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SEye [message #253687] Thu, 12 April 2007 04:07 Go to next message
jnz is currently offline  jnz
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I notice a lot of people didn't even know i started this project (a few months ago). So, I'm starting a new thread.

SEye is a project that allows you to see a top down view of the map. It *will* be release working real time. although, it should work with gamelogs as well. Don't jump to any conclusions before you post, i know people will, i have already been flamed.

Alpha: http://www.dansprojects.com/Seye/Seye.zip (This wont work as the newer version needs to be uploaded)

Re: SEye [message #253693 is a reply to message #253687] Thu, 12 April 2007 05:32 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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For official support and discussion you can visit the official SEye forums here. We check these forums frequently so your questions and whatnot won't be missed.

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: SEye [message #253709 is a reply to message #253687] Thu, 12 April 2007 09:00 Go to previous messageGo to next message
mvrtech is currently offline  mvrtech
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So if i understand correctly this will display a birds eye view of the current map and players in my server game viewable on my servers screen?


I has a cheezeburger
Re: SEye [message #253710 is a reply to message #253687] Thu, 12 April 2007 09:16 Go to previous messageGo to next message
jnz is currently offline  jnz
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http://www.dansprojects.com/Seye/Seye2.html

yes, but anyone can see your server.

[Updated on: Thu, 12 April 2007 09:17]

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Re: SEye [message #253711 is a reply to message #253687] Thu, 12 April 2007 09:32 Go to previous messageGo to next message
mvrtech is currently offline  mvrtech
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Anyone can see my server? you mean this seye can be viewed by anyone that wishes to see it?

I has a cheezeburger
Re: SEye [message #253713 is a reply to message #253687] Thu, 12 April 2007 09:58 Go to previous messageGo to next message
jnz is currently offline  jnz
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No, SEye is a program that views your server. although, you have to install a mod on the server so other people connect to it.

[Updated on: Thu, 12 April 2007 09:59]

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Re: SEye [message #253738 is a reply to message #253687] Thu, 12 April 2007 12:35 Go to previous messageGo to next message
Genesis2001
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Would you make like a website feature attached to SEye? (ie: it uploads/updates a picture on your server's website of movements ingame)


Just a quick suggestion.
Re: SEye [message #253739 is a reply to message #253687] Thu, 12 April 2007 12:41 Go to previous messageGo to next message
jnz is currently offline  jnz
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This is already a feature that i am building into it Wink
Re: SEye [message #253764 is a reply to message #253687] Thu, 12 April 2007 15:16 Go to previous messageGo to next message
lavamike is currently offline  lavamike
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I've already cheked this out so what wud i have to install so i can use it to view my server??
Re: SEye [message #253767 is a reply to message #253687] Thu, 12 April 2007 15:22 Go to previous messageGo to next message
jnz is currently offline  jnz
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you need to talk to me on msn, transport_tycoon_ at hotmail dot com
Re: SEye [message #253855 is a reply to message #253687] Fri, 13 April 2007 08:23 Go to previous messageGo to next message
jnz is currently offline  jnz
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I'm currently gettting it to read gamelog. but i think this is not going to be possible / very hard.

so, i am going to make the server produce a log. that the SEye can read. I am also going to make the client make a log too, so you can watch it again.
Re: SEye [message #253893 is a reply to message #253855] Fri, 13 April 2007 14:19 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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gamemodding wrote on Fri, 13 April 2007 16:23

I'm currently gettting it to read gamelog. but i think this is not going to be possible / very hard.

so, i am going to make the server produce a log. that the SEye can read. I am also going to make the client make a log too, so you can watch it again.



Err, sorry to ask, but what's wrong with reading the gamelog? As long as SSAOW / SSGM is setup to archive each maps logfile to a separate file (the option was originally intended for renhawk) I don't see what the problem is...

It seems pointless creating yet more logs...


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Fri, 13 April 2007 14:20]

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Re: SEye [message #253902 is a reply to message #253687] Fri, 13 April 2007 15:41 Go to previous messageGo to next message
jnz is currently offline  jnz
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SEye uses data that isn't provided in there, i could change it to use whats given. that would be hard work.

