Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Trex Boning ? Any ideas?
Trex Boning ? Any ideas? [message #251076] Thu, 22 March 2007 08:52 Go to next message
Crow3333 is currently offline  Crow3333
Messages: 26
Registered: March 2007
Location: Germany
Karma: 0
Recruit

Hey!
This is my Trex model:http://www.thiele-dennis.de/other/trex.jpg

Has anyone an idea how I can bone the model. Maybe as vehicle or character? I saw that RA:Apathbeyond boned some ants. Maybe the same way can work with the trex too. Has someone an idea how to make this?
Re: Trex Boning ? Any ideas? [message #251078 is a reply to message #251076] Thu, 22 March 2007 09:00 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3806
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
If you bone it with the infantry system you will have to make hundreds of new animations (for jumping, running, walking, shooting, crouched, crouched walking, damaged, falling and more).
It would be by far easier just to set it up using vehicle physics (then you have two animations forward and backward).
To do it that why bone the trex and then export it (as trex or something) then make a forward animation and export the as trex_m and then a backward animation as trex_b.
Then just attach the script Reborn_IsMech to it and give it the sound effect to use when the foot hits the ground and what frames the foot hits the ground (obviously this way is much simpler but also has a lot of limitations).


Re: Trex Boning ? Any ideas? [message #251080 is a reply to message #251076] Thu, 22 March 2007 09:05 Go to previous messageGo to next message
Crow3333 is currently offline  Crow3333
Messages: 26
Registered: March 2007
Location: Germany
Karma: 0
Recruit

okay i try that now. Maybe i can bind the head to the turret bone an make the turret only 35 deg. movable. Then should the head work too.
Re: Trex Boning ? Any ideas? [message #251081 is a reply to message #251080] Thu, 22 March 2007 09:06 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3806
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Yes, but attach the neck to the barrel bone so it bends up and down.



Re: Trex Boning ? Any ideas? [message #251094 is a reply to message #251076] Thu, 22 March 2007 10:04 Go to previous messageGo to next message
Crow3333 is currently offline  Crow3333
Messages: 26
Registered: March 2007
Location: Germany
Karma: 0
Recruit

there´s a small problem. Everytime I attach the Reborn script I can´t enter the vehicle anymore. What causes this?

The animation seems to work, because the vehicle is sliding a bit and the legs are moving. It looks not very smooth and very "choppy" (hope it´s the right word).
Re: Trex Boning ? Any ideas? [message #251096 is a reply to message #251094] Thu, 22 March 2007 10:07 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3806
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
It will look choopy when the vehicle is moving slowly, could you get in the vehicle before you attached the script if yes make sure you didn't change the size or move the worldbox in the animations. Also make sure that the script M00_Disable_Collisions is not attached to it.

Previous Topic: Anyone want to recruit me?
Next Topic: level edit need help please come and see
Goto Forum:
  


Current Time: Thu Aug 01 16:58:28 MST 2024

Total time taken to generate the page: 0.00733 seconds