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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249801 is a reply to message #246959] Wed, 14 March 2007 09:27 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Nope, I haven't built them much at all. The problem I'm facing is the AI building massed Predator tanks, with some Rocket Soldiers mixed in. Flame Tanks might counter the Rocket Soldiers, but they'd have to get close enough to shot by the Predators. I've been using Buggies to kill the infantry, and trying to keep them behind my tanks. Also, Buggies give you an already made aircraft counter. If you build enough of them, the AI doesn't seem to bother building many aircraft at all.

Flame Tanks seem good against buildings though, so I'm sure there's a use somewhere (besides the obvious clearing out of garrisoned structures). Will play around with them and see what happens. The brutal GDI will probably kick my ass like always, but that's part of the fun. Thumbs Up


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249804 is a reply to message #246959] Wed, 14 March 2007 10:16 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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I would suggest playing as GDI against the Brutal AI and making a shitload of Predator tanks... see what they come up with as a counter. Razz

I'm the bawss.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249811 is a reply to message #249758] Wed, 14 March 2007 10:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Quote:

Oh, did I mention that visceroids are back? Corruptors can actually turn infantry into visceroids, yours to control. Visceroids aren’t exactly the tiny blobules from Tiberian Dawn and Tiberian Sun. They actually have legs now, three to be exact, and are still as ugly and oozing as before.

Legs and you control them, that kind of ruins the point of them and a big strategy I had developed with them (send lots of infantry into a tib field by an enemy base and run them around until they are killed for tib exposer then they combined and attack the base, and the base defenses will not fire back until the visceroids attack them because the visceroids are on a special team).

Quote:

“We’ve been noticing this more and more in the forums. The issue seems to be, that we’ve noticed, two things. One is the CPU overheating. The other is a driver issue with Vista. There are three people on the team who have noticed this issue, and we told them to open their case and clean out the fans, and that fixed the problem.”


They expect us to fix a problem their game causes.


[Updated on: Wed, 14 March 2007 10:49]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249816 is a reply to message #249811] Wed, 14 March 2007 11:07 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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Jerad Gray wrote on Wed, 14 March 2007 10:46

Quote:

“We’ve been noticing this more and more in the forums. The issue seems to be, that we’ve noticed, two things. One is the CPU overheating. The other is a driver issue with Vista. There are three people on the team who have noticed this issue, and we told them to open their case and clean out the fans, and that fixed the problem.”


They expect us to fix a problem their game causes.


Um, if your fan is dirty and not spinning fast enough, and the high CPU usage of the game makes it overheat, then that's not their problem. You expect them to come and clean your fan for you or write software that does it???


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249831 is a reply to message #246959] Wed, 14 March 2007 12:29 Go to previous messageGo to next message
Jimbo27 is currently offline  Jimbo27
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GDI v Hard Nod,

won in 8 minutes

best strategy is to expand asap down to one of the other tib fields ,build a tech center as soon as possible and build about 3 or 4 barracks and just spam the shit out of zone troopers and have them rally to the enemy base. zone troopers ftw.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249842 is a reply to message #246959] Wed, 14 March 2007 13:36 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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Oh yeah... zone troopers are bad ass. For some reason, I never build more than one WF and Barracks, and yet I usually have 1 or 2 cranes. I should try setting a rally point in their base and use one barracks to just spam zone troopers on Aggressive until I win. Razz

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249867 is a reply to message #246959] Wed, 14 March 2007 15:36 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
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So where are these boards im supposed to register at so reserve my online nick?
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249880 is a reply to message #246959] Wed, 14 March 2007 19:31 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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http://www.commandandconquer.com I believe. Razz

I'm the bawss.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249925 is a reply to message #249842] Thu, 15 March 2007 04:44 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Crimson wrote on Wed, 14 March 2007 14:36

Oh yeah... zone troopers are bad ass. For some reason, I never build more than one WF and Barracks, and yet I usually have 1 or 2 cranes. I should try setting a rally point in their base and use one barracks to just spam zone troopers on Aggressive until I win. Razz


I always build a crane right from the get go, I usually end up with one barracks and two war factories. It allows me to pump out my juggernauts faster Very Happy


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249932 is a reply to message #249831] Thu, 15 March 2007 05:54 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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Jimbo27 wrote on Wed, 14 March 2007 14:29

GDI v Hard Nod,

won in 8 minutes

best strategy is to expand asap down to one of the other tib fields ,build a tech center as soon as possible and build about 3 or 4 barracks and just spam the shit out of zone troopers and have them rally to the enemy base. zone troopers ftw.


