Server side Mod. [message #243345] |
Sun, 04 February 2007 14:31 |
NervHiter
Messages: 5 Registered: October 2006
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I have made a few server side mods, but i wish to edit City Flying and walls flying. But they do not come with the multiplayer .lvl edit files, just the walls and City.
Can anyone help me get the walls flying and city flying .lvl edit files?
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Re: Server side Mod. [message #243361 is a reply to message #243345] |
Sun, 04 February 2007 16:02 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
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General (2 Stars) |
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In the presetlist select:
Terrain->Levels Multiplayer->C&C_Map_City_0325f->C&C_Map_City 0325f - ramps
"make" it
Same for "flying includes" and "flying collision"
Save the level AS C&C_City_Flying.lvl then you can use the
lsd,ldd (and ddb if you temped spawners) in the City_Flying.mix
[edit] Load C&C_City.lvl and then "make" the above..
Also, reborn created the levelfiles for C&C_FieldTS and C&C_Snow
you can download them here.
When you decide to edit these serverside you cannot replace the lsd file in the mix.
[Updated on: Sun, 04 February 2007 16:14] Report message to a moderator
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Re: Server side Mod. [message #243480 is a reply to message #243345] |
Mon, 05 February 2007 11:17 |
Theboom69
Messages: 222 Registered: August 2006
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You don't use the .lsd that is only if you make a .pkg outa it.
And make sure you name the level when you save it c&c_city_flying or you will just crash your server.
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Re: Server side Mod. [message #254993 is a reply to message #243345] |
Sat, 21 April 2007 16:00 |
JasonKnight
Messages: 117 Registered: September 2006
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zunnie wrote on Sun, 04 February 2007 17:02 | In the presetlist select:
Terrain->Levels Multiplayer->C&C_Map_City_0325f->C&C_Map_City 0325f - ramps
"make" it
Same for "flying includes" and "flying collision"
Save the level AS C&C_City_Flying.lvl then you can use the
lsd,ldd (and ddb if you temped spawners) in the City_Flying.mix
[edit] Load C&C_City.lvl and then "make" the above..
Also, reborn created the levelfiles for C&C_FieldTS and C&C_Snow
you can download them here.
When you decide to edit these serverside you cannot replace the lsd file in the mix.
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Dont wanna bring back a dead topic, but its already here...
I followed what was stated. But I have 2 problems.
1. The NOD airstrip waypoints dont work.
2. Unable to purchase flying vehicals, they show up, but they dont spawn.
[Updated on: Sat, 21 April 2007 16:16] Report message to a moderator
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Re: Server side Mod. [message #255001 is a reply to message #243345] |
Sat, 21 April 2007 17:21 |
Genesis2001
Messages: 1397 Registered: August 2006
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General (1 Star) |
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I'm not sure the correct name of the zone, but did you put the airstrip landing zone over the airstrip's pad?
(Don't ask where it is, I havent done serverside modding in a while)
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Re: Server side Mod. [message #255027 is a reply to message #254993] |
Sat, 21 April 2007 19:16 |
JasonKnight
Messages: 117 Registered: September 2006
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JasonKnight wrote on Sat, 21 April 2007 18:00 |
Dont wanna bring back a dead topic, but its already here...
I followed what was stated. But I have 2 problems.
1. The NOD airstrip waypoints dont work.
2. Unable to purchase flying vehicals, they show up, but they dont spawn.
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let me explain #2 a bit more..
the purchase terminal selections for them show up, money is taken away but they do not spawn, they do not show up in the weapons factory, nor does the cargo plane drop them off for NOD.
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Re: Server side Mod. [message #255028 is a reply to message #255016] |
Sat, 21 April 2007 19:16 |
Genesis2001
Messages: 1397 Registered: August 2006
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General (1 Star) |
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Merovingian wrote on Sat, 21 April 2007 19:07 | Waypaths don't work serverside unless you include the .lsd file, but, sometimes the doors fuck up when that file is included and won't open (you 'lag' through them, because they are open for the server).
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^^ What he said!
EDIT: >.< DOUBLE POSTER...You posted that second one 2 minutes after the first one...Just hit Edit after you've copied the quoting bb code....
EDIT #2: You need to put a script zone for the vehicles to spawn at....Wait, didn't I say that earlier?
[Updated on: Sat, 21 April 2007 19:19] Report message to a moderator
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Re: Server side Mod. [message #255030 is a reply to message #255028] |
Sat, 21 April 2007 19:41 |
JasonKnight
Messages: 117 Registered: September 2006
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MathK1LL wrote on Sat, 21 April 2007 21:16 |
EDIT #2: You need to put a script zone for the vehicles to spawn at....Wait, didn't I say that earlier?
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i dont think you guys are understanding me...
I will post a picture if I have to...
I start with C&C_WALLS.LVL
I add some spawners for the hell of it. Save it, take the objects.ddb and the ldd file and put it into DATA. everything works.
I go into Terrian>Levels - Multiplayer>CNC_Map_Walls 0325f>
and I "MAKE" "Ramps" "flying includes" and "flying collision" following everything that is in the 2nd post of this topic.
But what about the "Includes" and "terrian" things??? what do I do with them?
Save as C&C_Walls_Flying.lvl (ldd and lds are autmatically created)
now, after changing those three things, all waypoints for the airstrip are still there as they where before, and all vehicals except for the flying vehicals build.
I look through the script zones and there is only 1 for "Vehical Contruction" and I am guessing that means all vehicals.
so what am I not understanding? please tell me becuase I dont get what you guys are telling me since they are already there.
