Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Custom Explosion Woes
Custom Explosion Woes [message #249163] Sat, 10 March 2007 14:26 Go to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
I have a custom explosion that should make a custom decal on the ground, but for some reason, the decal and explosion don't show up client side but show up fine for the host. Anyone know why?

[Updated on: Sat, 10 March 2007 14:26]

Report message to a moderator

Re: Custom Explosion Woes [message #249166 is a reply to message #249163] Sat, 10 March 2007 14:42 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Because the clients dont have the files for the decal. You cant make your own models / textures server side, renegade does not support that.

The client gets a message from the server saying there is an explosion of preset xyz at location 1.2.3, and the client looks in its always.dat and finds there is no such preset, so it cant show anything. (Simplified version of events, but you get the idea).


EDIT: I assumed you meant you were trying to do it server side, if your not then ignore this Razz


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Sat, 10 March 2007 14:44]

Report message to a moderator

Re: Custom Explosion Woes [message #249177 is a reply to message #249163] Sat, 10 March 2007 16:06 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
No. This is not for server side, I'm not an idiot.
Re: Custom Explosion Woes [message #249178 is a reply to message #249163] Sat, 10 March 2007 16:12 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Give the clients the files then.
Re: Custom Explosion Woes [message #249180 is a reply to message #249177] Sat, 10 March 2007 16:17 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Canadacdn wrote on Sat, 10 March 2007 23:06

No. This is not for server side, I'm not an idiot.


Yeah, after I posted I reread what you had put and realized you probably didnt mean server side Razz

If your using jonwils modified LE .mix exporter you have to make sure the textures etc for the explosion are in the include files list, as it tends to not export anything which is not physically created on the map.


http://steamsignature.com/card/1/76561197975867233.png
Re: Custom Explosion Woes [message #249183 is a reply to message #249163] Sat, 10 March 2007 16:25 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
They are in the map's editorcache and files.

Jesus Christ, I know all this basic stuff, I need an answer!
Re: Custom Explosion Woes [message #249218 is a reply to message #249163] Sat, 10 March 2007 20:32 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Is the texture file contained within the .mix? If not that's why and you should add it.
Re: Custom Explosion Woes [message #249275 is a reply to message #249163] Sun, 11 March 2007 12:30 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
I said that the texture shows up for the host, which means that obviously it's included. Did anyone actually read my post?
Re: Custom Explosion Woes [message #249287 is a reply to message #249163] Sun, 11 March 2007 14:36 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
Messages: 403
Registered: February 2007
Location: Canada
Karma: 0
Commander
Not sure if you noticed but you sound like a huge dick when all they are trying to do is help you.

Regards,
Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Custom Explosion Woes [message #249297 is a reply to message #249163] Sun, 11 March 2007 16:16 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
Not sure if you noticed, but everyone seems to be treating me like I've never modded Renegade before, and it feels a tad insulting.
Re: Custom Explosion Woes [message #249299 is a reply to message #249163] Sun, 11 March 2007 16:19 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
A lot of people don't have any clue what you have or have not done. Calm down and try to be civil.

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: Custom Explosion Woes [message #249306 is a reply to message #249163] Sun, 11 March 2007 16:54 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
I'll be sure not to give you my assistance then if that's the way you take it.
Re: Custom Explosion Woes [message #249351 is a reply to message #249163] Sun, 11 March 2007 21:46 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
its possible there has to be a modified version of the .ini file that handles the decals.

but i dunno, since its working server side, one of those ren mysterys...hope you find a fix for it.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Custom Explosion Woes [message #249371 is a reply to message #249351] Sun, 11 March 2007 22:53 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Titan1x77 wrote on Sun, 11 March 2007 22:46

its possible there has to be a modified version of the .ini file that handles the decals.

but i dunno, since its working server side, one of those ren mysterys...hope you find a fix for it.

He is correct, you would have to have the modified "surfaceeffects.ini" both server side and client side.


Re: Custom Explosion Woes [message #249562 is a reply to message #249163] Mon, 12 March 2007 20:00 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
unless you name it exactly the same, I beleive client would only need it then.

I figure your trying to make something specific tho for RP2...so why not go into a full Stand alone type mod like APB?

I think some .ini files have trouble with .pkg's too, so that might not be an option, although it would be better then a full Stand alone mod.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Custom Explosion Woes [message #249569 is a reply to message #249163] Mon, 12 March 2007 20:49 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
This map is going to be released as a .mix map for a few reasons:

1. Pkg format sucks ass.

2. Changing stuff into a full conversion mod would be time-consuming and annoying, and in the end, there would probably be few downloads.

3. Blazea wants it to be mix, and so do I, because it is easy to just throw it into data, and play it in Renegade.

I guess we will just leave the explosion as it is, it's really not a big deal.

[Updated on: Mon, 12 March 2007 20:50]

Report message to a moderator

Re: Custom Explosion Woes [message #249631 is a reply to message #249562] Tue, 13 March 2007 10:06 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Titan1x77 wrote on Mon, 12 March 2007 21:00

I think some .ini files have trouble with .pkg's too, so that might not be an option, although it would be better then a full Stand alone mod.

Actually from my experience I have never had an .ini file that does not read in a package. The only thing that will not change through a package is any main menu changes or load screen changes (note these changes will take effect after you have played the package once, and will stay in effect until you restart Renegade).


Re: Custom Explosion Woes [message #249632 is a reply to message #249569] Tue, 13 March 2007 10:09 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Canadacdn wrote on Mon, 12 March 2007 21:49

This map is going to be released as a .mix map for a few reasons:
1. Pkg format sucks ass.


How can you say that, package is way easier to use (if temp files get to big you are in danger of all sorts of errors).
It also allows for more changes.
Sorry about two post, the computer I am on crashes whenever I try to copy or past text.


[Updated on: Tue, 13 March 2007 10:09]

Report message to a moderator

Re: Custom Explosion Woes [message #249671 is a reply to message #249163] Tue, 13 March 2007 13:08 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
Pkg has generally worse performance, it causes 0 bug online sometimes, it gives you the screen freeze, it has a larger filesize...
Re: Custom Explosion Woes [message #249732 is a reply to message #249671] Tue, 13 March 2007 19:26 Go to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
I have had 0 problems with it, the only other difference between packages and mixes are packages contain multiple maps.

Previous Topic: CCTF plugin
Next Topic: Round Edges
Goto Forum:
  


Current Time: Fri Nov 22 20:58:02 MST 2024

Total time taken to generate the page: 0.01548 seconds