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Re: Trigger_Weapon help [message #255394 is a reply to message #255294] Tue, 24 April 2007 04:42 Go to previous messageGo to previous message
a100 is currently offline  a100
Messages: 45
Registered: March 2007
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I will be trying your method shortly

But ill show you whaat i want to achieve

			found = words[1].find("!dtest");
			if (found >= 0){
				Vector3 posi = Commands->Get_Position(Get_GameObj(Get_ID_Name(words[3].c_str()));
				Commands->Trigger_Weapon(Get_GameObj(ID),true,posi,true);
				Commands->Trigger_Weapon(Get_GameObj(ID),false,posi,true);

			}

This also doesnt work when the player is rigth infront

Weapon doesnt shoot, i think trigger weapon doesnt work with infantry

[Updated on: Tue, 24 April 2007 04:43]

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