MathK1LL wrote on Sat, 21 April 2007 21:16 |
EDIT: >.< DOUBLE POSTER...You posted that second one 2 minutes after the first one...Just hit Edit after you've copied the quoting bb code....
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and that was uncalled for, everyone does it from time to time simply forgetting about the edit button.
Ohh, here is a picture of the script zone and waypoints.
[Updated on: Sat, 21 April 2007 19:55] Report message to a moderator
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Re: Server side Mod. [message #255032 is a reply to message #255030] |
Sat, 21 April 2007 19:58 |
Genesis2001
Messages: 1397 Registered: August 2006
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General (1 Star) |
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JasonKnight wrote on Sat, 21 April 2007 20:41 |
MathK1LL wrote on Sat, 21 April 2007 21:16 |
EDIT: >.< DOUBLE POSTER...You posted that second one 2 minutes after the first one...Just hit Edit after you've copied the quoting bb code....
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and that was uncalled for, everyone does it from time to time simply forgetting about the edit button.
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As for this....Yea..I apoligize..I was a little bit tired when I made that edit and a bit squirmy myself (We all get that ways sometimes...).
MathK1LL wrote on Sat, 21 April 2007 18:21 | I havent done serverside modding in a while
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I'm going to stop responding because I really dont know wtf you're talking about for the reason mentioned above....
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Re: Server side Mod. [message #255039 is a reply to message #255016] |
Sun, 22 April 2007 02:41 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
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General (2 Stars) |
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Merovingian wrote on Sat, 21 April 2007 21:07 | Waypaths don't work serverside unless you include the .lsd file
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Thats not true.
If the waypaths dont work you
1- misplaced the Car thingy
2- the first waypoints are not "dropped to ground" and inside the
vehicle construction zone
3- you didnt place (enough) "Human" pathfind generators.
Waypaths are 100% serverside.
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If you cant buy flying vehicles, go to "Edit -> Level Settings"
and select "Allow Flying Vehicles".
[Updated on: Sun, 22 April 2007 02:44] Report message to a moderator
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Re: Server side Mod. [message #255101 is a reply to message #255039] |
Sun, 22 April 2007 11:52 |
JasonKnight
Messages: 117 Registered: September 2006
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zunnie wrote on Sun, 22 April 2007 04:41 |
Merovingian wrote on Sat, 21 April 2007 21:07 | Waypaths don't work serverside unless you include the .lsd file
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Thats not true.
If the waypaths dont work you
1- misplaced the Car thingy
2- the first waypoints are not "dropped to ground" and inside the
vehicle construction zone
3- you didnt place (enough) "Human" pathfind generators.
Waypaths are 100% serverside.
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If you cant buy flying vehicles, go to "Edit -> Level Settings"
and select "Allow Flying Vehicles".
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Thanks for the help but I am still having problems and questions.
First problem is the flying vehicals, I know exactly where you want me to go, but when I click on "Edit>Level Settings" LE crashes...
The other is a question. What would change with the transition that would make the waypoints stop working? like i said before, they worked 100% when it was just plain C&C_Walls but when I changed those 3 things to make it flying they then stopped.
sorry i know im a pain, but thanks for all the help everyone.
EDIT:> BTW im having the same problem on City Flying, thats why the following pics are from City Flying.
Ok, i took a look at the waypoints a bit closer, basically thinking it was this.
1- misplaced the Car thingy
2- the first waypoints are not "dropped to ground" and inside the
vehicle construction zone
and I dont see anything wrong, so here are screenys.
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Attachment: 12.jpg
(Size: 122.66KB, Downloaded 252 times)
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Attachment: 11.jpg
(Size: 138.54KB, Downloaded 251 times)
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Attachment: 10.jpg
(Size: 128.06KB, Downloaded 237 times)
[Updated on: Sun, 22 April 2007 12:05] Report message to a moderator
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Re: Server side Mod. [message #255113 is a reply to message #243345] |
Sun, 22 April 2007 12:29 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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See image.. like that it *should* work..
To fix the leveledit crashing when trying to use "Edit>Level Settings" you must
right click on leveledit.exe goto properties and enable compatibility for windows 98,
disable all visual themes and turn off advanced text services.
[Updated on: Sun, 22 April 2007 12:31] Report message to a moderator
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Re: Server side Mod. [message #255149 is a reply to message #255113] |
Sun, 22 April 2007 16:08 |
JasonKnight
Messages: 117 Registered: September 2006
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it still dont work...
also, what script do I use to make the guard towers and turrets not shoot at aircraft???
i only want the samsites and AGT and Obby doing it (actually I would like for the AGT and Obby to not do it, but i feel i would get too many complaints..)
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Re: Server side Mod. [message #255261 is a reply to message #255246] |
Mon, 23 April 2007 11:00 |
JasonKnight
Messages: 117 Registered: September 2006
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Jerad Gray wrote on Mon, 23 April 2007 11:20 | Okay, you must put the waypaths and death zone on the ground, the vehicle can be created in the air, just raise the death zone.
Also, the flying vehicle this is caused by not checking allow flying vehicles in level editor, it has been occurring ever sense jonwil implemented his new purchase method.
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so lets say I take everything away from there, and redo it by hand.
Redraw the waypoints, all three of them, in the buildings area find the Nod Airstrip and put that little #> down on it, and then CTRL+P the little car to face away, then put the build area and it should be done?
i mean, i dont understand what changes when i selected those things in the terrian area to make it flying... and yes i also go into level settings and check enable flying.
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