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			| Driveable harvy done, but Comanche dual-fire broken [message #25405] | Tue, 17 June 2003 10:17  |  
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				|  |  PCWizzardo Messages: 50
 Registered: June 2003
 
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	| Make a driveable harvester 
 If someone could please give the "cnc_nod_truck_player_secret" all the traits of the harvester (except the un-drivability), then you'd have a driveable harvie!
 (It would be nice if it would work with ALL maps!)
 
 (EDIT:) Removed drop script, unnecessary as vehicles are now purchaseable.  Just need to attach objects.dbb--where do I do that?
 [Updated on: Wed, 02 July 2003 14:45] Report message to a moderator |  
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			| Re: Make a driveable harvester [message #25435] | Tue, 17 June 2003 12:58   |  
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				|  | Captkurt Messages: 488
 Registered: February 2003
 
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 | Commander |  |  |  
	| | PCWizzardo |  | Make a driveable harvester
 
 If someone could please give the "cnc_nod_truck_player_secret" all the traits of the harvester (except the un-drivability), then you'd have a driveable harvie!
 (It would be nice if it would work with ALL maps!)
 
 
 
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 I think you'd still have code not script to deal with.
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			| Driveable harvy done, but Comanche dual-fire broken [message #25456] | Tue, 17 June 2003 14:36   |  
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				|  |  PCWizzardo Messages: 50
 Registered: June 2003
 
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	| That is just the Nod C-130 script.  I like it because the added vehicles pop out the cargo door, like the purchased vehicle. 
 What I want is for somebody to turn the secret driveable truck into a harvester.  Give it the model and vehicle parameters that the real harvester has, but make it driveable.  It wouldn't make the real harvester driveble; it would make a NEW vehicle that is a COPY of the harvester, but drivable!
 
 If that's too much trouble, please give me some links to good tutorials on how to do this.  I will be getting GMAX from a book CD on the 19th, and I will have my neighbor download the mod tools. I have dialup -- my stupid parents agreed to the
 "Buy 3 years of Compuserve and save $400 off this brand-new laptop!"
 contract.  What a bargain! :sarcasm:.)  So anyway, if I can find out how to do this, then I'll do it myself -- maybe. I'm a procrastinator, and I have summer school next week, of my own choice.)
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			| Driveable harvy done, but Comanche dual-fire broken [message #25476] | Tue, 17 June 2003 16:06   |  
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				|  |  spreegem Messages: 1755
 Registered: March 2003
 Location: Ellington, CT
 
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	| Why don't you just make the harvester useing the drop mod, then attach the script for it to make it drivable, i knew what that script was a while ago, but then I kinda forgot it LOL. But you can download my bot mods off my site, I have a drivable uhh i guess it kinda looks like the V2 from Red Alert, but with no missle, and also a drivable Recon Bike, and All of the Nod Vehicles ass bots that you can drive. 
 My Photoshop, PHP, and other crap Tutorial Site
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			| Driveable harvy done, but Comanche dual-fire broken [message #25487] | Tue, 17 June 2003 16:58   |  
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				|  |  ohmybad Messages: 506
 Registered: March 2003
 Location: Fort Myers Florida
 
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	| if you wanted to make it flyable you could just attach an orca to the harvy like this(I still dont know how to make the orca invisable): 
 
 -1  Create_Object,      1, "V_NOD_cargop_sm"
-1  Play_Animation,     1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1  Play_Audio,     "C130_IDLE_02", 1, "Cargo"
-360    Destroy_Object,     1
-300	Create_Real_Object,	4, "CnC_Nod_Apache"
-300    Attach_Script,          4, "M00_Disable_Physical_Collision_JDG", ""
-331	Create_Real_Object,	5, "CnC_GDI_Harvester"
-331	attach_to_bone,    5, 4, "wheelp01
 And there is a script thats makes anything drivable
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			| Driveable harvy done, but Comanche dual-fire broken [message #28269] | Tue, 01 July 2003 15:16   |  
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				|  |  npsmith82 Messages: 525
 Registered: February 2003
 Location: England, UK
 
	Karma: 0
 | Colonel |  |  |  
	| | PCWizzardo |  | "Hey, why is that harvester following me?"
 
