SEye 0.3.0B [message #255975] |
Thu, 26 April 2007 14:06 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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Some of the buildings are a little "crude", but it does take along time to add each one. With this release i just want to test the server.
To install, unzip everything to a folder. Do *NOT* edit SEye.ini. Unless you actually know what you are editing, the only person that does is me atm.
To connect, run the SEye binary. Go to File->Connect, this should automatically connect to my 1player server. If the map doesn't automatically load, just re-try.
Please tell me what you think! (If bad, please constructively).
http://www.dansprojects.com/Seye/Seye.zip
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Re: SEye 0.3.0B [message #256063 is a reply to message #255975] |
Fri, 27 April 2007 03:29 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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Thanks, just wondering. how long does it take for GetPrivateProfileString to execute? I think this is causing the SEye to use a lot of CPU. I don't see what could be making it use 60+ CPU other than it drawing.
EDIT: BTW, it calls it everytime it draws to the screen (and everytime it needs settings. When i get home today, ill make a class to store the info and see if it makes things faster. If it does, ill have a look into making the charater move smoothy.
[Updated on: Fri, 27 April 2007 03:33] Report message to a moderator
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Re: SEye 0.3.0B [message #256116 is a reply to message #255975] |
Fri, 27 April 2007 10:57 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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SEye now uses *A LOT* less CPU to run. Although, it is still too high and i am working on getting it even lower. So far it uses about 20% CPU, but when you move your mouse over the screen that shoots up to 100%. I know i won't be able to fix that, though.
And i answered my own question. It was the fact it was reading from the ini whenever it needed information. So now, it will update it's information when the map changes and when the ini is overwritten. When i get a few things finished i'll release an installer for it (i know some people have had trouble using it).
The server is very stable, the SEye (server-side) uses virtually no CPU / RAM. It's multi threaded to hopefully optimize it.
[Updated on: Fri, 27 April 2007 10:58] Report message to a moderator
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Re: SEye 0.3.0B [message #256143 is a reply to message #256142] |
Fri, 27 April 2007 14:52 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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bluethen wrote on Fri, 27 April 2007 15:37 |
Quote: | Error
A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond
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Quote: |
I had to take the server down for a while. I'm sorry, it will be back up soon.
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Smart Bot Tech Support Forum
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: SEye 0.3.0B [message #256145 is a reply to message #255975] |
Fri, 27 April 2007 15:21 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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There is no verification. You can just login and post.
Edit: Apparently your account was created when Activation was on and it didn't make your account active when I changed the config of the forums. Your account is active now.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
[Updated on: Fri, 27 April 2007 15:23] Report message to a moderator
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Re: SEye 0.3.0B [message #256247 is a reply to message #255975] |
Sat, 28 April 2007 12:01 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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1) When the server is finished, you will be able to connect to servers running the SEye server.
2) Gamelogs will be viewable, but thats not implemented yet.
[Updated on: Sat, 28 April 2007 12:01] Report message to a moderator
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Re: SEye 0.3.0B [message #256259 is a reply to message #256258] |
Sat, 28 April 2007 13:05 |
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BlueThen
Messages: 2402 Registered: February 2006
Karma: 0
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General (2 Stars) |
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Cool. One more question: Will it be attached to the fds (where the fds and this is all one window), or could it be possible to set it to open automatically when fds opens?
Edit: It'd be neat to operate through the SEye because you can select a player and have a handy ban button in a toolbar.
[Updated on: Sat, 28 April 2007 13:05] Report message to a moderator
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