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SSM's Guard Towers and Turrets [message #254601] Wed, 18 April 2007 14:01 Go to next message
JasonKnight is currently offline  JasonKnight
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Ok, I have played in a few servers that add the guard towers and turrets to the non defence maps, which all in all does add a little different gameplay, but drastically unbalances the game.

First thing first, i made clones of the guard tower and nodturret and gave them to the opposite party, now GDI and NOD have both.

ok. my first test is with the guard tower.

i added them in as a spawner following this.

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=68

and this

http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=46

server loads up, (look at attached picture)
index.php?t=getfile&id=3207&private=0

guardtowers spawn. server stays steady, great.

jump to my other computer and try to loginto my server to see if they work right. get the light blue screen says gameplay pending then game crashes to desktop. try it on my XP Pro machine, does the same thing as my vista machine does...

im lost, any help would be nice.

and yes, i rememberd to put the objects.ddb in the data folder and yes i renamed it to .aow

I also tryed this in SSGM2.0 and the server just keep restarting tis why I am trying SSAOW 1.5
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Re: SSM's Guard Towers and Turrets [message #254605 is a reply to message #254601] Wed, 18 April 2007 14:14 Go to previous messageGo to next message
Zion is currently offline  Zion
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Did you add or temp the new presets?
Did you change the models team variable?
Does the server know where to load these?
Have you added anything else to the objects.ddb file?

More info would be nice.
Re: SSM's Guard Towers and Turrets [message #254607 is a reply to message #254605] Wed, 18 April 2007 14:26 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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Did you add or temp the new presets? Added them

Did you change the models team variable? i added the new spawner for the nod guard tower by attaching the new nod guard tower that i added down at the mounteed vehicals area. I also made sure that for the team they were to be set for the team variable in both places matched NOD.


Does the server know where to load these? I put in the ldd file that i created with level edit and placed the spawners where i needed them to go.

Have you added anything else to the objects.ddb file? only other thing changed in the objects file is advances spawn weapons. nothing else is different. its just a basic one other then that.

here are some more Screenies (sorry for the size of them. (1156x656) this is being done on my TVPC.

index.php?t=getfile&id=3208&private=0
index.php?t=getfile&id=3209&private=0
index.php?t=getfile&id=3210&private=0
index.php?t=getfile&id=3211&private=0

If you need more information just ask, i know pretty much what i need to to get the information for ya to help. Thanks
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[Updated on: Wed, 18 April 2007 14:30]

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Re: SSM's Guard Towers and Turrets [message #254618 is a reply to message #254601] Wed, 18 April 2007 15:53 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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You can't add or temp new presets server side. With the exception of spawners.

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Re: SSM's Guard Towers and Turrets [message #254619 is a reply to message #254618] Wed, 18 April 2007 16:08 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Can't you change a diff preset's name and model and set it to attack?
Re: SSM's Guard Towers and Turrets [message #254626 is a reply to message #254618] Wed, 18 April 2007 16:35 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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Whitedragon wrote on Wed, 18 April 2007 17:53

You can't add or temp new presets server side. With the exception of spawners.



how come, all your doing is manipulating excisting settings.

cloning them

I add warheads and new weapons all the time. why would this be any different???

I am pretty sure as long as the models are available in the clients always.dat you can. like i said before, i modify and add weapon presets all the time. why would cloning a turrent be any differnt, all settings stay the same, itjust give it to GDI and the guard tower to NOD.

there is a different reason, i am pretty sure of it...

[Updated on: Wed, 18 April 2007 16:42]

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Re: SSM's Guard Towers and Turrets [message #254635 is a reply to message #254601] Wed, 18 April 2007 18:32 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Because the client doesn't have the new preset in its objects.ddb.

Black-Cell.net
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Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
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Re: SSM's Guard Towers and Turrets [message #254642 is a reply to message #254635] Wed, 18 April 2007 19:50 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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Whitedragon wrote on Wed, 18 April 2007 20:32

Because the client doesn't have the new preset in its objects.ddb.



ok then,

if i just do the GDI guard tower for GDI why does it not shoot????

they turn but they dont shoot.
Re: SSM's Guard Towers and Turrets [message #254674 is a reply to message #254642] Thu, 19 April 2007 05:10 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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JasonKnight wrote on Wed, 18 April 2007 22:50

Whitedragon wrote on Wed, 18 April 2007 20:32

Because the client doesn't have the new preset in its objects.ddb.



ok then,

if i just do the GDI guard tower for GDI why does it not shoot????

they turn but they dont shoot.



Attach the script JFW_Base_Defense to it under the scripts tab.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: SSM's Guard Towers and Turrets [message #254748 is a reply to message #254674] Thu, 19 April 2007 16:06 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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thats the thing... i did...

wait, do i attach it in the spawned objects area or the mounted weapons area???
Re: SSM's Guard Towers and Turrets [message #254786 is a reply to message #254601] Fri, 20 April 2007 00:37 Go to previous messageGo to next message
Zion is currently offline  Zion
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Attach it to the object itself. Double click the object and select the scripts tab.
Re: SSM's Guard Towers and Turrets [message #254787 is a reply to message #254786] Fri, 20 April 2007 00:53 Go to previous message
JasonKnight is currently offline  JasonKnight
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yep, figured it out, thank you everyone for your help..

maybe when I am done I will make a better tutorial for renhelp.net since the ones for this were kinda vauge...
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