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Re: C&C Robot Wars: Build Your Own Bot! [message #258900 is a reply to message #258788] |
Wed, 16 May 2007 02:13 |
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CarrierII wrote on Tue, 15 May 2007 09:22 | Wireframes comming up, errr, that took me about 50 minutes... (yes, the construction's of awful quality, it's only a concept) why do you ask?
Those textures were meant to be placeholders because the default texture in Unreal sucks, I'd use something nicer, but I'll get them out anyway.
Attached.
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Cabal?
Renguard is a wonderful initiative
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BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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Re: C&C Robot Wars: Build Your Own Bot! [message #259014 is a reply to message #258900] |
Wed, 16 May 2007 16:26 |
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WNxCABAL
Messages: 1391 Registered: July 2004
Karma: 0
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General (1 Star) |
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CarrierII wrote on Tue, 15 May 2007 09:22 | Wireframes comming up, errr, that took me about 50 minutes... (yes, the construction's of awful quality, it's only a concept) why do you ask?
Those textures were meant to be placeholders because the default texture in Unreal sucks, I'd use something nicer, but I'll get them out anyway.
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Carrier, I appreciate the effort and time you have took to create this, but in all honesty I really cannot get my head around how basic it looks. Now I know you said its only a concept, but if you're going to do a 3D model, at least do it well rather than stacking a load of cylinders and cubes on top of each other.
I don't mean any disrespect, but maybe you could draw the idea you had?, you'd be suprised how much better the end result could be!
Bluethen: It all depends on the server setup. If Friendly fire is off its team vs team, on its all for one, one for all!
Jerad Grey: Why don't you show us what you got?
Blazea58: Thats a lovely piece of 3D there! That poly count is fine, The map can afford to have slightly higher (not that they need to be) polygons for vehicles/bots due to the low poly count of the terrain.
Any chance you can send me that model in a PM? Thx!
All:
Keep em coming! And...
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