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Re: A few questions [message #253130 is a reply to message #253014] Sat, 07 April 2007 16:25 Go to previous messageGo to next message
jnz is currently offline  jnz
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You don't need a personal teacher trust me.

Find an Internet tutorial, make a simple program.. (I made a calculator Very Happy). Then expand, i made it so it could so things like "10+20" it would reply with "10+20 = 30".

Then keep making and experimenting for a few years, then you know C++.

If i was you, i would completely give it up. scripts.dll while rather simple, is nothing a newbie (i just set myself up for something i know it Nervous ) should be messing with. A lot of people think they want to learn C++ or VB or some other language, but it really isn't as good as you think. Ther're are other things you could do that are far better. Other than that, a lot of C++'ers didn't start on C++ they started on things like java-script, php, perl (i'm not sure about php and Perl, i think they are compiled, just not by thr user. unless they are making a binary) or something parsed. then moved over to the "big-boy" stuff. I don't want to make out i know C++ inside out or are completly 1337 at it. I do know what i'm talking about though. I have a 5 hour drive tomorrow, maybe ill make some of the things in a SSGM plugin as well as the gravity gun slave asked for. If you want to mod rene, i would get good at photo-shop and GMAX (or MAX9) (if you already arn't).
Re: A few questions [message #253131 is a reply to message #253014] Sat, 07 April 2007 16:45 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Quote:

:/ Have you read the other posts? I just got the program today, and I know nothing! It's going to take me a long time to learn and get use to the C++ enviroment unless I find several good tutorials, go to college, or get a book about C++. But all those would still take too long. I need some kind of personal teacher.


There are many resources on my forums you will find useful. I am not teaching native C++, but there is an introduction to the IDE tutorial on my forums and we'd be happy to answer any questions you have.

You can find the IDE video in this topic.

My forums url: http://forums.dcomproductions.net/

Hope that helps you a bit.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: A few questions [message #253139 is a reply to message #253131] Sat, 07 April 2007 18:38 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Ah. Thanks guys. I have a VBscript book in my house, which I've been reading. I learned a couple of stuff like fake viruses and messages. :/ Plus I know plenty of html, some javascript, and I can I've coded some things which I have no idea of the name.
If scripts.dll is that hard to mess with, I suppose I'll stay away from it until I'm ready. I'll try and follow the tutorials tomorrow. Again, thanks for your help.
Re: A few questions [message #253142 is a reply to message #253129] Sat, 07 April 2007 19:41 Go to previous messageGo to next message
sharra is currently offline  sharra
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is your name ingame bluthen? my in game name is darkangelairmaster i have no idey about that kind of stuff:( wish i did im onley 15
Re: A few questions [message #253144 is a reply to message #253112] Sat, 07 April 2007 20:04 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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bluethen wrote on Sat, 07 April 2007 15:28

Yeah. I looked there too. There's no build button.


index.php?t=getfile&id=3145&private=0
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Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: A few questions [message #253171 is a reply to message #253144] Sun, 08 April 2007 12:51 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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index.php?t=getfile&id=3146&private=0
It installed Visual Basic when I clicked C++. :/

Edit: I'm bluethen ingame. Not bluthen. Razz
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[Updated on: Sun, 08 April 2007 12:53]

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Re: A few questions [message #253172 is a reply to message #253014] Sun, 08 April 2007 12:53 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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u have a diffrent version silly look at left corner

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: A few questions [message #253173 is a reply to message #253139] Sun, 08 April 2007 13:03 Go to previous messageGo to next message
jnz is currently offline  jnz
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bluethen wrote on Sun, 08 April 2007 02:38

javascript, and I can I've coded some things which I have no idea of the name.


If you think you're good with the syntax and can do some cool stuff, i would move onto something like php. although the syntax is a little diffrent, and it does not have types (as such) like hard core c++ does, it is very good because it has pretty much the same power as c++. in fact, you can actully build c++ applications with php and php alone. Then, run them, in a small amount of code.


Re: A few questions [message #253202 is a reply to message #253014] Sun, 08 April 2007 20:16 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Ok, instead of making another crappy singleplayer cheat, I'm going to make a mod package. I think I've figured out how to spawn things will c4/beacons. I'll have a few maps, where you spawn with only a pt (with vechs, and chars enabled) and another pt (with just weapons that spawn buildings). So I'll have it enabled so that you can buy weapons that spawn buildings suchs as turrets, walls, etc.

Ever heard of Tech Assault? I heard of it. But I don't have it. :/ I heard that it had a apc that spawns buildings. Basically my mod is based off of that.

I might get a few more questions later... I only have on now:
Is a second pt with only weapons possible?
Re: A few questions [message #253234 is a reply to message #253202] Mon, 09 April 2007 04:51 Go to previous messageGo to next message
jnz is currently offline  jnz
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bluethen wrote on Mon, 09 April 2007 04:16


I might get a few more questions later... I only have on now:
Is a second pt with only weapons possible?



