Renguard vs sound files + advantage skins [message #249251] |
Sun, 11 March 2007 07:31 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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JohnDoe
Messages: 1416 Registered: May 2006
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General (1 Star) |
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I think the following files can only be interpreted as cheats and should be blocked by the upcoming Renguard:
1. Stealth Tank sound...I think Blazer said something about this being blocked a while back.
2. Ion/Nuke beacon beeping sound...this is probably even more of an advantage, I just have to quickly fly over every building with an Orca on Walls_Flying to know where the beacon is.
3. Ion/Nuke beacon skins...the only reason why this is used is to gain an advantage.
While C4 skins like Spongebob will always be a touchy subject, I think the 3 types of files mentioned above aren't debatable. Now, will Renguard be blocking these? I hope so.
lol
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Re: Renguard vs sound files + advantage skins [message #249262 is a reply to message #249251] |
Sun, 11 March 2007 09:59 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
Karma: 0
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Colonel |
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Next will be the banning of the countdown beeping of timed C4. Perhaps it will mean everyone using the original data file only.
I think that if you cannot find and defend beacons or C4 without worrying about unfair advantages then perhaps its time to move on.
One mans advantage is anothers didadvantage. Thats life.
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Re: Renguard vs sound files + advantage skins [message #249279 is a reply to message #249262] |
Sun, 11 March 2007 13:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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puddle_splasher wrote on Sun, 11 March 2007 10:59 | I think that if you cannot find and defend beacons or C4 without worrying about unfair advantages then perhaps its time to move on.
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It's a shame there isn't really a rollseyes smiley on this forum.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Renguard vs sound files + advantage skins [message #249292 is a reply to message #249251] |
Sun, 11 March 2007 15:47 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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He made the one that said "30 seconds remaining" and all that crap.. JohnDoe is talking about a completely different sound. You guys probably don't know what he's talking about because you haven't heard the sounds he's talking about.
![http://img694.imageshack.us/img694/9055/tunamanlmao.png](http://img694.imageshack.us/img694/9055/tunamanlmao.png)
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Re: Renguard vs sound files + advantage skins [message #249385 is a reply to message #249251] |
Mon, 12 March 2007 00:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9735 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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We had this discussion before. An ideal renguard allows server owners to choose which .dds-files cannot be used on their server. An even more ideal renguard allows players with those .dds to join anyway but makes Renegade use the .dds in the always.dat instead of using the skin in data, as long as they're in that server.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Renguard vs sound files + advantage skins [message #249394 is a reply to message #249266] |
Mon, 12 March 2007 02:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
Karma: 0
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Colonel |
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JohnDoe wrote on Sun, 11 March 2007 12:01 | Shut up, moron...this was directed at BHS, not some five-year-old that averages 200 points a game on a public.
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LOL a moron!! Do as I said and get a fucking life.
If it was directed at BHS then you should have stated that. Then again, perhaps you think we are all psychic.
Ohhh! Hold on we are cause we know what your reply will be.
All the skins can be put to your advantage also. ie You will hear the Stank, yeah I agree that GDI will also hear you but thats just tough.
Its a game or perhaps we all forget that. A game that is rapidly dieing so IMHO any changes that are allowed may encourage players to stay a little longer.
While we are at it, this is a PUBLIC DISCUSSION CHANNEL, so if you do not want the PUBLIC to reply, would you consider posting in a private channel where, we the public, cannot give our thoughts?
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Re: Renguard vs sound files + advantage skins [message #249397 is a reply to message #249251] |
Mon, 12 March 2007 02:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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JohnDoe
Messages: 1416 Registered: May 2006
Karma: 0
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General (1 Star) |
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You still don't understand what I'm even talking about...just do everyone a favor and stay out of this topic. Friggan idiot...playing renegade in his mid life crisis and telling others to get a life.
Stop making this a "renguard should let server owners decide" discussion, this is not what I want...I just want at least the 2 sound files to be considered a cheat and automatically blocked. They're almost as bad as radar hack...and everybody whose used them before, knows. Clanwars.cc already considers them cheats...to bad they're undetectable.
lol
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Re: Renguard vs sound files + advantage skins [message #249402 is a reply to message #249290] |
Mon, 12 March 2007 03:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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Caveman wrote on Sun, 11 March 2007 15:29 | You do realize that you're now calling BHS/Jonwill a cheat creator? If i'm right, BHS/Jonwil made the beacon countdown for CP1/CP2.
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Blazer made the beacon countdown and C4 beep sounds and Westwood posted a link to them on their newspage.
I'm the bawss.
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Re: Renguard vs sound files + advantage skins [message #249425 is a reply to message #249251] |
Mon, 12 March 2007 07:42 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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You guys still don't understand what he is talking about. The c4 beep and the countdowns for the nukes made by blazer is NOT what he is talking about.
The nuke he is talking about has a very, very loud and high-pitched beep to it. You can just fly over each building with an orca to be able to find the beacon.. Can you do that with the one that counts down? No.
The stank sound he is talking about lets you hear whenever stanks are around.. If you would have actually tried it, it makes the stanks be heard as far as from one of the paths on islands to the other.. Basically getting rid of the "stealth" of the stealth tank.
![http://img694.imageshack.us/img694/9055/tunamanlmao.png](http://img694.imageshack.us/img694/9055/tunamanlmao.png)
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Re: Renguard vs sound files + advantage skins [message #249442 is a reply to message #249251] |
Mon, 12 March 2007 09:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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JohnDoe
Messages: 1416 Registered: May 2006
Karma: 0
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General (1 Star) |
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It's the beep...beep...beep...beep sound...now just imagine that thing 10 times louder. Basically, go to the stop between ref and bar (about 30 seconds in your video), now add 6 Nod tanks rushing your base and the whole GDI team shooting them...at this point you'll still hear the beeping sound loud and clear.
lol
[Updated on: Mon, 12 March 2007 09:50] Report message to a moderator
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