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 Reminds me of the time i made my C-130 editor... slap this in as the text file and get ready to laugh...
   
 ; Multiplayer cnc_c130drop.txt was created Tuesday 01 July 2003 by npsmith82 http://www.spliff.wideboys.co.uk/renegade
;************************* CNC MODE: NOD AIRSTRIP DROPOFF  ************************
-1      Create_Object,      1, "V_NOD_cargop_sm"
-1      Play_Animation,     1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1      Play_Audio,         "C130_IDLE_02", 1, "Cargo"
-1      Attach_To_Bone,     3, 1, "Cargo"
-80     Play_Audio,         "gdi_hovercraft_door_01", 1, "Cargo"
-180    Attach_To_Bone,     3, -1, "Cargo"
-200    Play_Audio,         "gdi_hovercraft_door_01", 1, "Cargo"
-360    Destroy_Object,     1
;*********** CnC_Nod_Recon_Bike ***********
; (Parachute)
-329 Create_Object, 4, "X5D_Parachute", 0, 0, 0, 0
-329 Play_Animation, 4, "X5D_Parachute.X5D_ParaC_1", 4
-420 Destroy_Object, 4
-305 Create_Object, 5, "X5D_Box01", 0, 0, 0, 0
-305 Play_Animation, 5, "X5D_Box01.X5D_Box01", 4
-420 Destroy_Object, 5
; (Vehicle & Scripts)
-305 Create_Real_Object, 6, "CnC_Nod_Recon_Bike", 5, "Box01"
-305 Attach_Script, 6, "M02_PLAYER_VEHICLE", ""
-305 Attach_Script, 6, "M01_Hunt_The_Player_JDG", ""
; (Attach Vehicle To Parachute)
-305 Attach_To_Bone, 6, 5, "Box01"
-305 Play_Animation, 6, "H_A_X5D_ParaT_1", 0
-415 Attach_To_Bone, 6, -1, "Box01"
;*********** CnC_Nod_Recon_Bike ***********
; (Parachute)
-629 Create_Object, 7, "X5D_Parachute", 0, 0, 0, 0
-629 Play_Animation, 7, "X5D_Parachute.X5D_ParaC_1", 4
-720 Destroy_Object, 7
-605 Create_Object, 8, "X5D_Box01", 0, 0, 0, 0
-605 Play_Animation, 8, "X5D_Box01.X5D_Box01", 4
-720 Destroy_Object, 8
; (Vehicle & Scripts)
-605 Create_Real_Object, 9, "CnC_Nod_Recon_Bike", 8, "Box01"
-605 Attach_Script, 9, "M02_PLAYER_VEHICLE", ""
-605 Attach_Script, 9, "M01_Hunt_The_Player_JDG", ""
; (Attach Vehicle To Parachute)
-605 Attach_To_Bone, 9, 8, "Box01"
-605 Play_Animation, 9, "H_A_X5D_ParaT_1", 0
-715 Attach_To_Bone, 9, -1, "Box01"
;*********** CnC_Nod_Recon_Bike ***********
; (Parachute)
-929 Create_Object, 10, "X5D_Parachute", 0, 0, 0, 0
-929 Play_Animation, 10, "X5D_Parachute.X5D_ParaC_1", 4
-1020 Destroy_Object, 10
-905 Create_Object, 11, "X5D_Box01", 0, 0, 0, 0
-905 Play_Animation, 11, "X5D_Box01.X5D_Box01", 4
-1020 Destroy_Object, 11
; (Vehicle & Scripts)
-905 Create_Real_Object, 12, "CnC_Nod_Recon_Bike", 11, "Box01"
-905 Attach_Script, 12, "M02_PLAYER_VEHICLE", ""
-905 Attach_Script, 12, "M01_Hunt_The_Player_JDG", ""
; (Attach Vehicle To Parachute)
-905 Attach_To_Bone, 12, 11, "Box01"
-905 Play_Animation, 12, "H_A_X5D_ParaT_1", 0
-1015 Attach_To_Bone, 12, -1, "Box01"
 WOL: npsmith82
 
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