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Enable Destruction Imminent Alerts. [message #251275] Fri, 23 March 2007 10:36 Go to next message
Orca is currently offline  Orca
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Is there any way to enable these sounds used in CP1 without having to install CP1 again? I found a link to the sounds on cncsource that were made by CommandoSR but its a dead link.
Re: Enable Destruction Imminent Alerts. [message #251285 is a reply to message #251275] Fri, 23 March 2007 11:47 Go to previous messageGo to next message
Zion is currently offline  Zion
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Yeah, install CP2. Big Ups
Re: Enable Destruction Imminent Alerts. [message #251286 is a reply to message #251275] Fri, 23 March 2007 11:51 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Those sounds come with the game. You don't need to download anything.

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. [message #251304 is a reply to message #251275] Fri, 23 March 2007 14:14 Go to previous messageGo to next message
Dihylopas is currently offline  Dihylopas
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Do you mean it's a client setting? Or that it's auto enabled by the server?
Re: Enable Destruction Imminent Alerts. [message #251572 is a reply to message #251275] Sun, 25 March 2007 08:55 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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lmo owned!

Re: Enable Destruction Imminent Alerts. [message #251708 is a reply to message #251275] Mon, 26 March 2007 07:23 Go to previous messageGo to next message
Orca is currently offline  Orca
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I know the sounds are in the game but they were only enable ingame with cp1 and once cp2 was released they stopped working :/
Re: Enable Destruction Imminent Alerts. [message #251733 is a reply to message #251708] Mon, 26 March 2007 09:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Actually I think the destruction alerts are set up in the maps, the maps are probably changed in CP1 and CP2 or at least the objects and convoy files are. What you will have to do is check the building controllers, if the controllers have an option for a string to be played when ever the health falls below a certain amount you just will have to give it the correct string. Otherwise it will require some scripting. But I am pretty sure you can do it by making temps.

Re: Enable Destruction Imminent Alerts. [message #251829 is a reply to message #251275] Mon, 26 March 2007 17:33 Go to previous messageGo to next message
Orca is currently offline  Orca
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ok one question... does anyone right now currently hear these sounds anymore? because even with cp1 and cp2 i dont hear them anymore Sad

[Updated on: Mon, 26 March 2007 17:34]

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Re: Enable Destruction Imminent Alerts. [message #251831 is a reply to message #251275] Mon, 26 March 2007 17:43 Go to previous messageGo to next message
Dihylopas is currently offline  Dihylopas
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I'm not sure but i gues i'd hear them on the [DS] servers [Black-Cell hosted.].

Edit: I use CP2.

[Updated on: Mon, 26 March 2007 17:44]

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Re: Enable Destruction Imminent Alerts. [message #251919 is a reply to message #251831] Tue, 27 March 2007 10:44 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I do not have CP1 or CP2 and I hear the sounds on certain maps.

Re: Enable Destruction Imminent Alerts. [message #251950 is a reply to message #251275] Tue, 27 March 2007 13:00 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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afaik you might only need some form of jonwil's client scripts from 1.9.1 onward to hear some of the sounds (e.g. PA messages near buildings). I'm not sure if scripts have to be on the server to enable destruction imminent sounds, since the amount of health the building has to activate it might be set serverside, but the sound files themselves are within always.dat somewhere in the m00whatev.wav region.

http://img82.imageshack.us/img82/8886/CommandoSig.jpg

[Updated on: Tue, 27 March 2007 13:02]

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Re: Enable Destruction Imminent Alerts. [message #251951 is a reply to message #251275] Tue, 27 March 2007 13:03 Go to previous messageGo to next message
Zion is currently offline  Zion
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Basicly all CP1/2 is is just the latest version of scripts released during that time and a few fan maps. So having the latest scripts you still have the right ones to call the correct thing (mainly snda).

[Updated on: Tue, 27 March 2007 13:04]

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Re: Enable Destruction Imminent Alerts. [message #252218 is a reply to message #251275] Thu, 29 March 2007 10:53 Go to previous messageGo to next message
Dihylopas is currently offline  Dihylopas
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Here is a little list i made of all (I think i've putted in all.) imminent alert sound files.
Why? Because i was bored!



m00bgat_hlth0001i1evag_snd.wav GDI Advanced Guard Tower
m00bgcc_hlth0001i1evag_snd.wav GDI Advanced Communication Center
m00bgcy_hlth0001i1evag_snd.wav GDI Construction Yard
m00bghp_hlth0001i1evag_snd.wav GDI Helicopter Pad
m00bgib_hlth0001i1evag_snd.wav GDI Infantry Barracks
m00bgpp_hlth0001i1evag_snd.wav GDI Power Plant
m00bgrf_hlth0001i1evag_snd.wav GDI Repair Facility
m00bgtr_hlth0001i1evag_snd.wav GDI Tiberium Refinery
m00bgts_hlth0001i1evag_snd.wav GDI Tiberium Silo
m00bgwf_hlth0001i1evag_snd.wav GDI Weapons Factory

m00bmsf_hlth0001i1evag_snd.wav Science Facility 1
m00bmsf_hlth0002i1evan_snd.wav Science Facility 2

m00bnaf_hlth0001i1evan_snd.wav Nod Airstrip
m00bncc_hlth0001i1evan_snd.wav Nod Communication Center
m00bncy_hlth0001i1evan_snd.wav Nod Construction Yard
m00bnhn_hlth0001i1evan_snd.wav Hand Of Nod
m00bnhp_hlth0001i1evan_snd.wav Nod Helicopter Pad
m00bnol_hlth0001i1evan_snd.wav Nod Obelisk
m00bnpp_hlth0001i1evan_snd.wav Nod Power Plant
m00bnrf_hlth0001i1evan_snd.wav Nod Repair Facility
m00bnsn_hlth0001i1evan_snd.wav Something Of Nod (Don't know what.)
m00bnss_hlth0001i1evan_snd.wav Nod Sam Site
m00bntr_hlth0001i1evan_snd.wav Nod Tiberium Refinery
m00bnts_hlth0001i1evan_snd.wav Nod Tiberium Silo
m00bntu_hlth0001i1evan_snd.wav Nod Turret



Attachment: The sound files that are listed above.
  • Attachment: 0.zip
    (Size: 918.22KB, Downloaded 44 times)
Re: Enable Destruction Imminent Alerts. [message #252243 is a reply to message #252218] Thu, 29 March 2007 13:47 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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nice how make them work ingame servers?

Re: Enable Destruction Imminent Alerts. [message #252244 is a reply to message #251275] Thu, 29 March 2007 13:49 Go to previous messageGo to next message
Dihylopas is currently offline  Dihylopas
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I gues with a IRC script that checks for building health, when it's at a certain percentage it'll launch the snda command of the right building.

But i'm not the right person to design that script.
Re: Enable Destruction Imminent Alerts. [message #252259 is a reply to message #252218] Thu, 29 March 2007 15:35 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Dihylopas wrote on Thu, 29 March 2007 10:53

m00bnsn_hlth0001i1evan_snd.wav Something Of Nod (Don't know what.)

Shrine of Nod. I think the building might have originally been intended to control beacon purchases or something (GDI equivalent would have been the Advanced Communications Center). I believe the building itself might also be somewhere in always.dat, because it's in ACK's Country_Meadow map (unless those assets were some of the ones only he had access to).


http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: Enable Destruction Imminent Alerts. [message #252279 is a reply to message #251275] Thu, 29 March 2007 16:51 Go to previous message
Dihylopas is currently offline  Dihylopas
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Thank you for the information, i couldn't get grip on it because i never heard of it and the sound was to noicey for that.
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