Sbot [message #253538] |
Wed, 11 April 2007 01:16 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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Work on Sbot has completly stopped. I'm finding it hard to develop a program such as this. I will release the full sources when i get home today. I will comment them best i can, but be warned, my coding isn't exacly easy to read.
Out of the ashes comes something new...
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Re: Sbot [message #253625 is a reply to message #253620] |
Wed, 11 April 2007 14:27 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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bluethen wrote on Wed, 11 April 2007 20:42 | Maybe programs like this needs a team to build. I'm unsure if one person can create something this big.
Unless nightma created his bot himself?
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Some projects are best developed alone. Its not as easy as you think it is to share a project like this. Which is why I am developing the DevSuite. hehe.
Anyway, when Dan releases the source I am sure this will be a great contribution to the community.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
[Updated on: Wed, 11 April 2007 14:27] Report message to a moderator
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Re: Sbot [message #253627 is a reply to message #253609] |
Wed, 11 April 2007 14:46 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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bluethen wrote on Wed, 11 April 2007 12:42 | Maybe programs like this needs a team to build. I'm unsure if one person can create something this big.
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Negative. The majority of BRenBot, to my knowledge, is coded solely by danpaul.
EDIT: After speaking with gamemodding, I will be taking on the SBot project. SBot will be implemented into the current work of mine called "NeoServ" which is pretty much the same thing as SBot only in earlier stages of development. Betas will be released via Neo Gods Forums (Private betas for now)
[Updated on: Wed, 11 April 2007 15:01] Report message to a moderator
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Re: Sbot [message #253628 is a reply to message #253538] |
Wed, 11 April 2007 15:09 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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To clear up the above post, Mathk1ll is using source code from the SBot to make NeoServ; he is not taking on the SBot project. The SBot project and the SBot names/dependencies are still the property of Dan. I apologize I cannot discuss more at this time.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
[Updated on: Wed, 11 April 2007 15:10] Report message to a moderator
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Re: Sbot [message #253633 is a reply to message #253538] |
Wed, 11 April 2007 15:24 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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Dave is Correct. I probably would've clarified that but I lost my edit button...
Anyways, Yea, Dave is right in that I will be using SBot source in NeoServ. Below is our Convs. from MSN:
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MathK1LL: Mind if I take on the project?
Daniel Astbury: you can, ofc. but i wouldn't. i would take snippets and just write your own.
MathK1LL: Yea
MathK1LL: thats what i was planning on doing
Daniel Astbury: the sources are uploading now.
MathK1LL: NeoServ using SBot scripts
MathK1LL:
MathK1LL: appropriate credits will be applied
Daniel Astbury: thanks
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[Updated on: Wed, 11 April 2007 15:26] Report message to a moderator
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Re: Sbot [message #253635 is a reply to message #253558] |
Wed, 11 April 2007 15:28 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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lavamike wrote on Wed, 11 April 2007 05:30 | I heard that you stole !build commands from NR
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oh and btw, you're prolly thinking of Kamuix's server which he uses NR and has customized his own scripts.dll for his server.
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Re: Sbot [message #253637 is a reply to message #253627] |
Wed, 11 April 2007 15:48 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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MathK1LL wrote on Wed, 11 April 2007 22:46 |
bluethen wrote on Wed, 11 April 2007 12:42 | Maybe programs like this needs a team to build. I'm unsure if one person can create something this big.
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Negative. The majority of BRenBot, to my knowledge, is coded solely by danpaul.
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I didn't originally create BRenbot, I am simply the latest in a series of coders. Blazer created the original BRenBot (hence the name BlazeRegulator), and mac also did a lot of work on the versions up to 1.41. After that there was not much dev done until PackHunter stepped in to continue work on the early 1.43 code, and after a while I took over from PackHunter as he had other commitments.
Yes, a lot of the new code is by me, but there is still a heck of a lot of code from the original BRenBot, and most of the new stuff is based on the old code.
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Re: Sbot [message #253643 is a reply to message #253538] |
Wed, 11 April 2007 16:43 |
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Only the old code had memory leaks that turned the server into a mess. :s
(No offense, the thing was damn useful, just needed restarting)
Renguard is a wonderful initiative
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BBC news, quoting... |
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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