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icon4.gif  AI spawners [message #259300] Fri, 18 May 2007 06:09 Go to next message
fatalcry is currently offline  fatalcry
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hi all,

I have resently been trying to set up AI spawners but everytime I start up renegade to test them out my game it crashes and shuts down. I can do dave arrow points easy but I would like to do spawners. So i was wondering if anyone could help me

PS. it does sometimes load the map up but the AI characters will not appear


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[Updated on: Fri, 18 May 2007 06:10]

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Re: AI spawners [message #259310 is a reply to message #259300] Fri, 18 May 2007 07:55 Go to previous messageGo to next message
Zion is currently offline  Zion
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Maybe a respawn script on the daves arrow?
Re: AI spawners [message #259315 is a reply to message #259300] Fri, 18 May 2007 08:42 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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As long as its not serverside:

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=13


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: AI spawners [message #259323 is a reply to message #259315] Fri, 18 May 2007 10:05 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Just try placing normal spawners onto the map that spawn the AI controlled bots, but you will have to make a new mix or pkg to do this.

Re: AI spawners [message #259331 is a reply to message #259300] Fri, 18 May 2007 11:12 Go to previous messageGo to next message
fatalcry is currently offline  fatalcry
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right ive done both verisons dave arrow spawn and normal ai controled ones, it worked once with the normal ones then fooked itself up again i am getting close to solving it. thanx for the replys Smile

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Re: AI spawners [message #259692 is a reply to message #259300] Sun, 20 May 2007 07:41 Go to previous messageGo to next message
fatalcry is currently offline  fatalcry
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right ok umm i can only get Nod minigunner type agg up and running fine anyone know why the others arent?

Edit: right ok i found what i was doing wrong i was not saving the current level just incase i screw it up whoops but you have to sorry about this post you may lock it now


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[Updated on: Sun, 20 May 2007 07:44]

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Re: AI spawners [message #259862 is a reply to message #259692] Mon, 21 May 2007 07:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You're not just talking about the nod mini gunner just standing there, because the soldiers with AI are the ones named Normal_Name_Skirmish

Re: AI spawners [message #259874 is a reply to message #259300] Mon, 21 May 2007 07:52 Go to previous messageGo to next message
fatalcry is currently offline  fatalcry
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ehhh didnt i say that i solved this problem *scratches head* well ill say it again, I solved the AI spawning now i just made a mistake thats all


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Re: AI spawners [message #259934 is a reply to message #259874] Mon, 21 May 2007 10:45 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Well as you can see I posted that before you finished editing your post, so you little edit was not in existence yet. Also, mind telling what was wrong, that way if anyone else ever has a problem with it they can read up on it.

Re: AI spawners [message #260063 is a reply to message #259300] Tue, 22 May 2007 01:01 Go to previous messageGo to next message
fatalcry is currently offline  fatalcry
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well the problem was very noobie lol I was only exporting the pkg and not updating the Isd (i think thats the files) which is done by "saving current file" so what i was doing was just saving the map and not saving the settings whoops

Hope that helps

Dont think it would because it was me being noobie Razz


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[Updated on: Tue, 22 May 2007 01:02]

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Re: AI spawners [message #260071 is a reply to message #259300] Tue, 22 May 2007 03:51 Go to previous messageGo to next message
Zion is currently offline  Zion
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.lsd and .ldd (that's an L).
Re: AI spawners [message #260131 is a reply to message #259300] Tue, 22 May 2007 11:08 Go to previous messageGo to next message
fatalcry is currently offline  fatalcry
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Yeh thats what i ment sry Blush

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Re: AI spawners [message #260311 is a reply to message #260131] Wed, 23 May 2007 06:34 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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actually if it was settings that you changed it would be the convoy.cdb and objects.ddb that were not saving. But I would not worry about it to much, because in the past I have noticed that if you save the presets, on occasion it will not export right and then you think that you are just changing the wrong thing, when in reality you will have to restart your computer before the export starts working right again.

Re: AI spawners [message #265811 is a reply to message #259300] Wed, 13 June 2007 01:18 Go to previous message
fatalcry is currently offline  fatalcry
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anyways thanks for all the advise and stuff, but now i want to ask is there a way of doing mulitple waypathing for example you tell a tank to move forward fire a few shots then procceed to another waypath which goes right then fire a few more shots etc.

so its kind of like the daves arrows but it will always go to next one infront and works with SS of course, if this can be done plz say how

Tyvm

Fatal


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