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Matrix Mod Returns [message #24667] Fri, 13 June 2003 08:21 Go to next message
boma57 is currently offline  boma57
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Colonel
Well...It's been awhile since I've done anything in the Renegade community (including posting on the forums Razz), but the old version of my Matrix Mod got out (It's completely different from npsmith's skin conversion Razz), and it became extremely popular, so I decided I'd make a newer and better version.

If you played the old one, the phyiscs will probably be the same - several tweaks though - but the maps'll be different.

I'll include the regular Renegade maps like before, but this time around, there'll be maps of the most famous Matrix scenes as well. Smile

Screenshot?

Lobby, anyone?

And if you didn't play the first one, the mod was a change to the physics (Bullet Time) and it made all the characters clothes black. Razz We'll probably do actual Neo, Morpheus, Trinity, etc skins this time, though.

[Updated on: Sun, 15 June 2003 11:54]

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Matrix Mod Returns [message #24668] Fri, 13 June 2003 08:33 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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General (1 Star)
i played the mod and thought it wasn't all that bad...it got old quick...and with the extras base kill had to be turned off/not allowed..so it was basicly a DM....It was fun..but the replay value isnt there...maybe you can think of a way to get the mod to have a longer replay value....Good Luck Smile

If you need a fresh new map or a mapper for the mod let me know.
Matrix Mod Returns [message #24670] Fri, 13 June 2003 08:42 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Colonel
Yeah, I was just goofing around with those extras, I wasn't planning on releasing it with them in there, but it got out anyway Wink
Matrix Mod Returns [message #24677] Fri, 13 June 2003 09:34 Go to previous messageGo to next message
Imdgr8one is currently offline  Imdgr8one
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Colonel

I've heard about that forever- yet no link!
Any idea where I can get it.


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Matrix Mod Returns [message #24678] Fri, 13 June 2003 10:12 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Colonel
http://ircd2.lomag.net/~wtdragon5/forum/index.php?act=ST&f=2&t=58&s=1ee70e82c0203d616fa9c7962f8120a8

But keep in mind that's the old, unfinished one Razz
Matrix Mod Returns [message #24680] Fri, 13 June 2003 10:27 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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Colonel
I've never heard of it Shocked

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Matrix Mod Returns [message #24684] Fri, 13 June 2003 11:45 Go to previous messageGo to next message
England is currently offline  England
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Colonel
Err the mod is all fuked up, when i fired with the flame tank, the mod crashed each time. Harvy Waypoints dont work it just rolls off the Airstrip into the Air Tower and two of the maps dont work, cant remember names.

In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.

When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
Matrix Mod Returns [message #24685] Fri, 13 June 2003 12:09 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Colonel
Taximes

keep in mind that's the old, unfinished one Razz


I never finished it, it still had a lot of bugs. That's why I'm working on a better one now.
Matrix Mod Returns [message #24690] Fri, 13 June 2003 13:14 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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Colonel
Someone should host a server with this mod, it could be... interesting...
It's a little difficult to snipe someone though.


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Matrix Mod Returns [message #24695] Fri, 13 June 2003 13:41 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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The flame weapons was to do with the dodgy armour.ini that comes with leveledit. Just use the ones from the always.dat to fix them.

_General Havoc


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Matrix Mod Returns [message #24701] Fri, 13 June 2003 15:04 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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England

Err the mod is all fuked up, when i fired with the flame tank, the mod crashed each time. Harvy Waypoints dont work it just rolls off the Airstrip into the Air Tower and two of the maps dont work, cant remember names.


Same happened to me...could i run the server with the deleted armor.ini and everyone could still join?
Matrix Mod Returns [message #24711] Fri, 13 June 2003 16:11 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Colonel
I've seen a few servers up, but most only have 2-4 players and some are passworded, so yeah, it'd be great if anyone could host a good server Smile

And the bullet time is one of the physics I'll be tweaking...Bullets will still go slow, but actually fast enough to hit someone this time Wink
Matrix Mod Returns [message #24823] Sat, 14 June 2003 11:18 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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Heh I played that mod. Thought it was pretty fun to fire bullets run in front of them and dodge them all. I liked using the raptor man extra who could go 12000 MPH on foot
Matrix Mod Returns [message #24824] Sat, 14 June 2003 11:21 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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Colonel
I kinda thought it was cool, but the dino guy was way too fast and things like the lasers and flames weren't slowed down.

