SEye [message #253687] |
Thu, 12 April 2007 04:07 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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I notice a lot of people didn't even know i started this project (a few months ago). So, I'm starting a new thread.
SEye is a project that allows you to see a top down view of the map. It *will* be release working real time. although, it should work with gamelogs as well. Don't jump to any conclusions before you post, i know people will, i have already been flamed.
Alpha: http://www.dansprojects.com/Seye/Seye.zip (This wont work as the newer version needs to be uploaded)
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Re: SEye [message #253693 is a reply to message #253687] |
Thu, 12 April 2007 05:32 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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For official support and discussion you can visit the official SEye forums here. We check these forums frequently so your questions and whatnot won't be missed.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: SEye [message #253709 is a reply to message #253687] |
Thu, 12 April 2007 09:00 |
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mvrtech
Messages: 81 Registered: March 2007 Location: UK
Karma: 0
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So if i understand correctly this will display a birds eye view of the current map and players in my server game viewable on my servers screen?
I has a cheezeburger
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Re: SEye [message #253711 is a reply to message #253687] |
Thu, 12 April 2007 09:32 |
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mvrtech
Messages: 81 Registered: March 2007 Location: UK
Karma: 0
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Anyone can see my server? you mean this seye can be viewed by anyone that wishes to see it?
I has a cheezeburger
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Re: SEye [message #253713 is a reply to message #253687] |
Thu, 12 April 2007 09:58 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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No, SEye is a program that views your server. although, you have to install a mod on the server so other people connect to it.
[Updated on: Thu, 12 April 2007 09:59] Report message to a moderator
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Re: SEye [message #253738 is a reply to message #253687] |
Thu, 12 April 2007 12:35 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Would you make like a website feature attached to SEye? (ie: it uploads/updates a picture on your server's website of movements ingame)
Just a quick suggestion.
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Re: SEye [message #253764 is a reply to message #253687] |
Thu, 12 April 2007 15:16 |
lavamike
Messages: 22 Registered: May 2006
Karma: 0
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I've already cheked this out so what wud i have to install so i can use it to view my server??
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Re: SEye [message #253893 is a reply to message #253855] |
Fri, 13 April 2007 14:19 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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gamemodding wrote on Fri, 13 April 2007 16:23 | I'm currently gettting it to read gamelog. but i think this is not going to be possible / very hard.
so, i am going to make the server produce a log. that the SEye can read. I am also going to make the client make a log too, so you can watch it again.
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Err, sorry to ask, but what's wrong with reading the gamelog? As long as SSAOW / SSGM is setup to archive each maps logfile to a separate file (the option was originally intended for renhawk) I don't see what the problem is...
It seems pointless creating yet more logs...
[Updated on: Fri, 13 April 2007 14:20] Report message to a moderator
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Re: SEye [message #253902 is a reply to message #253687] |
Fri, 13 April 2007 15:41 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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SEye uses data that isn't provided in there, i could change it to use whats given. that would be hard work.
I found a way to make SEye export images.
Enjoy! http://www.dansprojects.com/Seye/Seye.zip
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[Updated on: Fri, 13 April 2007 15:45] Report message to a moderator
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Re: SEye [message #253965 is a reply to message #253687] |
Sat, 14 April 2007 06:15 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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things like player ids, player health percentage (this can be worked out from the info, i know). translated preset names, game name, map name. some others...
I just added a shadow to the text, it makes it look *A lot* more readable.
btw. is it possible to make thumnails as the pictures? or do i have to make them myself?
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[Updated on: Sat, 14 April 2007 06:35] Report message to a moderator
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Re: SEye [message #254321 is a reply to message #253687] |
Mon, 16 April 2007 18:07 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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Here you go folks: http://www.dcomproductions.net/prod_seye.php
Check back there for links to new releases and news. You can also reach this page via the left navigation panel under the projects category.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: SEye [message #254478 is a reply to message #253687] |
Tue, 17 April 2007 23:26 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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It is, alot of the maps will apear flipped on both the X and Y axis.
SEye server is down atm, i don't know when it will be back up.
[Updated on: Tue, 17 April 2007 23:28] Report message to a moderator
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Re: SEye [message #254546 is a reply to message #253687] |
Wed, 18 April 2007 09:29 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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IIRC there is a function which converts object ID's to player ID's really easily.
Just looked in one of my script files;
int playerID = Get_Player_ID ( Commands->Find_Object ( objID ) );
So if you ever add support for gamelog reading in future, that will solve the objid / playerid mismatch.
[Updated on: Wed, 18 April 2007 09:30] Report message to a moderator
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