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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250649 is a reply to message #246959] |
Mon, 19 March 2007 20:41 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Ive played the Demo about 1000 times now and I have to say that I can see why some of the things were changed in generals.
First Lack of money for AI.
Like most of you I'm sure that you take the two tiberium spots on the map asap. This is of course the most realistic course of action and it soon dwindles to a victory. Well in generals you didn't have to have ore after awhile and I see why this is good now. If you take the tiberium there is no way in hell for the AI to get enough money take the spot away from you. You control the field and will undoubtedly have a refinery there, well they have no money so while your sitting back making more and more defenses they have no course of action that can turn the tables. Sure they have super weapons but I've never seen them use it. (The highest i can play is a hard enemy set to turtle.) Even still you would likely be able to build back everything before a single tank gets there. Point being that without a way to make income other than the tiberium the game is already over and so far in my experience they just sit there and do nothing waiting for death.
This is what the situation looks like when you control both the tiberium sites:
http://www.oblivioninteractive.com/images/Joshua2.jpg
(Note the red dot in the top corner)
Second Silos and Power.
This isnt EA's doing but enough is enough. This was a problem even back in the original C&C days. How many power plants does one city usually have? One? If even that? (Sharing) I have acres of power plants and silo's by the time I'm done. Probably about 20+ upgraded power plants and around 40 silo's. This is just annoying and repetitive for each session.
Third Lack of enemy base.
When i storm through the map there is scattered things everywhere. Nod will build refineries every 3 feet and it's not even close to their base. Also there are NO base defenses, nothing, nadda. I could sent one mammoth to take care of the whole job. They just build out and out but they never use the turrets or any kind of logical structure when laying out their base.
Fourth Placing buildings wherever they hell they feel like.
Ill have the tiberium pit cut off from everything in second of the game starting. I build two outpost trucks immediately after the power plant and send them away to the pits. Build defenses and soon get some APC's up there to detect stealth. It is completely cut off, but then all of the sudden a refinery pops up inside the enclosure. wtf? Maybe they stealth'd something, a quick drive around reveals nothing and they are building even yet more stuff. The base defense's of course ignore this so you have to manually go and kill every thing that was somehow built there and so on.
Well I said my peace and now I am happy.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Mon, 19 March 2007 20:44] Report message to a moderator
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250657 is a reply to message #250649] |
Mon, 19 March 2007 21:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Oblivion165 wrote on Mon, 19 March 2007 21:41 | Ive played the Demo about 1000 times now and I have to say that I can see why some of the things were changed in generals.
First Lack of money for AI.
Like most of you I'm sure that you take the two tiberium spots on the map asap. This is of course the most realistic course of action and it soon dwindles to a victory. Well in generals you didn't have to have ore after awhile and I see why this is good now. If you take the tiberium there is no way in hell for the AI to get enough money take the spot away from you. You control the field and will undoubtedly have a refinery there, well they have no money so while your sitting back making more and more defenses they have no course of action that can turn the tables. Sure they have super weapons but I've never seen them use it. (The highest i can play is a hard enemy set to turtle.) Even still you would likely be able to build back everything before a single tank gets there. Point being that without a way to make income other than the tiberium the game is already over and so far in my experience they just sit there and do nothing waiting for death.
This is what the situation looks like when you control both the tiberium sites:
http://www.oblivioninteractive.com/images/Joshua2.jpg
(Note the red dot in the top corner)
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Well the AI was built off Generals AI so it sucks, and in multi player people are going for the same thing (there will also be other maps with different locations of tib fields etc.).
Oblivion165 wrote on Mon, 19 March 2007 21:41 |
Second Silos and Power.
This isnt EA's doing but enough is enough. This was a problem even back in the original C&C days. How many power plants does one city usually have? One? If even that? (Sharing) I have acres of power plants and silo's by the time I'm done. Probably about 20+ upgraded power plants and around 40 silo's. This is just annoying and repetitive for each session.
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Actually multiple power plants is needed, if it was just build one power plant to power a base, people would be 10 and you could never get their power down.
As for silos, it just adds to the build list (which is way to short).
Oblivion165 wrote on Mon, 19 March 2007 21:41 |
Third Lack of enemy base.