I found a way to make SEye export images.

Enjoy! http://www.dansprojects.com/Seye/Seye.zip
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[Updated on: Fri, 13 April 2007 15:45]

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Re: SEye [message #253963 is a reply to message #253902] Sat, 14 April 2007 06:06 Go to previous messageGo to next message
Cat998
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gamemodding wrote on Sat, 14 April 2007 00:41

SEye uses data that isn't provided in there


And that is ?


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: SEye [message #253965 is a reply to message #253687] Sat, 14 April 2007 06:15 Go to previous messageGo to next message
jnz is currently offline  jnz
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things like player ids, player health percentage (this can be worked out from the info, i know). translated preset names, game name, map name. some others...


I just added a shadow to the text, it makes it look *A lot* more readable.
index.php?t=getfile&id=3190&private=0

btw. is it possible to make thumnails as the pictures? or do i have to make them myself?
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[Updated on: Sat, 14 April 2007 06:35]

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Re: SEye [message #253967 is a reply to message #253687] Sat, 14 April 2007 07:09 Go to previous messageGo to next message
jnz is currently offline  jnz
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Just wanted to show everyone this, its not really important but i am pretty pleased with the effect.

(i couldn't edit my post)


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Re: SEye [message #254042 is a reply to message #253687] Sat, 14 April 2007 21:19 Go to previous messageGo to next message
jnz is currently offline  jnz
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Finally, just 5 mins ago. i figured out how to get stuff to rotate. Although, the offsets in this picture are not right. its nothing to worry about, it can be fixed, but it has to be done for every map.



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Re: SEye [message #254321 is a reply to message #253687] Mon, 16 April 2007 18:07 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Here you go folks: http://www.dcomproductions.net/prod_seye.php

Check back there for links to new releases and news. You can also reach this page via the left navigation panel under the projects category.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: SEye [message #254330 is a reply to message #253687] Mon, 16 April 2007 19:21 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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Beautiful job, well done Dave Smile

Re: SEye [message #254430 is a reply to message #253687] Tue, 17 April 2007 15:48 Go to previous messageGo to next message
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The canyon image appears flipped on the X axis.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Re: SEye [message #254478 is a reply to message #253687] Tue, 17 April 2007 23:26 Go to previous messageGo to next message
jnz is currently offline  jnz
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It is, alot of the maps will apear flipped on both the X and Y axis.

SEye server is down atm, i don't know when it will be back up.

[Updated on: Tue, 17 April 2007 23:28]

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Re: SEye [message #254486 is a reply to message #253965] Wed, 18 April 2007 01:22 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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gamemodding wrote on Sat, 14 April 2007 14:15

things like player ids, player health percentage (this can be worked out from the info, i know). translated preset names, game name, map name. some others...


Coming back to this point a minute, the option to archive logfiles saves them in a file beginning with the name of the map. EG: Gamelog_C&C_Canyon_<Date>.txt or something like that. Just FYI.


http://steamsignature.com/card/1/76561197975867233.png
Re: SEye [message #254544 is a reply to message #253687] Wed, 18 April 2007 09:23 Go to previous messageGo to next message
jnz is currently offline  jnz
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The most critical thing is the player ID, instead, all i got is the object ID. While yes, i can use it, it just makes everything 10x harder because i already to programmed the paint event to draw player IDs not object IDs.
Re: SEye [message #254546 is a reply to message #253687] Wed, 18 April 2007 09:29 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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IIRC there is a function which converts object ID's to player ID's really easily.


Just looked in one of my script files;

int playerID = Get_Player_ID ( Commands->Find_Object ( objID ) );


So if you ever add support for gamelog reading in future, that will solve the objid / playerid mismatch.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Wed, 18 April 2007 09:30]

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Re: SEye [message #254547 is a reply to message #253687] Wed, 18 April 2007 09:30 Go to previous messageGo to previous message
jnz is currently offline  jnz
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I don't have that it gamelog, or SEye.
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