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Server crash on nuke spawn [message #251552] Sun, 25 March 2007 05:31 Go to next message
Spyder
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I made the ion cannon beacon and nuclear strike beacon spawn on disarm...The ion spawns without any problems...But the nuke makes the server crash! How is this possible? Or do I need a specific script?
Re: Server crash on nuke spawn [message #251659 is a reply to message #251552] Sun, 25 March 2007 19:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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If there is a missing W3D file it could crash.

Re: Server crash on nuke spawn [message #251683 is a reply to message #251552] Mon, 26 March 2007 00:46 Go to previous messageGo to next message
reborn is currently offline  reborn
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Or have you attached a cinematic to the beacon object that has timers?


Re: Server crash on nuke spawn [message #251761 is a reply to message #251552] Mon, 26 March 2007 11:09 Go to previous messageGo to next message
Spyder
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I attached the script JFW_Spawn_Object_Death to CnC_NuclearStrikeBeacon_Placed or something like it...The ion has a similar object, but that's working fine...When the nuke get's disarmed the server crashed, though it's the same script, object type and spawn type...
Re: Server crash on nuke spawn [message #251784 is a reply to message #251552] Mon, 26 March 2007 12:53 Go to previous messageGo to next message
reborn is currently offline  reborn
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Use TFX_Spawn_When_Killed instead of the JFW one.


Re: Server crash on nuke spawn [message #251848 is a reply to message #251552] Mon, 26 March 2007 23:30 Go to previous messageGo to next message
Spyder
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Also tried that one, and I also tried GTH_Drop_Object_Death...All make it crash, but I'll try with another beacon spawn object...
Re: Server crash on nuke spawn [message #251922 is a reply to message #251848] Tue, 27 March 2007 10:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Check you spelling of the cinematic (also there is a charter limit to the text cinematic's name if its long make it shorter).
Also make sure that the cinematic doesn't have any misnamed .W3D files (also make sure the W3D files don't crash w3d viewer).


Re: Server crash on nuke spawn [message #251933 is a reply to message #251552] Tue, 27 March 2007 11:52 Go to previous messageGo to next message
Spyder
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It now works with the TFX_Spawn_When_Killed
It looked like I attached it to the wrong spawnable object...I took the purchusable object, not the beacon object itself
Re: Server crash on nuke spawn [message #252072 is a reply to message #251933] Wed, 28 March 2007 09:56 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Just remember to double check everything in the future.

Re: Server crash on nuke spawn [message #253149 is a reply to message #251552] Sat, 07 April 2007 21:52 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

wow, I did not expect anyone using my TFX scripts Satisfied

Re: Server crash on nuke spawn [message #253214 is a reply to message #253149] Sun, 08 April 2007 22:41 Go to previous message
Jerad2142 is currently offline  Jerad2142
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I think your TFX scripts are great, I over use them if anything. You did a Good Job on those.

[Updated on: Sun, 08 April 2007 22:42]

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