Kind of, i think what you could do is get the id of it. attach a script to all pts. if someone buys something when they are in close proximity to the pt they buy a building.
Re: A few questions [message #253282 is a reply to message #253234] Mon, 09 April 2007 10:05 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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gamemodding wrote on Mon, 09 April 2007 06:51

bluethen wrote on Mon, 09 April 2007 04:16


I might get a few more questions later... I only have on now:
Is a second pt with only weapons possible?



Kind of, i think what you could do is get the id of it. attach a script to all pts. if someone buys something when they are in close proximity to the pt they buy a building.

What script? o.O
Re: A few questions [message #253284 is a reply to message #253014] Mon, 09 April 2007 10:17 Go to previous messageGo to next message
jnz is currently offline  jnz
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Someone would have to make one.
Re: A few questions [message #253286 is a reply to message #253284] Mon, 09 April 2007 10:21 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Darnit!

Ok. New plan. I'm going to have a bunch of peds that creates these beacons when you step on them.
Re: A few questions [message #253313 is a reply to message #253286] Mon, 09 April 2007 12:20 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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:/ How do I add a texture to a map with gmax? It always turns out gray or silver.
Re: A few questions [message #253328 is a reply to message #253014] Mon, 09 April 2007 13:49 Go to previous messageGo to next message
Zion is currently offline  Zion
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Click the display button where you choose the texture filename or add a UV map from the modifyer list.
Re: A few questions [message #253335 is a reply to message #253328] Mon, 09 April 2007 14:35 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Yes! I did it! I finally got a beacon to spawn a buildings! I have one problem though. JFW_Disable_Physical_Collision doesn't do anything. I still get stuck after creating the buildings. Help?

Edit: Plus I can't get the buildings too shoot people. :/

[Updated on: Mon, 09 April 2007 14:39]

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Re: A few questions [message #253345 is a reply to message #253014] Mon, 09 April 2007 15:13 Go to previous messageGo to next message
Zion is currently offline  Zion
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Add a delay?
Re: A few questions [message #253350 is a reply to message #253345] Mon, 09 April 2007 15:22 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Delay?
Re: A few questions [message #253373 is a reply to message #253350] Mon, 09 April 2007 18:52 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Ok. The buildings collision thing and got the buildings to shoot people. Again, thanks for your help guys. I'll ask here again if I start to get anymore problems.
Smile
Edit: How do I make a building spawn the direction I face?

[Updated on: Mon, 09 April 2007 19:06]

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Re: A few questions [message #253448 is a reply to message #253373] Tue, 10 April 2007 09:12 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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(Sorry for triple post, no one will answer. :/)
Nevermind about the last question Smile
How do I have a vehicle kill itself when a player exits?
Re: A few questions [message #253449 is a reply to message #253448] Tue, 10 April 2007 09:17 Go to previous messageGo to next message
mvrtech is currently offline  mvrtech
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bluethen wrote on Tue, 10 April 2007 11:12

(Sorry for triple post, no one will answer. :/)
Nevermind about the last question Smile
How do I have a vehicle kill itself when a player exits?


If you look in i think its the server.cfg in renegade folder theres an option for destroying the vehicle on player exit, its a choice of either true or false.


I has a cheezeburger
Re: A few questions [message #253453 is a reply to message #253449] Tue, 10 April 2007 09:36 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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mvrtech wrote on Tue, 10 April 2007 11:17

bluethen wrote on Tue, 10 April 2007 11:12

(Sorry for triple post, no one will answer. :/)
Nevermind about the last question Smile
How do I have a vehicle kill itself when a player exits?


If you look in i think its the server.cfg in renegade folder theres an option for destroying the vehicle on player exit, its a choice of either true or false.

I don't see it anywhere... (Found the server.cfg, but not the option), plus I want it to be part of my mod for public release soon, and I want it to work for everyone on any option. :/
Re: A few questions [message #253455 is a reply to message #253014] Tue, 10 April 2007 09:49 Go to previous messageGo to next message
mvrtech is currently offline  mvrtech
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I assumed you wanted it serverside sorry.

I has a cheezeburger
Re: A few questions [message #253456 is a reply to message #253455] Tue, 10 April 2007 09:51 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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IT's not a serverside mod. It's just a .pkg mod. Thanks for your help.
Re: A few questions [message #253524 is a reply to message #253456] Tue, 10 April 2007 20:08 Go to previous messageGo to previous message
BlueThen is currently offline  BlueThen
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How do I attach scripts to ammo?

How do I get a vech destroy itself when a player exits it?


That's about it. I have other questions, but I forgot what they were... o_O
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