I will be trying your method shortly
But ill show you whaat i want to achieve
found = words[1].find("!dtest");
if (found >= 0){
Vector3 posi = Commands->Get_Position(Get_GameObj(Get_ID_Name(words[3].c_str()));
Commands->Trigger_Weapon(Get_GameObj(ID),true,posi,true);
Commands->Trigger_Weapon(Get_GameObj(ID),false,posi,true);
}
This also doesnt work when the player is rigth infront
Weapon doesnt shoot, i think trigger weapon doesnt work with infantry
[Updated on: Tue, 24 April 2007 04:43]
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