Renegade ressurection? [message #253478] |
Tue, 10 April 2007 13:56 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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I just got this from rencommunity mail and was wondering if any of u knew what it was and if it's trustworthy? (maybe someone can test it?)
Quote: | http://www.icefinch.net/
As you probably know, there are many different Renegade modifications available, offering you a variety of new
features and bug fixes. The goal of Renegade Resurrection (RR) is to create a modification, which implements a great
variety of new features and bug fixes combined together in a high quality. The main targets of RR are bug fixes, anticheating
and a great list new features. RR is operating at a very low level, allowing changes deep inside the original
Renegade code. RR does not to rely on other modifications like Custom Scripts and does not rely on Renegade
output like game log and results. Currently the modification is ‘alpha’, what means that things have been
implemented, but it can happen that Renegade is not working as expected (e.g. the game could crash). If you want
to participate in the alpha test phase of Renegade Resurrection, just download and install it.
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You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renegade ressurection? [message #253657 is a reply to message #253642] |
Wed, 11 April 2007 18:52 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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CarrierII wrote on Wed, 11 April 2007 19:41 | It should probably use "XX killed theirself"... "XX Killed Themselves" would be the plural.
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Well, actually Theirself isn't a word.. neither is themself... so the only word that could really be used is themselves.
But that doesn't sound right when used singular. I mean it sounds ok when you say "XX Killed themselves", but if you were to say "Bob killed themselves" it doesn't really make sense..
[Updated on: Wed, 11 April 2007 18:57] Report message to a moderator
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Re: Renegade ressurection? [message #253689 is a reply to message #253679] |
Thu, 12 April 2007 04:51 |
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Jonty wrote on Thu, 12 April 2007 09:18 | It works really well for me, it even seems to have made Ren a bit faster, although I have yet to try it on APB.
It really usefully adds sounds for different kinds of message and puts [Team] or something in front of teammessages (and similar for other types of message).
One problem, though;
If you try and start a Multiplayer Practice game, it freezes for a while, then loads some random map with no sound and "Gameplay Pending"
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Faster? No idea. I try to replace as much functions from the original Renegade code as possible. The more I replace, the better I can optimize it.
Thanks for the information about the broken multiplayer training.
Jonty wrote on Thu, 12 April 2007 09:18 | Be sure to take a backup of your binkw32.dll, as that's the only file it seems to replace from original Renegade.
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There is no need to backup this file, because binkw32-rml.dll is the original binkw32.dll from Renegade. The new binkw32.dll is a 'module loader' I coded, which loads any .dll files from the 'modules' directory.
@cmatt42:
Have you got any error message for me? Or even better - a crash dump?
Additionaly, there is a bug in scripts up to version 3.2.1, which will be fixed in 3.2.2 (a bug which occurs more often when Resurrection is used, and that's not my fault )
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
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Re: Renegade ressurection? [message #253818 is a reply to message #253478] |
Fri, 13 April 2007 03:48 |
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Jonty
Messages: 538 Registered: June 2006 Location: Chesterfield, England
Karma: 0
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Colonel Viva la Resistance! |
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Incidentally, I just realised you can edit all the strings like "xxx killed theirself" and whatnot by going into the Resurrection/en-US/ folder and changing Strings.ini.
Sorry if it's in the manual and everyone already knows this, but I haven't installed a PDF reader on this install yet (I'm just recovering from being infected with that virus called Vista).
EDIT: And, therefore, I'm thinking of making a BF2/2142-style one, like "Player1 [Assault Rifle] Player2" and "Player1 [Teamkills] Player2"
EDIT EDIT: Well, it seems that not all the Strings options change ingame stuff, like xxx kills xxx. The [Radio] and stuff ones work though. Or I'm just doing something wrong.
[Updated on: Fri, 13 April 2007 04:09] Report message to a moderator
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Re: Renegade ressurection? [message #253839 is a reply to message #253797] |
Fri, 13 April 2007 06:08 |
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Renx wrote on Fri, 13 April 2007 07:24 |
Quote: | There is no need to backup this file, because binkw32-rml.dll is the original binkw32.dll from Renegade. The new binkw32.dll is a 'module loader' I coded, which loads any .dll files from the 'modules' directory.
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My Binkw32.dll is 299Kb, your Binkw32-rml.dll is 124Kb.
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I packed the original binkw32.dll with UPX, that's why the file is smaller.
@CarrierII:
I only replaced Renegade functions, but nothing within any DLL files.
@Jonty:
Detecting the correct weapon a player used to kill anything is still difficult.
strings.ini loads when Renegade starts up, so you have to restart the game when modifying strings.
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
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