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Anyone ever hotty/tech walk? [message #255657] Wed, 25 April 2007 08:50 Go to next message
AoBfrost is currently offline  AoBfrost
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General (1 Star)
No, not obby walk, and no not harvy walk, but hotty/tech walk.

Anyone ever do this the two easiest maps to accomplish this is hotty on Field and on Under, and for tech on under.

On field:
1. get hotty or any character with needed weapons to take down a building (ion, c4, etc..) and go down to the airstrip tunnel, walk to the second rock on the right of the tunnel entrance, then wait 30 seconds to 1 minute

2. without jumping, dash to the Airstrip wall and crouch

3. start walking along the wall toward the refinery

4. once there wait 30 seconds for obby to calm down.

5. run to the ref infront of the concrete stub on it's side, obby cant see you there, once there, when the obby calms down, run to obby and c4 it or from obby, dash to the airstrip and hide on it's side until the obby calms down, then run inside.

On Under:

1. get hotty and walk to the power plant tunnels

2. once in there run to the first rock and wait 30 seconds

3. dash to the wall by the rock (usually where you place ion to kill pp) and wait 30 seconds

4. quickly get up and dash to the middle of the powerplant and sit there for 2 seconds for obby to calm down, then run on it's side and tothe inside of the pp and your in. (same can be done for Hand of Nod, just get to power plant middle and then run to the lower entrance of the hon)

Some servers count this unfair but not obby walk, while most take it ok, I ask mods before I do it, and usually they say it's ok as long as i dont go obby walk purposly and jump back so laser doesnt hit me)

Sometimes you may die, so this is a 1 time thing sometimes, if you keep trying it time after time obby for some reason shoots are faster/right away.


http://i4.photobucket.com/albums/y133/FMAROCKS/godotsig.gif
Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Anyone ever hotty/tech walk? [message #255694 is a reply to message #255657] Wed, 25 April 2007 11:32 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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Registered: May 2006
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Colonel
LOL, How many times does an OB have to charge up, before someone comes to investigate? What happens when the mines at your feet are blowing up? Guess what happens to you as you try to defuse my mines and I am beside you, shooting, whilst the OB is charging?

BOINK!!! LOL

Try playing on a 40+ server and see what happens to your tactics. It may be OK on a 4 person server but unless the team on a big server are absolutely stupid (it does happen) then your tactic wont work.

Then again, I surmise that you have only started playing the game otherwise you would not offer advice like this. Sarcasm
Re: Anyone ever hotty/tech walk? [message #255713 is a reply to message #255694] Wed, 25 April 2007 12:47 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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Colonel
puddle_splasher wrote on Wed, 25 April 2007 13:32

LOL, How many times does an OB have to charge up, before someone comes to investigate? What happens when the mines at your feet are blowing up? Guess what happens to you as you try to defuse my mines and I am beside you, shooting, whilst the OB is charging?

BOINK!!! LOL

Try playing on a 40+ server and see what happens to your tactics. It may be OK on a 4 person server but unless the team on a big server are absolutely stupid (it does happen) then your tactic wont work.

Then again, I surmise that you have only started playing the game otherwise you would not offer advice like this. Sarcasm


wow, ur dum - it's a valid tactic, one tech whilst your base is being camped by the enemy can use this to change the game - I have lost count of the number of games that have been turned around after the Nod PP went down on Under this way.

Perhaps if you played a game where individual skill actually counted for something rather than a 40 player server then you might realise that smaller games (ie, clan games) require different tactics.

So what if you fail, 350 creds is worth the shot and if it means someone has to come running back to base it can buy you valuable time to push out.

Here's a demonstration (stolen from SS who is one of the best players there is tbh):

http://i76.photobucket.com/albums/j25/mexpirate/under.gif


http://i41.photobucket.com/albums/e255/Cloudx16/Newer%20Stuff/03f9b76a.png
It's a mexican pirate .... F*ck a dog by Blink 182
Re: Anyone ever hotty/tech walk? [message #255745 is a reply to message #255713] Wed, 25 April 2007 14:59 Go to previous messageGo to next message
Crusader
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Registered: February 2007
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Too risky of a tactic for me...I did try it once in Field but placed the Beacon on the wrong spot to the right...the AS just got damaged. Never tried it again even thouh I agree with MexPirate...it's a nice tactic and can change the tide in your favor if executed properly.

[Updated on: Wed, 25 April 2007 14:59]

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Re: Anyone ever hotty/tech walk? [message #255933 is a reply to message #255745] Thu, 26 April 2007 11:28 Go to previous message
puddle_splasher is currently offline  puddle_splasher
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Registered: May 2006
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Colonel
I did say it can work. Sneaky

It has done for me in the smaller servers and particularly in my "ex MPclan server". Yes I was in the clan for long enough until it folded.

But its still not what I would use in the larger game, as a common tactic, unless as stated, that the entrance is unguarded and the snipers have not taken me out. Tell Me
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