C&C 3 Concept Art. [message #251608] |
Sun, 25 March 2007 10:18 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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Enjoy.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: C&C 3 Concept Art. [message #251651 is a reply to message #251608] |
Sun, 25 March 2007 17:45 |
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Lol, he used to work for EA
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C 3 Concept Art. [message #251724 is a reply to message #251703] |
Mon, 26 March 2007 09:13 |
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Crusader
Messages: 319 Registered: February 2007
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Recruit |
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That's gallery's been around for sometime now.
Militants, Rocket launcher militants, Fanatics, suicide bombers...more proof of why EA is just a bunch of slimy corporate scum.
Still can't believe they screwed up my favorite army.
[Updated on: Mon, 26 March 2007 09:14] Report message to a moderator
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Re: C&C 3 Concept Art. [message #251725 is a reply to message #251608] |
Mon, 26 March 2007 09:18 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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They didn't screw it up. They based it off of the original Tiberian Dawn where the Brotherhood of Nod was a century-old quasi-terrorist group with communistic leanings.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: C&C 3 Concept Art. [message #251841 is a reply to message #251615] |
Mon, 26 March 2007 20:45 |
Chronojam
Messages: 688 Registered: March 2003
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Colonel |
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Renx wrote on Sun, 25 March 2007 13:54 | Hover fire trucks and police cars, yet GDI has moved back to tracks. Since when is civilian technology better than the military's?
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It's not, play C&C3, that's conceptual. GDI also has massive dropships running about in that guy's concept art, with durable and survivable ground vehicles that are too heavy to hover and have weaponry with too much kick to try even if they could.
C&C3 is running off a lot of that old concept art, and other concept art that was developed around the same time; you can't knock it just due to age. Zone troopers look and behave a lot like the GDI XO suits that were early TD concept art.
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Re: C&C 3 Concept Art. [message #251845 is a reply to message #251608] |
Mon, 26 March 2007 22:49 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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RenX wrote: | Or Nod's trend moving more towards tiberium based units turning into poncho-sporting terrorists.
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Dave Anderson wrote: | They based it off of the original Tiberian Dawn where the Brotherhood of Nod was a century-old quasi-terrorist group with communistic leanings.
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I don't exactly remember everything I read in the article on CNCDEN, but whoever it was from EA that replied about it was clear that they wanted to portray Nod as they were back in Tiberian Dawn. I'm not sure how or why that comes into play in the Third Tiberium War, but so far EA is doing a great job. I'm going to go scan the CNCDEN archives in the morning to see if I can find that article and pull out some more information.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: C&C 3 Concept Art. [message #251969 is a reply to message #251843] |
Tue, 27 March 2007 16:23 |
Chronojam
Messages: 688 Registered: March 2003
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Colonel |
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Renx wrote on Tue, 27 March 2007 00:44 | I'm sure there either are or will be sufficient explainations, but at first some things do seem kind of odd. Such as the transition from hover tanks and walkers back to wheels and treads. Or Nod's trend moving more towards tiberium based units turning into poncho-sporting terrorists.
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I was a bit skeptical at first, too, until I thought about it, especially when it came to the punkish main infantry. But really, who is Nod recruiting here? Not the upper-class GDI citizens, but the rebellious youth, the dissatisfied lower classes, those stuck in yellow zones. It kinda makes sense for a lot of the Nod forces especially in "these days" to be more punk and less tech.
And then you look at the upgrades. You can give the masses tiberium infusions just like Nod did with their higher-end soldiers in Tiberian Sun, assign a higher-ranking Nod recruiter/officer to join the club... it makes sense when you think about it. Instead of getting the Nod infantry ready to go out of the box, you start off with a gang of recruits but then develop the force.
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Re: C&C 3 Concept Art. [message #251996 is a reply to message #251986] |
Tue, 27 March 2007 19:21 |
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Crusader
Messages: 319 Registered: February 2007
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SpyGuy246 wrote on Tue, 27 March 2007 20:52 | I'm curious as to what everyone would think if Nod and GDI did switch in terms of strengths and weaknesses. Does GDI always have to be brute force and Nod stealth?
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Well, it makes them unique and distinctly sets them apart.
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Re: C&C 3 Concept Art. [message #252023 is a reply to message #251703] |
Wed, 28 March 2007 01:01 |
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Renerage
Messages: 1223 Registered: May 2005 Location: Hamilton ON, Canada
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General (1 Star) |
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Wait, lemme get this straight, if I'm hearing right, the Tiberium Wars are AFTER Red Alert 2?
How in the fuck does Allies/GDI go from Prism tech./Mirage-
To mammoth and medium peices of shit.
And, Nod/Soviets (bad comparison) actually UPGRADE.
There only decent tank was Rhino IMHO, Apocolypse were too slow, too much, and too clunky to try and move around into neat stacks of 9x9
And, Tesla/Obelisk Obviously Obelisk. Except for the fact Tesla Troopers could charge when theres a power outage.
(To bad you couldnt charge with OB gun in renegade haha)
Prism Tower/ AGT Why in the fuck would they downgrade?
If Im missing anything, like GDI's tech. got stolen, someone tell me.
I feel like a fucking idiot trying to figure this out.
A pissed off noob Once said:
I DESLIKE YOU!
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Re: C&C 3 Concept Art. [message #252247 is a reply to message #252075] |
Thu, 29 March 2007 14:05 |
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Sir Phoenixx wrote on Wed, 28 March 2007 12:17 |
cheekay77 wrote on Wed, 28 March 2007 04:01 | Wait, lemme get this straight, if I'm hearing right, the Tiberium Wars are AFTER Red Alert 2?
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No, They just went off on a tangent when they made Red Alert 2, it has almost nothing to do with the Tiberian games, and not that much at all to do with even the original Red Alert.
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Soviet RA1 campaign -> Renegade 2 -> Tiberian Dawn -> etc.
Allied RA1 campaign -> Red Alert 2
FUCK
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Re: C&C 3 Concept Art. [message #252411 is a reply to message #252075] |
Sat, 31 March 2007 09:05 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Sir Phoenixx wrote on Wed, 28 March 2007 11:17 |
cheekay77 wrote on Wed, 28 March 2007 04:01 | Wait, lemme get this straight, if I'm hearing right, the Tiberium Wars are AFTER Red Alert 2?
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No, They just went off on a tangent when they made Red Alert 2, it has almost nothing to do with the Tiberian games, and not that much at all to do with even the original Red Alert.
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He means that they occur further in the human future, if you watch the end of RA1 on the soviet side you will see how RA1 and C&C95 are connected. RA3 probably would have connected any lose ends but, well, thanks EA.
Visit Jerad's deer sweat shop
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