| 
		
			| CnC: GE 'n PD mod recruiting. [message #249206] | Sat, 10 March 2007 18:26  |  
			| 
				
				
					|  F1AScroll Messages: 71
 Registered: February 2007
 
	Karma: 0
 | Recruit |  |  |  
	| Hello, how are you gentlemen? All your base are belong to us. Err... No... That's not it. Oh yeah, now I remember... I'm working on a Goldeneye/Perfect Dark hack... err... mod for Renegade. I was hoping someone would like to apply here or on the CnC: GEnPD fourms. Think about it, Co-op Bunker? Counter-Op Bunker? Possibly the Citidel. Anyone want to join the team? No screenshots yet, just a fourm.   
 Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
 |  
	|  |  | 
	| 
		
			| Re: CnC: GE 'n PD mod recruiting. [message #249212 is a reply to message #249206] | Sat, 10 March 2007 19:04   |  
			| 
				
				
					|  F1AScroll Messages: 71
 Registered: February 2007
 
	Karma: 0
 | Recruit |  |  |  
	| These are the Goldeneye weapons I need models for: 
 00 Unarmed
 01 Slapper
 02 Hunting Knife
 03 Throwing Knife
 04 PP7
 05 PP7 (Silenced)
 06 DD44 Dostovei
 07 Klobb
 08 KF7 Soviet
 09 ZMG 9mm
 0A DK5 Deutsche
 0B DK5 Deutsche (silenced)
 0C Phantom
 0D AR33 Assault Rifle
 0E RC-P90
 0F Shotgun
 10 Automatic Shotgun
 11 Sniper Rifle
 12 Cougar Magnum
 13 Golden Gun
 14 Silver PP7
 15 Gold PP7
 16 Laser
 17 Laser Watch
 18 Grenade Launcher
 19 Rocket Launcher
 1A Hand Grenades
 1B Timed Mines
 1C Proximity Mines
 1D Remote Mines
 
 I got this list off of Detstar's GE site. His PD site is (maybe Perma-)down.
 
 Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
 |  
	|  |  | 
	|  | 
	|  | 
	| 
		
			| Re: CnC: GE 'n PD mod recruiting. [message #249257 is a reply to message #249206] | Sun, 11 March 2007 09:10   |  
			| 
				
				
					|  F1AScroll Messages: 71
 Registered: February 2007
 
	Karma: 0
 | Recruit |  |  |  
	| Models, textures for the models, and maps are the things I need right now. If you had a layered map of any level (or a w3d, ideally  ) then that would greatly help me. I'm going to start on Facility now. Dam makes me want to shout it's name with an "m" because it keeps crashing and I have my PS2 hooked up (Just got it at Christmas). Anyway... 1.) Do you think I should have the Runway with the movie's motorcycle or the game's tank? Maybe both?
 2.) Should I put the Dam's island in as a "hidden" objective?
 3.) Should I force 1 player to be Bond and the rest to be addional enemys? Should I force them all to be MI6 operatives? Should I just make them all auto-teamed?
 4.) Can anyone think of some cool ideas for the mod.
 
 
 
 Do me a favor and ignore all my posts before March 2009. March 2009 and after is fair game, though. ;D
 |  
	|  |  | 
	|  |