Link for Server Side Game Manager [message #253748] |
Thu, 12 April 2007 13:32 |
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ExEric3
Messages: 746 Registered: February 2005 Location: Slovakia
Karma: 0
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Colonel |
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I read somewhere this:
SSGM - Version 2.0 Beta 1:
- New: Renamed to SSGM(Server Side Game Manager).
- New: Ported to scripts 3.0.
- New: Major code overhaul, reorganization, and optimization.
- New: Added support for modifications, both standalone and PKG. Some features, such as crates and drop weapons, will automatically be disabled when the server is running a mod.
- New: Added new setting "EnableInfiniteAmmo" which gives all infantry weapons, except C4 and beacons, infinite ammo.
- New: Extra information has been added to vehicle kill messages, including the driver/owner of the vehicle and the last amount of damage done to the vehicle before it was killed.
- New: Vehicle and beacon purchases will now be logged. See the "LogVehiclePurchases" and "LogPowerupPurchases" settings.
- New: Extra ingame kill messages have been added for when a player kills theirself or is killed by a base defense, harvester, or tiberium. See the "EnableExtraKillMessages" setting.
- New: Added logging for C4 detonations and disarms under the "_C4" log header. Controlled by the "LogC4" setting.
- New: Added setting "LogBeacons" to control beacon logging. Previously it was always enabled.
- New: Vehicle auto-binding has been added. When a player buys a vehicle and is the first person to enter it, it will be automatically bound to them.
- New: A new plugin system has been added which lets users load a list of .dll/.so files into the FDS. See the "Plugin" section of ssgm.ini for more information.
- New: Capture The Flag mode has been added. See the "GameMode" setting.
- New: The version of SSGM and scripts.dll will now be outputted to the ssgm_version.ini file on startup.
- New: A section has been added to ssgm.ini to list the acceptable sniping characters for the sniping modes.
- BugFix: AI bots will no longer crash the server.
- Change: Many settings have been renamed, removed, or merged with other settings:
All settings dealing with logging are now properly prefixed with "Log".
"LogVehicleCreate" has been superseded by "LogVehiclePurchases" and was removed. Thus the "_VEHICLE" log header is no longer used.
"LogHarvesterDeath" has been merged with "LogVehicleKills".
And then I asked for link but link doesnt work:
http://black-cell.net/SSGM2.0Beta1WFDS.zip
Have someone this or any link? Thanks.
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Re: Link for Server Side Game Manager [message #253938 is a reply to message #253748] |
Fri, 13 April 2007 23:17 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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You will need to get access to the server owner's forum to participate in the betas.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: Link for Server Side Game Manager [message #253955 is a reply to message #253938] |
Sat, 14 April 2007 03:49 |
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ExEric3
Messages: 746 Registered: February 2005 Location: Slovakia
Karma: 0
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Colonel |
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Whitedragon wrote on Sat, 14 April 2007 08:17 | You will need to get access to the server owner's forum to participate in the betas.
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Ok thank you.
I already did it.
And SeargentSarg you behaviour is very bad. You know only only words fuck off and idiot? When I want something then I asked everywhere mainly when someone talk about it. I dont know if is something private or no. Then why they write about it on public forum? And Cloudy's forum is accessed only for registered people.
[Updated on: Sat, 14 April 2007 03:50] Report message to a moderator
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