Home » Renegade Discussions » Mod Forum » C&C 3 Renegade Mod
Re: C&C 3 Renegade Mod [message #248667 is a reply to message #247788] |
Wed, 07 March 2007 17:36 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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This mod is better suited for another engine, You'd have a better chance at getting the engine for CnC3 to be controlled in 1st/3rd person...then to have a large fanbase to play this mod in 2010 on the w3d engine.
The Renegade already had a "bloom" effect awhile ago, this new one is just increased, to a point where it blinds you.
Lets see you set up an Avatar 1st in the w3d engine... I wanna see it rip off a tanks weapon and attach it, that'd be cool to do.
Hell, why dont the 4 mod teams combine, and make a super TD/TS/TW/RA/RA2 mod, and have all the assets in one gigantic .dat file and you could have a nice rotation of mixing different era's from C&C.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: C&C 3 Renegade Mod [message #248678 is a reply to message #248675] |
Wed, 07 March 2007 18:44 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Jerad Gray wrote on Wed, 07 March 2007 20:30 |
So you could have massive game of 32 - 64 players max (I mean that is nothing compared to Renegade's 125).
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Its called Scripting.
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By the time such a mod comes out (2009, 2010?) I honestly doubt you'll be able to fill 125 players in 1 server. Even though there's plenty of people playing APB, you'd never be able to get a game of half that number. Let alone 125 players in one server, for a mod which probably won't be finished for at least year or two.
Coding on the W3D engine isn't unlimited, I don't think we'll ever be able to fully script the avatar... picking weapons off other vehicles.
Unreal Tournament 3 Total Conversion to C&C: Renegade
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Mod Wars Veteran
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Re: C&C 3 Renegade Mod [message #248726 is a reply to message #248641] |
Thu, 08 March 2007 04:49 |
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Jerad Gray wrote on Wed, 07 March 2007 16:02 |
I'm sure there will be plenty more Renegade mods in the future.
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Unless we get the source code, you are just dreaming man.
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Re: C&C 3 Renegade Mod [message #248739 is a reply to message #248726] |
Thu, 08 March 2007 07:52 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Renardin6 wrote on Thu, 08 March 2007 04:49 |
Jerad Gray wrote on Wed, 07 March 2007 16:02 |
I'm sure there will be plenty more Renegade mods in the future.
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Unless we get the source code, you are just dreaming man.
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No offense, but last time I checked I could make a Mod whenever I want to, for any game that I am capable of editing. If anyone is still around to play it, that is a different story.
Visit Jerad's deer sweat shop
[Updated on: Thu, 08 March 2007 07:53] Report message to a moderator
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Re: C&C 3 Renegade Mod [message #248762 is a reply to message #248758] |
Thu, 08 March 2007 11:47 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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One Winged Angel wrote on Thu, 08 March 2007 11:23 |
Oblivion165 wrote on Thu, 08 March 2007 13:02 |
Quick Fat Turtles
Quiet Fountain Toads
Quit Flirting T'am it
Quick Fox Trot
Quiet Forum Thread
Queued Fast Torrents
Quote Future Threads
Quit Forwarding Threads
Quirt Found dead
Quick Freaking Transfer
Quicktime Failed Test
Question For Time
Oh oh Question For Thought? Maybe?
I cannot for the life of me figure out that abbreviation.
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Quoted for Truth
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That is the lamest abbreviation ever, there are a lot of others that would be better suited for it "Quit Forwarding Threads" seems like a good one.
Visit Jerad's deer sweat shop
[Updated on: Thu, 08 March 2007 11:47] Report message to a moderator
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Re: C&C 3 Renegade Mod [message #248789 is a reply to message #247788] |
Thu, 08 March 2007 15:24 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Renegade always had a bloom, your an idiot... remove the scripts and look up into the sun (ingame, not outside your home)...you'll notice the screen gets a little brighter, 3.0 just incresed that on a larger scale.
125 players in a game like Renegade is dumb anyways... Renegade is meant to be small and fast pace, for a CnC 3 mod 64 would be plenty.. and im not saying that the CnC3 engine would be the best, just saying it would be better then the aging w3d engine.
Quote: | Its called Scripting.
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yea no shit huh?.. I wasnt asking how to do it, I wanted to see it done.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: C&C 3 Renegade Mod [message #248834 is a reply to message #248789] |
Thu, 08 March 2007 20:20 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Titan1x77 wrote on Thu, 08 March 2007 15:24 | Renegade always had a bloom, your an idiot... remove the scripts and look up into the sun (ingame, not outside your home)...you'll notice the screen gets a little brighter, 3.0 just incresed that on a larger scale.
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Hay guess what, your the idiot! Because thats a dazzle effect, bloom makes the all bright objects glow (and flicker as you move), and does not just simply make the screen get brighter when you look at the object. It is at least 95 percent different, dazzle effects are also 100 % textures.
Titan1x77 wrote on Thu, 08 March 2007 15:24 |
Quote: | Its called Scripting.
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yea no shit huh?.. I wasn't asking how to do it, I wanted to see it done.
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Use model changing script, weapon detection scripts, and the weapon change scripts. I could do it, but why would I spend my time on something I would not use.
Apparently you don't know much about Renegade, no wonder you want to switch to a different engine.
Visit Jerad's deer sweat shop
[Updated on: Thu, 08 March 2007 20:37] Report message to a moderator
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Re: C&C 3 Renegade Mod [message #248839 is a reply to message #247788] |
Thu, 08 March 2007 21:14 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Not going to waste my time with ya after this, Im sure you need to rip off more models from other mods and continue to troll the forums and get into things you have no idea what your talking about.