They are definatly the best infantry in the game. The one big difference that this game has is that you can't take one elite infantry unit and go and own an enemy base. Like Tanya, or Chronoshifters in RA2.

But those Zone Troopers are bad arse, I love using the jetpacks with them. You can use those packs for awesome surprise attacks.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249938 is a reply to message #249932] Thu, 15 March 2007 06:21 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Creed3020 wrote on Thu, 15 March 2007 06:54

They are definatly the best infantry in the game. The one big difference that this game has is that you can't take one elite infantry unit and go and own an enemy base. Like Tanya, or Chronoshifters in RA2.

Chrono Legionnaires wouldn't own a base unless your opponent was an idiot... any units could beat them, all you needed was to outnumber them.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249957 is a reply to message #246959] Thu, 15 March 2007 09:55 Go to previous messageGo to next message
Apache is currently offline  Apache
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Ha, just stomped a hard turtler with nothing but 6 teams of 6 juggernaughts, and a couple snipers I dropped in at the back of their base behind their defenses, LOL

Those long range artillery are awesome Very Happy


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249958 is a reply to message #246959] Thu, 15 March 2007 09:58 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Now try that against a Brutal enemy using the Steamroller strategy. Wink

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249969 is a reply to message #246959] Thu, 15 March 2007 13:24 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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I am still having trouble beating hard (I'm not a hugely skilled in RTS so meh)... I tried an interesting tactic of packing up my construction yard and moving to a corner tib field so I only had two sides to defend instead of 3... I actually survived quite a while with it but I was running out of building room and tiberium, and my stupid harvesters kept trying to leave the base and getting pwned. The funny thing is that the AI assumed I was using the default field and never expanded to it.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249975 is a reply to message #246959] Thu, 15 March 2007 14:00 Go to previous messageGo to next message
Tunaman
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I tried that too.. I got owned everytime. Then I played again and just expanded and didn't move my con yard.. And I pretty much owned hard. It seems like they like to send more troops to the expansion field than to your main base so I just built up my defenses there and got the microwave(I don't remember what they're called) turrets asap.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249981 is a reply to message #246959] Thu, 15 March 2007 14:30 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Well Brutal GDI is still owning me, unless I play mirror GDI. Nothing seems to work. Without the Sonic Emitters to hold back their attacks, I can never mass enough units to launch my own attacks. Have to send units to defend, because the Obelisks are too easily overwhelmed.

I think they made a big mistake in removing walls, because you could build your Nod defenses behind them. GDI wouldn't be able to do the same, because their cannon/sonic turrets couldn't fire over their own walls... so it would justify them being stronger than Nod. Also, if you were charging your Obelisks with the Beam Cannon, walls would stop that expensive unit being wasted immediately by focus fire (it has to be pretty close to charge). Not to mention that the Shredder/Laser Turrets seem to be designed completely with walls in mind. These "professional gamers" they hired must be very narrow minded if they can't spot building the Nod defenses behind walls as being a good tactic. If they weren't using them in the games they played, then maybe they just weren't inventive enough... or maybe the walls were priced too high to be competitive. Removing them was not the answer.

