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Vehicle bones [message #255123] Sun, 22 April 2007 12:56 Go to next message
DL60 is currently offline  DL60
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Registered: May 2006
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I started boning vehicles for Ren some days ago but now I have little problem with a VTOL.

It's a simple one: the body mesh, a turret mesh and a mesh for the barrel. I set up the bones for it with the help of the renhelp-tutorials. The problem is that turret + barrel-mesh bounce normal up and down (like apache/orca) but NOT the body mesh.

I checked the links, re-linked the bones, looked up the bone-structure in other files with VTOLs, importet the xref-objs and so on but nothing helped.

Here is picture from my structure:
  • Attachment: vtol.jpg
    (Size: 101.56KB, Downloaded 107 times)

[Updated on: Sun, 22 April 2007 12:58]

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Re: Vehicle bones [message #255128 is a reply to message #255123] Sun, 22 April 2007 13:18 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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You need wheel bones Wink

Just make two sets of wheel bones linked to nothing, one on each side of your model. The engine uses these to work out how the VTOL will land on the ground and such. They don't need to be linked to a wheel in the model, just to the origin.


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Re: Vehicle bones [message #255238 is a reply to message #255128] Mon, 23 April 2007 09:08 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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This is because you still have the animation for either the orca or apache in the animation box. Go into level editor and remove apache.apache or m_orca.m_orca (it will be something like that) from the animation field. Or go into RenX and attach every thing to the origin bone, your air craft does not need wheel bones.

Re: Vehicle bones [message #255256 is a reply to message #255123] Mon, 23 April 2007 10:23 Go to previous message
DL60 is currently offline  DL60
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Thanks. No it works^^
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