Home » General Discussions » General Discussion » C&C3 Demo and C&C3 Official Website discussion (merged)
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249811 is a reply to message #249758] |
Wed, 14 March 2007 10:46   |
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Jerad2142
Messages: 3817 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Quote: | Oh, did I mention that visceroids are back? Corruptors can actually turn infantry into visceroids, yours to control. Visceroids aren’t exactly the tiny blobules from Tiberian Dawn and Tiberian Sun. They actually have legs now, three to be exact, and are still as ugly and oozing as before.
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Legs and you control them, that kind of ruins the point of them and a big strategy I had developed with them (send lots of infantry into a tib field by an enemy base and run them around until they are killed for tib exposer then they combined and attack the base, and the base defenses will not fire back until the visceroids attack them because the visceroids are on a special team).
Quote: | “We’ve been noticing this more and more in the forums. The issue seems to be, that we’ve noticed, two things. One is the CPU overheating. The other is a driver issue with Vista. There are three people on the team who have noticed this issue, and we told them to open their case and clean out the fans, and that fixed the problem.”
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They expect us to fix a problem their game causes.
[Updated on: Wed, 14 March 2007 10:49] Report message to a moderator
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249816 is a reply to message #249811] |
Wed, 14 March 2007 11:07   |
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Crimson
Messages: 7431 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Jerad Gray wrote on Wed, 14 March 2007 10:46 |
Quote: | “We’ve been noticing this more and more in the forums. The issue seems to be, that we’ve noticed, two things. One is the CPU overheating. The other is a driver issue with Vista. There are three people on the team who have noticed this issue, and we told them to open their case and clean out the fans, and that fixed the problem.”
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They expect us to fix a problem their game causes.
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Um, if your fan is dirty and not spinning fast enough, and the high CPU usage of the game makes it overheat, then that's not their problem. You expect them to come and clean your fan for you or write software that does it???
I'm the bawss.
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249975 is a reply to message #246959] |
Thu, 15 March 2007 14:00   |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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I tried that too.. I got owned everytime. Then I played again and just expanded and didn't move my con yard.. And I pretty much owned hard. It seems like they like to send more troops to the expansion field than to your main base so I just built up my defenses there and got the microwave(I don't remember what they're called) turrets asap.
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249981 is a reply to message #246959] |
Thu, 15 March 2007 14:30   |
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m1a1_abrams
Messages: 375 Registered: August 2003
Karma: 0
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Commander |
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Well Brutal GDI is still owning me, unless I play mirror GDI. Nothing seems to work. Without the Sonic Emitters to hold back their attacks, I can never mass enough units to launch my own attacks. Have to send units to defend, because the Obelisks are too easily overwhelmed.
I think they made a big mistake in removing walls, because you could build your Nod defenses behind them. GDI wouldn't be able to do the same, because their cannon/sonic turrets couldn't fire over their own walls... so it would justify them being stronger than Nod. Also, if you were charging your Obelisks with the Beam Cannon, walls would stop that expensive unit being wasted immediately by focus fire (it has to be pretty close to charge). Not to mention that the Shredder/Laser Turrets seem to be designed completely with walls in mind. These "professional gamers" they hired must be very narrow minded if they can't spot building the Nod defenses behind walls as being a good tactic. If they weren't using them in the games they played, then maybe they just weren't inventive enough... or maybe the walls were priced too high to be competitive. Removing them was not the answer.
Edit: Also, I doubt that static defenses are going to be a staple of the most competitive games anyway, walls or not... so I guess they should have lobbied for the removal of all defenses too.

[Updated on: Thu, 15 March 2007 14:38] Report message to a moderator
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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #249987 is a reply to message #246959] |
Thu, 15 March 2007 14:56   |
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m1a1_abrams
Messages: 375 Registered: August 2003
Karma: 0
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Commander |
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Yeah I know, that's what I mean. They designed it so you could do that, then they listened to the "pro gamers". The Shredders and Lasers are now just a gimmick in multiplayer, because you can just shoot the hub straight away.
The ability to place them anywhere within a cirle around the hub isn't so hot, because you need them in overlapping fire arcs to get the best out of them (i.e. pretty much in the same place). Building the hub behind walls would have been the real advantage of those things. It's cool that it's still in single player, but we could have been doing that online and in skirmish too. It would have helped particularly against the hard/brutal AI settings. All we can hope is that enough people make a fuss about it, so they patch it back into multiplayer.
And it really gimps the Obelisk, if you're going to use it at all. It has this big advantage that it can fire *over* walls, unlike the Sonic Emitter, except it doesn't have any walls to fire over. And it doesn't damage multiple targets at once. So I'm not really sure what advantages the MP Obelisk has at all.

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Re: C&C3 Demo and C&C3 Official Website discussion (merged) [message #250076 is a reply to message #250000] |
Fri, 16 March 2007 10:04   |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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Jerad Gray wrote on Thu, 15 March 2007 19:02 | I noticed that pieces of tiberium that are alone don't grow, whats up with that.
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C&C tradition dictates that tiberium that is isolated will grow slower than tiberium that is in a patch, hence the optimal harvesting strategy is to collect in a checkerboard pattern. A lone chunk often has trouble spreading far, but the bigger a field is, the quicker it replenishes. Sometimes I wonder if EA is forgetting C&C or if the fans are XD
Goztow, try mixing together different kinds of base defense-- put lesser turrets with your Obelisk to handle clean-up and defend against infantry rushes. Forcing an Obelisk to waste shots is a classic C&C maneuver.
Crane, surveyor, Power-refref-barracks, surveyor, crane, ref wf defenses, tanks, techup. Cockwalleting optional, but gives a 50% boost to odds of winning.
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