How do I make GE/PD doors? [message #251137] |
Thu, 22 March 2007 15:57 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
F1AScroll
Messages: 71 Registered: February 2007
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How do I make GE/PD doors? I want to be able to open them with the action button. I also want to be able to require keycards/active timers to open. Also, I want it so AI guards can open doors, Can this be done? If so how. Also, if anyone wants to map or make scripts, I be happy for your help.
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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Re: How do I make GE/PD doors? [message #251323 is a reply to message #251137] |
Fri, 23 March 2007 15:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
F1AScroll
Messages: 71 Registered: February 2007
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I thought they controled harvesters. @_@ How would I use them to make door opened when "poked"?
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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Re: How do I make GE/PD doors? [message #251437 is a reply to message #251137] |
Sat, 24 March 2007 12:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
F1AScroll
Messages: 71 Registered: February 2007
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Oh. Also, do you have a link to a basic guide to scripting or something? I really don't understand how to script, and a basic tutorial could get me started on more advanced things.
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
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Re: How do I make GE/PD doors? [message #251502 is a reply to message #251137] |
Sat, 24 March 2007 20:10 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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so what exactly do you have done? It's highly unlikely you will learn the programming to do this. However if you had the rest of the stuff ready to go...like characters and maps etc, a programmer might step up to handle the scripts portion.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: How do I make GE/PD doors? [message #251617 is a reply to message #251137] |
Sun, 25 March 2007 11:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
F1AScroll
Messages: 71 Registered: February 2007
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I know GML, DML, and RPG maker code. I learn pretty fast from examples. I heard of one tutorial at RenHelp where guys fly out of an Apatche, but I can't find it. Maybe I'm not looking hard enough? Anyway, I always takes me to the index.
Oh, and I started the mod recently, and even more recently had to RE-start it due to legal reasons (remember that company that got sued for pronouncing 1007 "one-double-oh-seven). So far, jamiejrg's working on the RC/FN P90. I haven't told him yet, but I MSN Live offline-messaged (oxymoron) 'em. I also PMed Nickster asking for a few tips.
IN A NUTSHELL:
I learn quickly, but I need a tutorial on an apache. My modeler's making an gun, EA wanted to sue me so I started over, and I asked a dead guy for help.
Oh, and thanks for your help. If I understand, I put C++ code in a .txt file, reference it as a script, and it works if I didn't screw up, is that it?
Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
[Updated on: Sun, 25 March 2007 11:59] Report message to a moderator
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