Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Server crash on nuke spawn
Server crash on nuke spawn [message #251552] Sun, 25 March 2007 05:31 Go to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
I made the ion cannon beacon and nuclear strike beacon spawn on disarm...The ion spawns without any problems...But the nuke makes the server crash! How is this possible? Or do I need a specific script?
Re: Server crash on nuke spawn [message #251659 is a reply to message #251552] Sun, 25 March 2007 19:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
If there is a missing W3D file it could crash.

Re: Server crash on nuke spawn [message #251683 is a reply to message #251552] Mon, 26 March 2007 00:46 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
Or have you attached a cinematic to the beacon object that has timers?


Re: Server crash on nuke spawn [message #251761 is a reply to message #251552] Mon, 26 March 2007 11:09 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
I attached the script JFW_Spawn_Object_Death to CnC_NuclearStrikeBeacon_Placed or something like it...The ion has a similar object, but that's working fine...When the nuke get's disarmed the server crashed, though it's the same script, object type and spawn type...
Re: Server crash on nuke spawn [message #251784 is a reply to message #251552] Mon, 26 March 2007 12:53 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
Use TFX_Spawn_When_Killed instead of the JFW one.


Re: Server crash on nuke spawn [message #251848 is a reply to message #251552] Mon, 26 March 2007 23:30 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
Also tried that one, and I also tried GTH_Drop_Object_Death...All make it crash, but I'll try with another beacon spawn object...
Re: Server crash on nuke spawn [message #251922 is a reply to message #251848] Tue, 27 March 2007 10:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Check you spelling of the cinematic (also there is a charter limit to the text cinematic's name if its long make it shorter).
Also make sure that the cinematic doesn't have any misnamed .W3D files (also make sure the W3D files don't crash w3d viewer).


Re: Server crash on nuke spawn [message #251933 is a reply to message #251552] Tue, 27 March 2007 11:52 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
It now works with the TFX_Spawn_When_Killed
It looked like I attached it to the wrong spawnable object...I took the purchusable object, not the beacon object itself
Re: Server crash on nuke spawn [message #252072 is a reply to message #251933] Wed, 28 March 2007 09:56 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Just remember to double check everything in the future.

Re: Server crash on nuke spawn [message #253149 is a reply to message #251552] Sat, 07 April 2007 21:52 Go to previous messageGo to next message
Yrr is currently offline  Yrr
Messages: 556
Registered: October 2006
Location: Germany
Karma: 0
Colonel

wow, I did not expect anyone using my TFX scripts Satisfied

Re: Server crash on nuke spawn [message #253214 is a reply to message #253149] Sun, 08 April 2007 22:41 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
I think your TFX scripts are great, I over use them if anything. You did a Good Job on those.

[Updated on: Sun, 08 April 2007 22:42]

Report message to a moderator

Previous Topic: scripts.dll 3.2 progress update
Next Topic: GMAX to MAX9
Goto Forum:
  


Current Time: Fri Nov 22 21:08:53 MST 2024

Total time taken to generate the page: 0.00819 seconds