Edit: Also, I doubt that static defenses are going to be a staple of the most competitive games anyway, walls or not... so I guess they should have lobbied for the removal of all defenses too. Sarcasm


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[Updated on: Thu, 15 March 2007 14:38]

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249984 is a reply to message #246959] Thu, 15 March 2007 14:41 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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If you play the single-player mission, Nod uses walls and hides the hub for their base defenses behind the walls. It's kinda fun to bring in a bunch of mammies and set them on aggressive stance and watch them lay waste to the walls. Razz

I'm the bawss.
Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249987 is a reply to message #246959] Thu, 15 March 2007 14:56 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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Yeah I know, that's what I mean. They designed it so you could do that, then they listened to the "pro gamers". The Shredders and Lasers are now just a gimmick in multiplayer, because you can just shoot the hub straight away.

The ability to place them anywhere within a cirle around the hub isn't so hot, because you need them in overlapping fire arcs to get the best out of them (i.e. pretty much in the same place). Building the hub behind walls would have been the real advantage of those things. It's cool that it's still in single player, but we could have been doing that online and in skirmish too. It would have helped particularly against the hard/brutal AI settings. All we can hope is that enough people make a fuss about it, so they patch it back into multiplayer.

And it really gimps the Obelisk, if you're going to use it at all. It has this big advantage that it can fire *over* walls, unlike the Sonic Emitter, except it doesn't have any walls to fire over. And it doesn't damage multiple targets at once. So I'm not really sure what advantages the MP Obelisk has at all.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249992 is a reply to message #249969] Thu, 15 March 2007 15:50 Go to previous messageGo to next message
Jimbo27 is currently offline  Jimbo27
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Crimson wrote on Thu, 15 March 2007 15:24

I am still having trouble beating hard (I'm not a hugely skilled in RTS so meh)... I tried an interesting tactic of packing up my construction yard and moving to a corner tib field so I only had two sides to defend instead of 3... I actually survived quite a while with it but I was running out of building room and tiberium, and my stupid harvesters kept trying to leave the base and getting pwned. The funny thing is that the AI assumed I was using the default field and never expanded to it.

Key is to expand to two tib fields, build lots of rocket men and gun towers while you tech up (tech center til you can get mammies and zone troops) and then just beef 'em.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250000 is a reply to message #249992] Thu, 15 March 2007 17:02 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I noticed that pieces of tiberium that are alone don't grow, whats up with that.

Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250022 is a reply to message #250000] Fri, 16 March 2007 00:34 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Jerad Gray wrote on Fri, 16 March 2007 01:02

I noticed that pieces of tiberium that are alone don't grow, whats up with that.

AFAIK Tib only grows in red zones.

Obelisk seems underpowered compared to sonic emitor, allthough u can power it up with beam cannons. Worst thing is that it doesn't kill a predator, it leaves it with a couple HP of health, so it needs to fire twice to kill one tank (unless powered up). That makes it useless.


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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250076 is a reply to message #250000] Fri, 16 March 2007 10:04 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Jerad Gray wrote on Thu, 15 March 2007 19:02

I noticed that pieces of tiberium that are alone don't grow, whats up with that.

C&C tradition dictates that tiberium that is isolated will grow slower than tiberium that is in a patch, hence the optimal harvesting strategy is to collect in a checkerboard pattern. A lone chunk often has trouble spreading far, but the bigger a field is, the quicker it replenishes. Sometimes I wonder if EA is forgetting C&C or if the fans are XD

Goztow, try mixing together different kinds of base defense-- put lesser turrets with your Obelisk to handle clean-up and defend against infantry rushes. Forcing an Obelisk to waste shots is a classic C&C maneuver.



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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250133 is a reply to message #250076] Fri, 16 March 2007 18:23 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Is it possible to charge up the Obelisk with beam cannons such that it B2B?

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250446 is a reply to message #250133] Sun, 18 March 2007 22:56 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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nopol10 wrote on Fri, 16 March 2007 19:23

Is it possible to charge up the Obelisk with beam cannons such that it B2B?

Yes, that is exactly what the beam tanks (or whatever they are called, nod's artillery) can do.


Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250448 is a reply to message #246959] Sun, 18 March 2007 22:59 Go to previous messageGo to previous message
Tunaman
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Nah, the radius of its fire stops getting bigger at a certain point.

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