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A few questions [message #253014] Fri, 06 April 2007 12:45 Go to next message
BlueThen is currently offline  BlueThen
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1. Is there a way to make a weapon that launches you in the air when shot down... like some anti gravity weapon? How?

2. Is there a way to make a weapon that spawns a turret or something of sorts when shot? How?

3. Where could I find something free which would help me edit C/C++ programs? I've been looking for months.

4. Is there a way to attach a invincible turret of some sort to a character (not serverside... just LE), but doesn't block the character's view or range of shooting? How?

5. How do you put in more than two weapons to a character? (for LE in objects.ddb, not maps), I can't find a script to do that?

That's all my questions. I may sound n00bish when I'm asking these, but I'm just curious. Most of the questions is for a new mod I'm making for singleplayer. Surprised Thanks if you help.
Re: A few questions [message #253016 is a reply to message #253014] Fri, 06 April 2007 12:51 Go to previous messageGo to next message
Zion is currently offline  Zion
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bluethen wrote on Fri, 06 April 2007 20:45

1. Is there a way to make a weapon that launches you in the air when shot down... like some anti gravity weapon? How?


Yes, just set the recoil really high.

bluethen wrote on Fri, 06 April 2007 20:45

2. Is there a way to make a weapon that spawns a turret or something of sorts when shot? How?


Not sure about that. Maybe making the projectile of this weapon the model of the turret?

bluethen wrote on Fri, 06 April 2007 20:45

3. Where could I find something free which would help me edit C/C++ programs? I've been looking for months.


Not really a Ren Mod question but Visual Studio Express editions do C/C++ and they're free.

bluethen wrote on Fri, 06 April 2007 20:45

4. Is there a way to attach a invincible turret of some sort to a character (not serverside... just LE), but doesn't block the character's view or range of shooting? How?


Add a bone to the characters bone somewhere to spawn this turret. AR's veterancy script does the same thing.

Not quite sure about the last one...

[Updated on: Fri, 06 April 2007 12:53]

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Re: A few questions [message #253018 is a reply to message #253016] Fri, 06 April 2007 12:57 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Merovingian wrote on Fri, 06 April 2007 14:51

bluethen wrote on Fri, 06 April 2007 20:45

1. Is there a way to make a weapon that launches you in the air when shot down... like some anti gravity weapon? How?


Yes, just set the recoil really high.

bluethen wrote on Fri, 06 April 2007 20:45

2. Is there a way to make a weapon that spawns a turret or something of sorts when shot? How?


Not sure about that. Maybe making the projectile of this weapon the model of the turret?

bluethen wrote on Fri, 06 April 2007 20:45

3. Where could I find something free which would help me edit C/C++ programs? I've been looking for months.


Not really a Ren Mod question but Visual Studio Express editions do C/C++ and they're free.

bluethen wrote on Fri, 06 April 2007 20:45

4. Is there a way to attach a invincible turret of some sort to a character (not serverside... just LE), but doesn't block the character's view or range of shooting? How?


Add a bone to the characters bone somewhere to spawn this turret. AR's veterancy script does the same thing.

Not quite sure about the last one...


1. Thanks.

2. I want the turret to work without character's control.

3. I know. Can you post a link nongoogle related? Google doesn't work for me some how. :/

4. Is that possible to do with LE?


Thanks for your help, Merovingian.
Re: A few questions [message #253019 is a reply to message #253014] Fri, 06 April 2007 13:36 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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The recoil thing doesn't work. I'm wanting it to work with characters, not vehicles. The recoil only stretches the person's arms really far back. Dont Get It

Edit: Apologies for the double post. IT didn't let me edit my second post.

[Updated on: Fri, 06 April 2007 13:37]

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Re: A few questions [message #253022 is a reply to message #253014] Fri, 06 April 2007 14:18 Go to previous messageGo to next message
jnz is currently offline  jnz
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I would, for the turret (2) when the person deploys a beacon, it create a turret and disarmbs the beacon.

google for Microsoft Visual Studio

If you attach a script to the player, and use a fast running timer. You could create and move the turret.

I don't know about the duel weild, i think Jerad made a script for this?





Re: A few questions [message #253023 is a reply to message #253022] Fri, 06 April 2007 14:27 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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gamemodding wrote on Fri, 06 April 2007 16:18

I would, for the turret (2) when the person deploys a beacon, it create a turret and disarmbs the beacon.

google for Microsoft Visual Studio

If you attach a script to the player, and use a fast running timer. You could create and move the turret.

I don't know about the duel weild, i think Jerad made a script for this?



I'm not very good when it comes to scripts. Can you give instructions?
Quote:


3. I know. Can you post a link nongoogle related? Google doesn't work for me some how. :/


When I meant to have more than one weapons, I mean at startup. I can only find primary and secondary, and I can't find a script that'll do this.
Re: A few questions [message #253031 is a reply to message #253014] Fri, 06 April 2007 15:53 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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http://www.dcomproductions.net/prog_res_devenv.php

You can find a download link to the Visual C++ Express Studio on that page.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: A few questions [message #253040 is a reply to message #253031] Fri, 06 April 2007 16:27 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Apparently I did have that. But it didn't let me edit dlls, plus it's expired. :/ Is there anything that can edit DLL's?
Re: A few questions [message #253048 is a reply to message #253014] Fri, 06 April 2007 18:21 Go to previous messageGo to next message
Zion is currently offline  Zion
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Basicly put you can't edit DLL files without hex, and to hex edit it you need to know hex.