When i storm through the map there is scattered things everywhere. Nod will build refineries every 3 feet and it's not even close to their base. Also there are NO base defenses, nothing, nadda. I could sent one mammoth to take care of the whole job. They just build out and out but they never use the turrets or any kind of logical structure when laying out their base.
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AI sucks.
Oblivion165 wrote on Mon, 19 March 2007 21:41 |
Fourth Placing buildings wherever they hell they feel like.
Ill have the tiberium pit cut off from everything in second of the game starting. I build two outpost trucks immediately after the power plant and send them away to the pits. Build defenses and soon get some APC's up there to detect stealth. It is completely cut off, but then all of the sudden a refinery pops up inside the enclosure. wtf? Maybe they stealth'd something, a quick drive around reveals nothing and they are building even yet more stuff. The base defense's of course ignore this so you have to manually go and kill every thing that was somehow built there and so on.
Well I said my peace and now I am happy.
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Outposts should have you build other buildings first.
Visit Jerad's deer sweat shop
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250677 is a reply to message #246959] |
Tue, 20 March 2007 01:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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If they do manage to get a building up before you take out the outpost, they get a small circle of "ownership" where they can place buildings in close proximity to the remaining structure.
I encountered a weird instance in the demo mission where Nod was down to a Hand and nothing else... they kept deploying and destroying a Ref, maybe to get the minigunners? And they never ran out of money... kept deploying infantry. Of course I was being a little shit and I set up camp right in front of it and put in like 20 watchtowers... hehe.
I'm the bawss.
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250699 is a reply to message #246959] |
Tue, 20 March 2007 06:24 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DutchNeon
Messages: 533 Registered: January 2007 Location: The Netherlands
Karma: 0
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Colonel |
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i Also noticed that the Enemy AI Tends to Build Buildings in your own Buildings, Especially on the buildings at SP. At the skirmish, i build a lot of PowerPlants so i could build a Obelisk in Enemy Base where he had his obelisk after it got destroyed, Guess what? 10 secs later a enemy Obelisk is build in my obelisk.. so they are in each other shooting at each other, happened the same at SP with the mission with those ships, Capture the HoN (Hand) with a engi, then some secs later the AI HoN is build in ur own HoN.... and if u capture that HoN again, u get more HoN's in each other, i did this quite some time until i had 12 HoN's in each other, 11 in my ownership and 1 of the AI.
/ -= Neon =- \
[Updated on: Tue, 20 March 2007 06:25] Report message to a moderator
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250735 is a reply to message #250725] |
Tue, 20 March 2007 12:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Jerad Gray wrote on Tue, 20 March 2007 12:15 |
Ralphzehunter wrote on Tue, 20 March 2007 03:33 | I mean, lets say they get an outpost down and a refinery.. I rush in there and take both of them out. Somehow they can still manage to build buildings there.. :\
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They probably have another building hiding somewhere.
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I kinda built my base there and there was nothing there.. Unless the AI can get some secret invisible building that doesn't need a stealth generator and cannot be found then there weren't any buildings there.
![http://img694.imageshack.us/img694/9055/tunamanlmao.png](http://img694.imageshack.us/img694/9055/tunamanlmao.png)
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250827 is a reply to message #250735] |
Tue, 20 March 2007 18:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Ralphzehunter wrote on Tue, 20 March 2007 15:05 |
Jerad Gray wrote on Tue, 20 March 2007 12:15 |
Ralphzehunter wrote on Tue, 20 March 2007 03:33 | I mean, lets say they get an outpost down and a refinery.. I rush in there and take both of them out. Somehow they can still manage to build buildings there.. :\
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They probably have another building hiding somewhere.
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I kinda built my base there and there was nothing there.. Unless the AI can get some secret invisible building that doesn't need a stealth generator and cannot be found then there weren't any buildings there.
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Exactly, i used the orca stealth detector mines and put them everywhere. There are no buildings what-so-ever.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250851 is a reply to message #250844] |
Tue, 20 March 2007 22:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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Oblivion165 wrote on Tue, 20 March 2007 22:35 | Excellent oh and one thing I forgot to mention is that civilian structures should be repairable unless they were completely destroyed.
IMO anyway.
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I noticed that too. It would be nice if they were repairable again.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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