It'll be interesting to see the next version.


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Matrix Mod Returns [message #24829] Sat, 14 June 2003 11:57 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Colonel
Lasers are slowed down in the next one. Smile

I might put some of those extras in again, but they would be like all the other characters, not extremely fast Razz
Matrix Mod Returns [message #24938] Sun, 15 June 2003 09:16 Go to previous messageGo to next message
forsaken is currently offline  forsaken
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Recruit
ok about bullet speeds is it possible for the bullets to shoot normal but when in proximity of characters slow down as slow as they are in the current mod, then after they past the character speed up again. Also if were to be purely matrix only have certain characters able to dodge bullets, or maybe nod could be mainly all agents and GDI the nebakeneza crew.

In the movie you saw the guns fire normally then when they reached a character that was able to dodge the bullets it slowed down, and then when they dodged them the bullets went back to normal speed


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Matrix Mod Returns [message #24949] Sun, 15 June 2003 10:28 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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Colonel
I think the bullets need to go a little faster than the char can.
Matrix Mod Returns [message #24959] Sun, 15 June 2003 11:48 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Colonel
Yes, in the new one bullets go faster and the teams will be seperated into 'bad' guys which will consist mainly of agents, but also others (The SWAT guys from the lobby, Cypher, Bane) and 'good' guys (Neo, Trinity, Morpheus, etc).

As far as I know it would be impossible to make bullets slow down when closer to characters, but in this one it's actually possible to hit people, but still possible to dodge them, too.
Matrix Mod Returns [message #24963] Sun, 15 June 2003 12:24 Go to previous messageGo to next message
Duke of Nukes is currently offline  Duke of Nukes
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Commander

thanks to a certain person on BCServ for letting it get out...we played it constantly a few days...and It was good...but as said before....not much in the way of replay value. The extras were way too fast...and everything else way to slow.

I dont care if you write me a letter
I dont care what you say to me no more
All I got is trash left at my door
What you have dont worry me, worry me now more
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My sweetest friend
Everyone I know
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Matrix Mod Returns [message #24970] Sun, 15 June 2003 13:03 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Ferhago

Heh I played that mod. Thought it was pretty fun to fire bullets run in front of them and dodge them all. I liked using the raptor man extra who could go 12000 MPH on foot


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Matrix Mod Returns [message #24971] Sun, 15 June 2003 13:04 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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lol

Matrix Mod Returns [message #25054] Sun, 15 June 2003 17:59 Go to previous messageGo to next message
Aurora is currently offline  Aurora
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Commander
MATRIX MOD ROXX0RS

Thank you for making a new one very very much! lol

But... make the C4 throw slow, too, i wanna disarm in midair... Surprised


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Matrix Mod Returns [message #25115] Sun, 15 June 2003 23:06 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Colonel
aurorax0

MATRIX MOD ROXX0RS

Thank you for making a new one very very much! lol

But... make the C4 throw slow, too, i wanna disarm in midair... Surprised


Thanks, I appreciate that Very Happy

I've been looking for a way to make C4 go slow since the first one, but I haven't found one yet. If anyone has any ideas, please tell me Razz
Matrix Mod Returns [message #25121] Sun, 15 June 2003 23:42 Go to previous messageGo to next message
Aurora is currently offline  Aurora
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Commander
w00t

Oh, And keep the grenadier like it is.

Those arial mines roxx0r!


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Matrix Mod Returns [message #25203] Mon, 16 June 2003 11:55 Go to previous messageGo to previous message
djlaptop is currently offline  djlaptop
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aurorax0

w00t

Oh, And keep the grenadier like it is.

Those arial mines roxx0r!


http://www.n00bstories.com/image.view.php?id=1385944549


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