Wall hopping [message #254969] |
Sat, 21 April 2007 12:12 |
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Quackpunk
Messages: 128 Registered: March 2006
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Can anyone show me or give me a link of a successful wall hop to gdi ref in field when your nod. because i cant seem to get a grasp on the whole wall hopping thing
Spectator
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Re: Wall hopping [message #255043 is a reply to message #254969] |
Sun, 22 April 2007 03:25 |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
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NO!! The wall is not meant to be used that way. A wall is primarily used to stop you from entering the base in that manner.
Yeah the discussions always say, reduce or remove the wall, alternatively, increase the wall height and prevent wall hopping.
learn to play the game before trying some of the more advanced methods. Better still, join a clan and learn a lot of the advanced techniques as opposed to asking on the forum.
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Re: Wall hopping [message #255077 is a reply to message #254969] |
Sun, 22 April 2007 09:40 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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yeah as if people don't daily abuse things that weren't intended for renegade.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Wall hopping [message #255137 is a reply to message #255077] |
Sun, 22 April 2007 14:09 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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Sniper_De7 wrote on Sun, 22 April 2007 17:40 | yeah as if people don't daily abuse things that weren't intended for renegade.
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So since people do it, we should encourage others to do it?
Its like encouraging people to kill just because other people do it...
This is a signature. Reading this is wasting your time.
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Re: Wall hopping [message #255170 is a reply to message #255137] |
Sun, 22 April 2007 18:25 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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the17doctor wrote on Sun, 22 April 2007 16:09 |
Sniper_De7 wrote on Sun, 22 April 2007 17:40 | yeah as if people don't daily abuse things that weren't intended for renegade.
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So since people do it, we should encourage others to do it?
Its like encouraging people to kill just because other people do it...
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No, I'm saying that people do things that weren't intended by renegade and people are supposedly fine with it. It'd be kind of stupid to say "no you can't wall jump but you're allowed to use hte PT outside a building. Just because something wasn't *intended* hardly means that it's not alright and should be discouraged.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Wall hopping [message #255962 is a reply to message #254969] |
Thu, 26 April 2007 13:10 |
candy
Messages: 62 Registered: March 2007
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if wall hoping wasn't intended people would have made something like a field2 with higher ramps
lots of server don't allowed wall hopping
but see it this way
you have a wall in your back yard
you can't hop over it alone
but a friend can come over and give you a hand
same thing happens in renegade
that vehs are not allowed to wall hop is good
vehs just lag over it but inf?
why not...
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Re: Wall hopping [message #256640 is a reply to message #256140] |
Tue, 01 May 2007 12:09 |
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Crusader
Messages: 319 Registered: February 2007
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Wall hopping is when you jump into a wall like Candy says to go where you can't generally go on your own: that is to HOP over it.
For example in Field, if you want to go into the GDI or Nod Refinery, you pick a friend and go into the tunnel, come out of the tunnel and have your friend crouch near the short wall...then you use him as a step and jump over him and go over the wall. If your are a Technician/Hottie and if no one notices, the Refinery is history.
But this is illegal in most servers and will get you banned. So, this wall hopping is all a load of crap. Only a dumb loser will do it...so don't do it unless you're a dumb loser.
[Updated on: Tue, 01 May 2007 12:18] Report message to a moderator
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Re: Wall hopping [message #256744 is a reply to message #254969] |
Wed, 02 May 2007 02:45 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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Most servers don't ban you for it. Heck, if anything at all they just warn you for it by either warning you or kicking you. Why are you a "dumb loser" for doing this? Because you're too stupid to mine against it? It is not particularly hard to stop. In fact, one might wonder how you couldn't stop it. Limited room to move -low health if AGT hits them - lower health if they ran through mines. Sounds pretty unstoppable to me...
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Wall hopping [message #256768 is a reply to message #256744] |
Wed, 02 May 2007 07:32 |
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Crusader
Messages: 319 Registered: February 2007
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The only reason I said "dumb loser" for trying wall hopping is...quite realistically...most players generally know that wall hopping is not allowed and that it is discouraged.
And given that situation, most won't be expecting some wall hoppers. That's the purpose of the wall isn't it? To provide passive defense...the wall is there to stop infantry.
