Important scripts.dll 3.2.2 news [message #255523] |
Tue, 24 April 2007 16:50 |
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As of scripts.dll 3.2.2, the scripts.dll/bhs.dll will no longer run on Windows 98 or Windows ME. This allows the use of certain features not found on those operating systems which help make the code better.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Important scripts.dll 3.2.2 news [message #255922 is a reply to message #255897] |
Thu, 26 April 2007 10:44 |
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mvrtech
Messages: 81 Registered: March 2007 Location: UK
Karma: 0
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Recruit |
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XSilent0X wrote on Thu, 26 April 2007 11:51 | Du solltest den shader so benennen wie die textur im material editor benannt ist. Wenn im material editor die textur "XYZ" heisst sollte der shader name auch so heissen, ansonsten funzt das nicht.
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Huh?
I has a cheezeburger
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Re: Important scripts.dll 3.2.2 news [message #256001 is a reply to message #255817] |
Thu, 26 April 2007 15:51 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Crow3333 wrote on Thu, 26 April 2007 04:02 | I asked this before, but nobody didn´t help in the other topic:
I´ve got a problem, everytime I try to use the normalmapshaders the models gets black. What exactly must I do to get it to work? I renamed the texture on the model (its a character) to c_ag_gdi_mg then I exportet everything, made a normal map with the name c_ag_gdi_mg_n.tga and put it in the datafolder like the other files. Then I edited the shaders.sdb and made a new shader with the texture file "c_ag_gdi_mg_n.tga" in the normalmap slot. The other settings were left to the default. The mammoth and Ftank shaders are working fine, but i can´t get my files to work.
Can someone help?
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To anybody else experiencing this, the defaults are WRONG, do not use them. Copy the settings from the example shaders.sdb for now until 3.2.2 is released.
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