The dazzle is the lens flare your reffering to...Don't try and put words in my mouth.
The bloom effect causes the screen to be full of light(it washes away the screen with light), Im telling you to remove the damn scripts and see for yourself...it doers exactly what that bloom effect does in 3.0 but less powerful.
We want to switch to get away from all of the bugs and horrible netcode, that you, nor anyone else is capable of fixing without the source code...by all means if you can get rid of the flickering snipers, blue hell, random game crashes, lagging vehicles with repair beams shooting out of them, wall lagging, and every other bug that hampers the game, Knock yourself out.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: C&C 3 Renegade Mod [message #248842 is a reply to message #248839] |
Thu, 08 March 2007 21:50 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Titan1x77 wrote on Thu, 08 March 2007 21:14 | Not going to waste my time with ya after this, Im sure you need to rip off more models from other mods and continue to troll the forums and get into things you have no idea what your talking about.
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#1. The ranger was a temp and is no longer in, that was the only thing I have ever used form another Renegade mod, and ever will.
#2. That was completely off subject, so I think you are the one who probably has no clue what he is getting into.
Titan1x77 wrote on Thu, 08 March 2007 21:14 |
The dazzle is the lens flare your reffering to...Don't try and put words in my mouth.
The bloom effect causes the screen to be full of light(it washes away the screen with light), Im telling you to remove the damn scripts and see for yourself...it doers exactly what that bloom effect does in 3.0 but less powerful.
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1st this is bloom:
see how the turret glows, which it will not in any scripts version that is previous to 3.0. Also it does not seem to be filling my screen full of light.
2nd this is Renegade's definition of a lensflare:
see how it is composed of multiple textures (which move with the camera).
3rd this is the ini definition of the sun's dazzle:
See how it is a texture, maybe you didn't know this but bloom is not a texture.
Titan1x77 wrote on Thu, 08 March 2007 21:14 |
We want to switch to get away from all of the bugs and horrible netcode, that you, nor anyone else is capable of fixing without the source code...by all means if you can get rid of the flickering snipers, blue hell, random game crashes, lagging vehicles with repair beams shooting out of them, wall lagging, and every other bug that hampers the game, Knock yourself out.
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If I am trolling what are you doing when you are trying to get a whole community to switch to another game by calling their current game out dated dated, and not fixable.
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Attachment: true bloom.png
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[Updated on: Thu, 08 March 2007 21:55] Report message to a moderator
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Re: C&C 3 Renegade Mod [message #248880 is a reply to message #247788] |
Fri, 09 March 2007 01:58 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Anything with a shader like that takes in the lighting to make it have a specular look...yes your right we didnt have shaders before... many many other engines support this though!
I meant the sunlight bloom, which was always there and was increased with the bloom introduced in scripts 3.0... ok?
Allright , the point is, this engine wont have the players around by time you complete this project... Let me slow this down for you
If
Someone
WAS
to
make
this
........
They would be better off on another engine, for more then a few reasons.
We all know what the w3d engine has been updated with, we understand what its capable of, but we also understand it's easier to do these things in another engine, and also get rid of all the problems the w3d engine still has...Did you know UE3 doesnt have VIS generation and what a pain in the ass that was... No more zones for Unreal engine 3
Also deco layers can be drawn withen a lower draw distance, can w3d engine draw a group of easily placed objects for only a certain distance?
Im not gonna get into what is possible in newer game engines, I'll let you figure it out the hard way and let you be stubborn.
Where do you see me trying to get this community to leave renegade and play it on a new engine?... I don't recall ever saying don't play renegade on that old engine, I infact still play on it all the time.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Fri, 09 March 2007 02:03] Report message to a moderator
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Re: C&C 3 Renegade Mod [message #248909 is a reply to message #247788] |
Fri, 09 March 2007 08:52 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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Wait, but we don't know much of anything about the C&C3 Engine yet. How could we mod it?
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C 3 Renegade Mod [message #248917 is a reply to message #248909] |
Fri, 09 March 2007 10:05 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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I believe that if enough people continue to release/update their mods/maps the players will stay around.
Also, I realized what you meant when you were talking about the suns bloom (although I always thought that it was just the sun’s texture showing through the clouds, beings the cloud layers are just add and subtract layers) and before I even finished typing my previous post I knew that the bloom and at least lensflares must be related (beings that once bloom was added for a while there was a glitch with the lens flares).
As for vis generation, I just quit using it. Took to long to implement on each level, and most of my levels are flat enough that it would not have done much anyway. But I am sure the UT3 will be a lot harder for the older computers to run, while Renegade will run on pretty much any engine in the present day.
And the only reason I try to support Renegade so much is because I am working on two mods for it currently.
Crow3333 wrote on Fri, 09 March 2007 06:04 | short question not related to the topic: Which script do I have to use to get this bloom effect? Scriptname?
...Thanks
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Its not a script, once you have the scripts 3.14 installer, or 3.13 script just simpily install it with bloom selected, otherwise you have to put postprocess.sdb into you Renegade data folder.
jamiejrg wrote on Fri, 09 March 2007 08:52 | Wait, but we don't know much of anything about the C&C3 Engine yet. How could we mod it?
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They have already released the source code for it.
Visit Jerad's deer sweat shop
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Re: C&C 3 Renegade Mod [message #248927 is a reply to message #247788] |
Fri, 09 March 2007 11:06 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
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Commander |
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lol, hot damn!
Still, i think we should get a little mod going for it. I need practise with this kinda stuff and I also need to learn how to utilize LE better becuase i feel like an idiot not knowing much about it.
JAmie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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[Updated on: Fri, 09 March 2007 11:07] Report message to a moderator
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