Re: AI spawners [message #265811 is a reply to message #259300] |
Wed, 13 June 2007 01:18 |
fatalcry
Messages: 61 Registered: May 2007 Location: Wales, UK
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anyways thanks for all the advise and stuff, but now i want to ask is there a way of doing mulitple waypathing for example you tell a tank to move forward fire a few shots then procceed to another waypath which goes right then fire a few more shots etc.
so its kind of like the daves arrows but it will always go to next one infront and works with SS of course, if this can be done plz say how
Tyvm
Fatal
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