If you're requireing to edit any .dll file you need to get the source to it. Scripts.dll is free source and is shipped with every release jonwill does. Anything else you would need to find the creator and get the source from him.
Re: A few questions [message #253049 is a reply to message #253048] Fri, 06 April 2007 18:27 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Dang. When I get the source from him, how do I compile it? Is there any program other than Visual Studios?
Re: A few questions [message #253081 is a reply to message #253014] Sat, 07 April 2007 07:30 Go to previous messageGo to next message
Zion is currently offline  Zion
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Yes but i don't know of it. Yahoo! search for C++ compilers.

Visual Studio Express Editions are free and they don't run out. I've had the VB version for 2 years now, with no problems.

>>Linky<<
Re: A few questions [message #253082 is a reply to message #253014] Sat, 07 April 2007 07:55 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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bluethen wrote on Fri, 06 April 2007 20:45

5. How do you put in more than two weapons to a character? (for LE in objects.ddb, not maps), I can't find a script to do that?


Add the script m00_grantPowerup_Created, and set the parameter to the preset name. For objects.ddb mods you are probably limited to existing powerup presets.


http://steamsignature.com/card/1/76561197975867233.png
Re: A few questions [message #253088 is a reply to message #253081] Sat, 07 April 2007 09:52 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Merovingian wrote on Sat, 07 April 2007 09:30

Yes but i don't know of it. Yahoo! search for C++ compilers.

Visual Studio Express Editions are free and they don't run out. I've had the VB version for 2 years now, with no problems.

>>Linky<<

Oh I see! I didn't realise the registration was free! Blush

Do I PM Jonwil for the source, or do I get it from somewhere?
Re: A few questions [message #253089 is a reply to message #253014] Sat, 07 April 2007 09:55 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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www.sourceforge.net/projects/rentools/

http://steamsignature.com/card/1/76561197975867233.png
Re: A few questions [message #253091 is a reply to message #253014] Sat, 07 April 2007 10:08 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Just for your knowledge, Visual Studio has a Hex Editor in it. I just can't remember where to find it or how to get to it. When I find it again I'll tell you how. I'm not quite sure if the Express versions have it though.

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)

[Updated on: Sat, 07 April 2007 10:09]

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Re: A few questions [message #253093 is a reply to message #253091] Sat, 07 April 2007 10:14 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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yay! Thanks people. I finally opened the files and stuff. Surprised So how do I compile the modified files into scripts.dll?

Edit: Now can you people answer 1 and 2?
Quote:


1. Is there a way to make a weapon that launches you in the air when shot down... like some anti gravity weapon? How?

2. Is there a way to make a weapon that spawns a turret or something of sorts when shot? How?



For one, I'm wanting to make some kind of jetpack, so when you press spacebar, you go in the air, and when you let go, you start to fall. Anyone?

For two, I saw a tutorial for this, but somehow, it didn't work.

[Updated on: Sat, 07 April 2007 10:17]

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Re: A few questions [message #253096 is a reply to message #253022] Sat, 07 April 2007 10:34 Go to previous messageGo to next message
jnz is currently offline  jnz
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gamemodding wrote on Fri, 06 April 2007 22:18

I would, for the turret (2) when the person deploys a beacon, it create a turret and disarmbs the beacon.



1) can't be done as far as i know.

for the jetpack, you could use Toggle_Fly_Mode and attach a script that lowers the players Z posistion when they are in the air.

I can't explain these (too busy), im sure there are quite a few people that can.
Re: A few questions [message #253100 is a reply to message #253014] Sat, 07 April 2007 11:23 Go to previous messageGo to next message
Zion is currently offline  Zion
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Number 1 can be done, just needs a bit of fidilling.

To compile in VC++ select the build option and then build blah blah.
Re: A few questions [message #253104 is a reply to message #253100] Sat, 07 April 2007 11:34 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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There is no "Build Option".
Re: A few questions [message #253111 is a reply to message #253014] Sat, 07 April 2007 13:11 Go to previous messageGo to next message
Zion is currently offline  Zion
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Not a build option, it'll be on the top bar where it says file, edit etc etc.
Re: A few questions [message #253112 is a reply to message #253111] Sat, 07 April 2007 13:28 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Yeah. I looked there too. There's no build button.
Re: A few questions [message #253116 is a reply to message #253014] Sat, 07 April 2007 14:25 Go to previous messageGo to next message
jnz is currently offline  jnz
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Mabe if you create an invisible "box" at your feet. then if you attack it, it shoots you in the air EG: (Commands->SetPosition() ). Then restores the "box" to full health (rember the box must follow you around). You could detect what gun it was too.
Re: A few questions [message #253120 is a reply to message #253116] Sat, 07 April 2007 14:56 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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IF only I knew how to do that...
Re: A few questions [message #253128 is a reply to message #253014] Sat, 07 April 2007 15:50 Go to previous messageGo to next message
jnz is currently offline  jnz
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It's all pretty simple and can be done server side. If you know C++ you should be able to create a script to do it Wink.
Re: A few questions [message #253129 is a reply to message #253128] Sat, 07 April 2007 15:57 Go to previous messageGo to previous message
BlueThen is currently offline  BlueThen
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:/ Have you read the other posts? I just got the program today, and I know nothing! It's going to take me a long time to learn and get use to the C++ enviroment unless I find several good tutorials, go to college, or get a book about C++. But all those would still take too long. I need some kind of personal teacher.

[Updated on: Sat, 07 April 2007 15:57]

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