Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » How do I make GE/PD doors?
How do I make GE/PD doors? [message #251137] Thu, 22 March 2007 15:57 Go to next message
F1AScroll is currently offline  F1AScroll
Messages: 71
Registered: February 2007
Karma: 0
Recruit
How do I make GE/PD doors? I want to be able to open them with the action button. I also want to be able to require keycards/active timers to open. Also, I want it so AI guards can open doors, Can this be done? If so how. Also, if anyone wants to map or make scripts, I be happy for your help. Razz

Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
Re: How do I make GE/PD doors? [message #251158 is a reply to message #251137] Thu, 22 March 2007 19:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Pathfind Generator.

Re: How do I make GE/PD doors? [message #251323 is a reply to message #251137] Fri, 23 March 2007 15:37 Go to previous messageGo to next message
F1AScroll is currently offline  F1AScroll
Messages: 71
Registered: February 2007
Karma: 0
Recruit
I thought they controled harvesters. @_@ How would I use them to make door opened when "poked"?

Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
Re: How do I make GE/PD doors? [message #251360 is a reply to message #251323] Fri, 23 March 2007 23:14 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
AI can not open poke-able doors, unless you have a lot of of scripting (A LOT OF WORK).

Re: How do I make GE/PD doors? [message #251437 is a reply to message #251137] Sat, 24 March 2007 12:20 Go to previous messageGo to next message
F1AScroll is currently offline  F1AScroll
Messages: 71
Registered: February 2007
Karma: 0
Recruit
Oh. Also, do you have a link to a basic guide to scripting or something? I really don't understand how to script, and a basic tutorial could get me started on more advanced things.

Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
Re: How do I make GE/PD doors? [message #251502 is a reply to message #251137] Sat, 24 March 2007 20:10 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
so what exactly do you have done? It's highly unlikely you will learn the programming to do this. However if you had the rest of the stuff ready to go...like characters and maps etc, a programmer might step up to handle the scripts portion.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: How do I make GE/PD doors? [message #251503 is a reply to message #251137] Sat, 24 March 2007 20:48 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
index.php?t=getfile&id=3069&private=0

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: How do I make GE/PD doors? [message #251617 is a reply to message #251137] Sun, 25 March 2007 11:58 Go to previous messageGo to next message
F1AScroll is currently offline  F1AScroll
Messages: 71
Registered: February 2007
Karma: 0
Recruit
I know GML, DML, and RPG maker code. I learn pretty fast from examples. I heard of one tutorial at RenHelp where guys fly out of an Apatche, but I can't find it. Maybe I'm not looking hard enough? Anyway, I always takes me to the index.

Oh, and I started the mod recently, and even more recently had to RE-start it due to legal reasons (remember that company that got sued for pronouncing 1007 "one-double-oh-seven). So far, jamiejrg's working on the RC/FN P90. I haven't told him yet, but I MSN Live offline-messaged (oxymoron) 'em. I also PMed Nickster asking for a few tips.

IN A NUTSHELL:
I learn quickly, but I need a tutorial on an apache. My modeler's making an gun, EA wanted to sue me so I started over, and I asked a dead guy for help.

Oh, and thanks for your help. If I understand, I put C++ code in a .txt file, reference it as a script, and it works if I didn't screw up, is that it?


Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D

[Updated on: Sun, 25 March 2007 11:59]

Report message to a moderator

Re: How do I make GE/PD doors? [message #252193 is a reply to message #251137] Thu, 29 March 2007 07:20 Go to previous messageGo to next message
Doitle is currently offline  Doitle
Messages: 1723
Registered: February 2003
Location: Chicago, IL
Karma: 0
General (1 Star)
Moderator/Captain

Would it be that hard to have the AI open "pokeable" doors? Couldn't you just put zones on both sides that checked if an AI Guard type character entered and open the door for them?

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: How do I make GE/PD doors? [message #252216 is a reply to message #251617] Thu, 29 March 2007 10:45 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
f1ascroll wrote on Sun, 25 March 2007 12:58


IN A NUTSHELL:
I learn quickly, but I need a tutorial on an apache. My modeler's making an gun, EA wanted to sue me so I started over, and I asked a dead guy for help.


Sue you for what?


Previous Topic: Renegade Skins
Next Topic: No model?
Goto Forum:
  


Current Time: Thu Nov 14 04:49:12 MST 2024

Total time taken to generate the page: 0.00794 seconds