HELP! - Cinematics - Play an Animation for Players Vehicle? [message #251476] |
Sat, 24 March 2007 16:26 |
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WNxCABAL
Messages: 1391 Registered: July 2004
Karma:
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General (1 Star) |
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Hello,
So basically I would like to create a cinematic script which performs the following:
- Start Sequence
- Player (In Vehicle) enters a Script Zone with JFW_Zone_Play_Cinematic attached initiating cinematic script txt file and plays at a specific location.
- The Vehicle then attaches itself to an Animated Bone of another w3d file and Plays the Animation.
- This would then cause the vehicle to do a sort of action (Player still driver) which is determined by the bone and lands at a different, specific location.
- The Vehicle (Player still driver) should still be drivable.
- End Sequence
Now, I've just started learning cinematics and sort of know how to do this for a Create_Real_Object, however I just cannot figure how to do this for the vehicle the player is driving.
Here's what I have so far which spawns a Med Tank, sends it flying in the air (following the bone animation), animation ends within air which causes the Tank to fall to the ground.
-0 Create_Object, 1, "B_Flipper"
-0 Create_Real_Object, 2, "CnC_GDI_Medium_Tank"
-0 Play_Animation, 1, "b_Flipper.b_Flipper", 0
-0 Attach_to_Bone, 2,1,"bone_flipper"
-15 Attach_to_Bone, 2,-1,"bone_flipper"
-20 destroy_object, 1
Any help is much appreciated!
Cheers,
Andy
Warrior Nation Number One Gaming Clan In The World
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