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icon11.gif  Adding mapshaders [message #248982] Fri, 09 March 2007 14:40 Go to next message
Tankkiller is currently offline  Tankkiller
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I want to set a "tiberian sun" mood to my map is this possible?

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BYE, BYE FLAME TANK!!!
Re: Adding mapshaders [message #248996 is a reply to message #248982] Fri, 09 March 2007 15:28 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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yes but i dont really know how

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Re: Adding mapshaders [message #249025 is a reply to message #248996] Fri, 09 March 2007 17:19 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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What has this got to do with "mapshaders"?

nopol10=Nopol=nopol(GSA)

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Re: Adding mapshaders [message #249065 is a reply to message #249025] Sat, 10 March 2007 00:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I think he is confusing changing the ambient light and sunlight with shaders.

Re: Adding mapshaders [message #249144 is a reply to message #248982] Sat, 10 March 2007 10:50 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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But anyway, it is simple.

In level edit, just go to edit, background settings, then select all the background setings like Time of day, wind, precipitation, fog, ect.

Then go to Lighting, edit sunlight. There you can set the sun light color and sky position.

After you do that, finish up adding your stuff to your map. When you are done, go to Lighting, compute vertex solve, Check the box "Check occlusion" then hit ok.

Wait for it to finish, when it is done, your map should look a lot nicer with correct shadows in the right places.
Re: Adding mapshaders [message #249534 is a reply to message #249144] Mon, 12 March 2007 16:13 Go to previous message
Tankkiller is currently offline  Tankkiller
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Um... This is not what I really ment, I ment... Just forget it ill experiment with leveledit

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BYE, BYE FLAME TANK!!!
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