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Cannon Implacement, Gun Implacement, Rocket Implacement. [message #254768] Thu, 19 April 2007 22:00 Go to next message
JasonKnight is currently offline  JasonKnight
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Ok, I know and understand how to impliment them. I know how to turn them into having an AI. so they automaticvally shoot there opponites.

But I have 1 problem with them. Once I go to put the amount of people that can enter them to Zero, they no longer show up on the map. They still shoot but they do not visibly show up, nor can you target them.

I want to be able to implement them into the map as base defences. but I do not want anyone to be able to enter them. becuase if someone enters them, there AI goes away and then will not shoot the opposing team automatically.

1 way I can prevent this is to put them on buildings where no one can get to them. but on some maps that just wont work good...

if anyone can help that would be great. Jonwil, if there is a script that can make the implacements belive there is someone in them but actually there isn't that would work too, cause then no one else would be able to enter and then in theory should still have their AI.
Re: Cannon Implacement, Gun Implacement, Rocket Implacement. [message #254779 is a reply to message #254768] Thu, 19 April 2007 23:48 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Attack M00_Disable_Transitions to them.

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Re: Cannon Implacement, Gun Implacement, Rocket Implacement. [message #254780 is a reply to message #254768] Fri, 20 April 2007 00:01 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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and will that stop poeple from entering it?

or will it let poeple enter but go back to how it was when the leave?
Re: Cannon Implacement, Gun Implacement, Rocket Implacement. [message #254785 is a reply to message #254768] Fri, 20 April 2007 00:35 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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It will stop people from entering.

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Re: Cannon Implacement, Gun Implacement, Rocket Implacement. [message #254788 is a reply to message #254785] Fri, 20 April 2007 00:55 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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ok, thakn you very much Smile

this takes care of my problem... Smile
Re: Cannon Implacement, Gun Implacement, Rocket Implacement. [message #254789 is a reply to message #254768] Fri, 20 April 2007 01:21 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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General (2 Stars)

The ones that are not prefixed with CnC or have _Player at the end
cant be entered by players.
I would use these instead, just change their health/armor so they
are a bit harder to kill. Then you can have both AI ones and ones
players can use Smile


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Re: Cannon Implacement, Gun Implacement, Rocket Implacement. [message #254863 is a reply to message #254789] Fri, 20 April 2007 15:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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General (3 Stars)
Or you can attach the script to each emplacement individually if you want some of the enterable and some not.

Re: Cannon Implacement, Gun Implacement, Rocket Implacement. [message #254997 is a reply to message #254863] Sat, 21 April 2007 16:21 Go to previous message
JasonKnight is currently offline  JasonKnight
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yep, i got it all worked out now, got stiff for both teams as well as ones that can be enterd. thanks you guys helped me.

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