Question about gravity scale... [message #249960] |
Thu, 15 March 2007 10:14 |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Does Renegade multiply gravity scale by 9.8 or 4.5 if neither is Gravity scale the gravitational force by itself?
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Re: Question about gravity scale... [message #250048 is a reply to message #249960] |
Fri, 16 March 2007 07:09 |
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Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
Karma: 0
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Colonel |
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Jerad Gray wrote on Thu, 15 March 2007 19:14 | Does Renegade multiply gravity scale by 9.8 or 4.5 if neither is Gravity scale the gravitational force by itself?
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AFAIK, Renegade does not use a *unified* gravity equation. Every unit has it's own gravity value and that value defines the behavior of the unit in the game. If i can recall correctly - that's how we made jumpjet infantry in the past - give the soldier a huge (or was it low? ) value and when jumping, the soldier will stay in mid-air for some time.
I don't remember what the gravity scale was in leveledit, but i think you should follow OWA's advice here
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[Updated on: Fri, 16 March 2007 07:10] Report message to a moderator
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Re: Question about gravity scale... [message #250049 is a reply to message #250048] |
Fri, 16 March 2007 07:12 |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Mad Ivan wrote on Fri, 16 March 2007 08:09 | If i can recall correctly - that's how we made jumpjet infantry in the past - give the soldier a huge (or was it low? ) value and when jumping, the soldier will stay in mid-air for some time.
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It was low.
Dang that makes it more difficult for Artillery projectile calculations.
[Updated on: Fri, 16 March 2007 07:12] Report message to a moderator
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