Matrix Mod Returns [message #24667] |
Fri, 13 June 2003 08:21 |
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boma57
Messages: 581 Registered: April 2003
Karma: 0
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Colonel |
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Well...It's been awhile since I've done anything in the Renegade community (including posting on the forums ), but the old version of my Matrix Mod got out (It's completely different from npsmith's skin conversion ), and it became extremely popular, so I decided I'd make a newer and better version.
If you played the old one, the phyiscs will probably be the same - several tweaks though - but the maps'll be different.
I'll include the regular Renegade maps like before, but this time around, there'll be maps of the most famous Matrix scenes as well.
Screenshot?
Lobby, anyone?
And if you didn't play the first one, the mod was a change to the physics (Bullet Time) and it made all the characters clothes black. We'll probably do actual Neo, Morpheus, Trinity, etc skins this time, though.
[Updated on: Sun, 15 June 2003 11:54] Report message to a moderator
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Matrix Mod Returns [message #24684] |
Fri, 13 June 2003 11:45 |
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England
Messages: 618 Registered: February 2003 Location: High Wycombe, England
Karma: 0
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Colonel |
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Err the mod is all fuked up, when i fired with the flame tank, the mod crashed each time. Harvy Waypoints dont work it just rolls off the Airstrip into the Air Tower and two of the maps dont work, cant remember names.
In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.
When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
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Matrix Mod Returns [message #24695] |
Fri, 13 June 2003 13:41 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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The flame weapons was to do with the dodgy armour.ini that comes with leveledit. Just use the ones from the always.dat to fix them.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Matrix Mod Returns [message #24959] |
Sun, 15 June 2003 11:48 |
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boma57
Messages: 581 Registered: April 2003
Karma: 0
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Colonel |
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Yes, in the new one bullets go faster and the teams will be seperated into 'bad' guys which will consist mainly of agents, but also others (The SWAT guys from the lobby, Cypher, Bane) and 'good' guys (Neo, Trinity, Morpheus, etc).
As far as I know it would be impossible to make bullets slow down when closer to characters, but in this one it's actually possible to hit people, but still possible to dodge them, too.
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