SSAOW & Server Side Mapping [message #253910] |
Fri, 13 April 2007 16:56 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
|
Recruit |
|
|
If I ran SSAOW (1.5) and made a server side map with AI Bots, would it work? (Example, I go and modify a map and export it with same terrain and name, just some server side modifications added like AI Bots, etc). When will SSAOW 1.6 be out?
|
|
|
|
|
|
|
Re: SSAOW & Server Side Mapping [message #254058 is a reply to message #253910] |
Sat, 14 April 2007 23:37 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
|
Recruit |
|
|
No, when I server side map I make a map using same terrain and name so that people can join and not need a download. Since it works like a map the .ldds and all are in the map file, etc.
|
|
|
|
Re: SSAOW & Server Side Mapping [message #254132 is a reply to message #253910] |
Sun, 15 April 2007 11:42 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
|
Recruit |
|
|
Ok, maybe I wasn't too clear, I have the original .lvl files and have made a new mix version of the map (with .lsd, .ldd, .ddb included). I use the name of the original map and make sure the terrain remains the same (for the most part) and then I export as .mix to RenegadeFDS\Server\data folder replacing old original file.
In case you're lost, instead of taking the .ldd, .lsd, and .ddb files and putting them in my RenegadeFDS\Server\data folder I simply export them as new map. People that already have the map can join and whatever modifications I made to my version will appear for them since it's server side.
If you still don't get it then I'm afraid I've tried my best at explaining, all I can do now to explain is actually show you on XWIS.
EDIT: When I make my server side mod I don't export as .mix or .pkg because it's global settings. I take objects.ddb, rename it to objects.aow and put in RenegadeFDS\Server\data folder.
[Updated on: Sun, 15 April 2007 11:44] Report message to a moderator
|
|
|
|
|
|
|
|
Re: SSAOW & Server Side Mapping [message #255726 is a reply to message #253910] |
Wed, 25 April 2007 13:58 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
|
Recruit |
|
|
I figured out why my server side mod wasn't detected, TSO was on (since it's a beta it causes strange bugs). And I decided again the SSAOW 1.5.1 with botfix because the scripts were as old as the hills. Also, I'll show everyone later on in a new post how to server side map (I might post a tutorial on RenHelp too).
|
|
|
Re: SSAOW & Server Side Mapping [message #255753 is a reply to message #253910] |
Wed, 25 April 2007 15:14 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
|
General (1 Star) |
|
|
YuriVA777 wrote on Fri, 13 April 2007 17:56 | If I ran SSAOW (1.5) and made a server side map with AI Bots, would it work? (Example, I go and modify a map and export it with same terrain and name, just some server side modifications added like AI Bots, etc). When will SSAOW 1.6 be out?
|
YuriVA777 wrote on Wed, 25 April 2007 14:58 | (I might post a tutorial on RenHelp too).
|
If you have to ask how to do something, I wouldn't recommend making a tutorial for RenHelp....
(Off-Topic: By TSO, do you mean Teamspeak Overlay?)
-Thanks,
MathK1LL
[Updated on: Wed, 25 April 2007 15:14] Report message to a moderator
|
|
|
Re: SSAOW & Server Side Mapping [message #255767 is a reply to message #253910] |
Wed, 25 April 2007 16:48 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
|
Recruit |
|
|
I asked for help and no one understood and couldn't provide sufficient information so I went to a better source (offsite). That's why I'd add a tutorial on RenHelp. Anyways, yes, TeamSpeak Overlay (TSO) caused a bug disabling my permission to write data, no worries though, once I realized what caused the bug I turned it off and don't use it when I do work now.
|
|
|