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Purchasing Weapons not Characters? [message #248752] Thu, 08 March 2007 10:59 Go to next message
Crow3333 is currently offline  Crow3333
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Hello!

Is there any way to change the PT settings to buy only Weapons as Powerups? So if you buy something you don´t get a new character. Instead you have your old charater + weapons and only get a new weapon. Maybe like buying Powerups or like purchasing the Ion-cannon.
Re: Purchasing Weapons not Characters? [message #248754 is a reply to message #248752] Thu, 08 March 2007 11:17 Go to previous messageGo to next message
Zion is currently offline  Zion
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It's doable yes but be prepered to change alot of settings and presets.
Re: Purchasing Weapons not Characters? [message #248759 is a reply to message #248752] Thu, 08 March 2007 11:26 Go to previous messageGo to next message
Crow3333 is currently offline  Crow3333
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I´m using Leveledit for about 3 years now. I think i can manage it. Can you or someone else tell me where to start and what to change exactly?


I know where things are located and i know how to add a completly new weapon from the ammo over the weapon itself to the character settings, but i can´t imagine how to make this

[Updated on: Thu, 08 March 2007 11:28]

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Re: Purchasing Weapons not Characters? [message #248760 is a reply to message #248759] Thu, 08 March 2007 11:42 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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So basically you want it so there is no way to buy a new character but you can buy new weapons.
Scripting would defiantly be the easiest way to go, but it could also be done by changing the vehicle presets. But if you figure out a way to do it directly through the charters tell me it could prove useful later.


Re: Purchasing Weapons not Characters? [message #248787 is a reply to message #248752] Thu, 08 March 2007 15:16 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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This can be done through the purchase hooks. That would require writing new scripts, though.

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Re: Purchasing Weapons not Characters? [message #248797 is a reply to message #248752] Thu, 08 March 2007 16:06 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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IMO it would be easier to create heaps of temp presets. Time consuming I know but meh. Say if you wanted only default inf, make temps of the basic GDI and Nod minigunners, one with each gun you want them to have. Only thing is, in getting a whole new character you would lose your previous weapons. You could place one weapon in the Beacon slot though, I have seen this done with Remote or Proxy C4 on some maps. but thats only ONE weapon.

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Re: Purchasing Weapons not Characters? [message #248892 is a reply to message #248752] Fri, 09 March 2007 05:40 Go to previous messageGo to next message
Crow3333 is currently offline  Crow3333
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Yes, i know what you mean. But I need to replace about 10 Weaopons and I dont want the character to lose his weapon when buying a new one. I tried to make the weapon as a powerup but that doesn´t work.
Re: Purchasing Weapons not Characters? [message #249070 is a reply to message #248752] Sat, 10 March 2007 00:48 Go to previous message
Veyrdite is currently offline  Veyrdite
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redo the entire purchase terminal script, and probably deselect "is pt" in le options.
while you're at it, make arrows at the bottom of the screen to list more of whaterver menu you are in.
all i know is that you have to use something like the ion cannon as a base. for all it matters, make 101 terminals each with a diff weapon instead of the beacon Big Grin
if you get stuck, get player coords, sparn an invisi powerup with no sound when collected or display on the hud. easy.
now all we need is purchasable skins (not textures, mutant, chemwarrior, heavy structure (lol), light vehicle etc)


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