weapons [message #250967] |
Wed, 21 March 2007 14:40 |
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FireRescue343
Messages: 134 Registered: January 2007 Location: Hand of Nod
Karma: 0
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Recruit |
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ive got a mod, its a nod banshee and i put all of its settings for the apache attack helicopter, the problem is it fires the apaches weapons and make the apache sounds, ive got the files that are for the banshee noise and weapons but i dont know how to get it so the right weapons are on the banshee, can somone tell me?
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Re: weapons [message #251013 is a reply to message #250967] |
Wed, 21 March 2007 18:50 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Its a several step process:
First, temp a ammo preset the is similar to what you need and change it to make it more similar still.
Second, make a weapon temp and use the same guidelines. Something similar to the rate of fire and the style in which it's shot.
Third, in the weapons settings tab, change it's primary to your ammo type you temped in the first step. Secondary can bee blank or such and such.
Fourth, On your vehicles settings tab, change its primary/secondary to your new weapon temp and your almost home.
Fifth, using the same logic in steps one and two goto your sound presets for existing weapons and make a temp that fits your needs for each type of ammo state (fire/reload/empty) you can skip them if needed.
Sixth, the last thing you have to do is go back to your weapons temp and change its fire/reload/empty sounds to your new temps and you can leave them blank if you dont have a sound for something.
Its all off of memory but it should do it.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: weapons [message #251455 is a reply to message #250967] |
Sat, 24 March 2007 13:34 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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With three interleaving planes like the image above, then apply the texture to each one.
renhelp.net will tell you the specifics.
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