Suppose let's say there a game going on in Cnc_Field and someone suddenly plants an Ion beacon. Nod will look in the tunnels and OUTSIDE the short wall surrounding the tunnel entrance...most won't look near the silo or the refinery. And then when the Ion sends the Refinery or AS to hell, I hear "WTF" and many other bad things on Chat.
And that's the problem...of course you certainly can say that it's stupid to not be diligent and search carefully but then again why is there a wall in the first place? If that's the problem with wall hopping, then I say DAMN the wall and take it out of the map.
The wall is there to serve a purpose.
Also, its just a matter of luck and randomness for a successful wall hop. Unless the mines are placed in a cunning fashion (like on the gray ramp on the wall) chances are that a wall hopper, even with health blown to the red might make it. If it's a Hottie, he can disable any mines and finish the job.
I hope this doesn't sound like excuses (lol!) and this is not one but I am just saying what I know.
PS: However, I am not entirely against wall hopping. I am sure a server running Renegade with high realism settings (with Friendly Fire turned on) can most certainly allow wall hopping...but in a regular game, wall hopping should be highly discouraged.
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Re: Wall hopping [message #256782 is a reply to message #254969] |
Wed, 02 May 2007 08:32 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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There is no open rule book that says a bunch of people discourage wall jumping with infantry. It's basically split - if at all, i've seen more people care less about it. The fact that you need two people to somehow get through a bunch of mines, a base defense and what not without anyone on your team noticing tells me that the opposing team is left with fewer to defend and also mean the base wasn't properly mined. As for the not intending of walls. I could agree with you it may or may not have been intended, though who is to say it wasn't intended for two people or what-have you. The thing is, there are many many non-intended things that make the game better in my eyes. I grow accustomed to using the PT outside buildings. I mean for a lot of people it is common knowledge, yet there aren't any very many who make a rule for it. Why? It wasn't intended... I mean if someone is gonna be using the "it wans't intended excuse" I fully expect them to be consistent with everything and anything that wasn't intended.
IE "flaming APCs". There are servers that actually allow this and I can't help but be befuddled at why. I mean i've heard things like the WF glass shouldn't be able to shoot through, but allowing something like an APC even having a chance to destroy 7 tanks (i don't care if they should be able to take you or not) in a matter of seconds. There is no reason for allowing a unit to kill so many in so few seconds. And by himself, no less. I mean forget about the fact that if you had 3 other people (which would be unfair, you would rather look at 1v1 cases) to focus fire on you (which shouldn't HAVE to be the case since if I see an apc compared to a med or something, i should be focusing more on the med tank)
I guess I'm rambling on but truth be told I'd rather try and put rules into effect that make things more fair than I would with intention.(in field) GDI can run into ref/nuke it or AS or mass rush ob. Nod can use two people and get to ref/nuke it or barr or rush AGT. Overall though, GDI is pretty much the better team for field and given something that is easily stoppable with mines or someone who can hear the AGT fire. Really don't have to worry too much about someone wall hopping. I don't understand quite a bit of why renegade is the way it is for some of it. One of the biggest that come ot mind is why on earth does the nod soldier do less damage than GDI soldier? I mean it almost makes it better in some situations to use an engineer isntead.... pretty stupid, if you ask me.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Wall hopping [message #257181 is a reply to message #254969] |
Thu, 03 May 2007 23:22 |
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Spyder
Messages: 1070 Registered: March 2006
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General (1 Star) |
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I made some walljumping tutorial videos a while ago. I wonder where I put them, maybe they're still on my webserver.
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Re: Wall hopping [message #257212 is a reply to message #256813] |
Fri, 04 May 2007 03:20 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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puddle_splasher wrote on Wed, 02 May 2007 14:11 | It appears that my first post sums up the predicament. Remove the wall or increase the height so that wall jumping cannot be achieved
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guh?
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Wall hopping [message #261507 is a reply to message #261329] |
Mon, 28 May 2007 13:13 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
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General (2 Stars) |
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IR4p3dy0u wrote on Sun, 27 May 2007 21:35 | Why dont you all get real talented and learn how to wall jump by yourself. Instead or counting on a buddy to help you.
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try going over it by ur self in renegade....
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